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95 lines
3.7 KiB
C#
95 lines
3.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.ExtensionsScriptModule.CSharp.Examples
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{
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public class LSLExportScript : IScript
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{
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private ScriptInfo script;
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public string Name
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{
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get { return "LSL Export Script 0.1"; }
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}
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public void Initialise(ScriptInfo scriptInfo)
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{
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script = scriptInfo;
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script.events.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(ProcessConsoleMsg);
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}
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private void ProcessConsoleMsg(string[] args)
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{
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/*if (args[0].ToLower() == "lslexport")
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{
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string sequence = String.Empty;
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foreach (KeyValuePair<LLUUID, SceneObject> obj in script.world.Objects)
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{
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SceneObject root = obj.Value;
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sequence += "NEWOBJ::" + obj.Key.ToString() + "\n";
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string rootPrim = processPrimitiveToString(root.rootPrimitive);
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sequence += "ROOT:" + rootPrim;
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foreach (KeyValuePair<LLUUID, OpenSim.Region.Environment.Scenes.Primitive> prim in root.Children)
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{
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string child = processPrimitiveToString(prim.Value);
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sequence += "CHILD:" + child;
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}
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}
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System.Console.WriteLine(sequence);
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}*/
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}
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// TODO: unused
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// private string processPrimitiveToString(SceneObjectPart prim)
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// {
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// /*string desc = prim.Description;
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// string name = prim.Name;
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// LLVector3 pos = prim.Pos;
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// LLQuaternion rot = new LLQuaternion(prim.Rotation.x, prim.Rotation.y, prim.Rotation.z, prim.Rotation.w);
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// LLVector3 scale = prim.Scale;
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// LLVector3 rootPos = prim.WorldPos;
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// string setPrimParams = String.Empty;
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// setPrimParams += "[PRIM_SCALE, " + scale.ToString() + ", PRIM_POS, " + rootPos.ToString() + ", PRIM_ROTATION, " + rot.ToString() + "]\n";
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// return setPrimParams;
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// */
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// return System.String.Empty;
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// }
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}
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}
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