Files
opensim/OpenSim/Grid/ScriptServer/ScriptServer/Region/RegionBase.cs
2008-02-20 18:38:20 +00:00

244 lines
6.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Grid.ScriptServer
{
public abstract class RegionBase
{
// These are events that the region needs to have
// TEMP: Using System.Delegate -- needs replacing with a real delegate
public delegate void DefaultDelegate();
public event DefaultDelegate onScriptRez;
public event DefaultDelegate onstate_entry;
public event DefaultDelegate onstate_exit;
public event DefaultDelegate ontouch_start;
public event DefaultDelegate ontouch;
public event DefaultDelegate ontouch_end;
public event DefaultDelegate oncollision_start;
public event DefaultDelegate oncollision;
public event DefaultDelegate oncollision_end;
public event DefaultDelegate onland_collision_start;
public event DefaultDelegate onland_collision;
public event DefaultDelegate onland_collision_end;
public event DefaultDelegate ontimer;
public event DefaultDelegate onlisten;
public event DefaultDelegate onon_rez;
public event DefaultDelegate onsensor;
public event DefaultDelegate onno_sensor;
public event DefaultDelegate oncontrol;
public event DefaultDelegate onmoney;
public event DefaultDelegate onemail;
public event DefaultDelegate onat_target;
public event DefaultDelegate onnot_at_target;
public event DefaultDelegate onat_rot_target;
public event DefaultDelegate onnot_at_rot_target;
public event DefaultDelegate onrun_time_permissions;
public event DefaultDelegate onchanged;
public event DefaultDelegate onattach;
public event DefaultDelegate ondataserver;
public event DefaultDelegate onlink_message;
public event DefaultDelegate onmoving_start;
public event DefaultDelegate onmoving_end;
public event DefaultDelegate onobject_rez;
public event DefaultDelegate onremote_data;
public event DefaultDelegate onhttp_response;
public void ScriptRez()
{
onScriptRez();
}
public void state_entry()
{
onstate_entry();
}
public void state_exit()
{
onstate_exit();
}
public void touch_start()
{
ontouch_start();
}
public void touch()
{
ontouch();
}
public void touch_end()
{
ontouch_end();
}
public void collision_start()
{
oncollision_start();
}
public void collision()
{
oncollision();
}
public void collision_end()
{
oncollision_end();
}
public void land_collision_start()
{
onland_collision_start();
}
public void land_collision()
{
onland_collision();
}
public void land_collision_end()
{
onland_collision_end();
}
public void timer()
{
ontimer();
}
public void listen()
{
onlisten();
}
public void on_rez()
{
onon_rez();
}
public void sensor()
{
onsensor();
}
public void no_sensor()
{
onno_sensor();
}
public void control()
{
oncontrol();
}
public void money()
{
onmoney();
}
public void email()
{
onemail();
}
public void at_target()
{
onat_target();
}
public void not_at_target()
{
onnot_at_target();
}
public void at_rot_target()
{
onat_rot_target();
}
public void not_at_rot_target()
{
onnot_at_rot_target();
}
public void run_time_permissions()
{
onrun_time_permissions();
}
public void changed()
{
onchanged();
}
public void attach()
{
onattach();
}
public void dataserver()
{
ondataserver();
}
public void link_message()
{
onlink_message();
}
public void moving_start()
{
onmoving_start();
}
public void moving_end()
{
onmoving_end();
}
public void object_rez()
{
onobject_rez();
}
public void remote_data()
{
onremote_data();
}
public void http_response()
{
onhttp_response();
}
}
}