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opensim/OpenSim/Region/ScriptEngine/XMREngine/MMRScriptCompile.cs

217 lines
8.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* @brief Compile a script to produce a ScriptObjCode object
*/
using System;
using System.IO;
using System.IO.Compression;
using System.Reflection;
using System.Security.Cryptography;
using System.Text;
namespace OpenSim.Region.ScriptEngine.XMREngine
{
public partial class XMRInstance
{
/**
* @brief Compile a script to produce a ScriptObjCode object
* @returns object code pointer or null if compile error
* also can throw compile error exception
*/
public ScriptObjCode Compile ()
{
bool oldObjFile = false;
Stream objFileStream = null;
StreamWriter asmFileWriter = null;
string envar = null;
string sourceHash = null;
TextWriter saveSource = null;
string asmFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrasm");
string lslFileName = GetScriptFileName (m_ScriptObjCodeKey + ".lsl");
string objFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrobj");
string tmpFileName = GetScriptFileName (m_ScriptObjCodeKey + ".xmrtmp");
/*
* If we already have an object file, don't bother compiling.
*/
if (!m_ForceRecomp && File.Exists (objFileName)) {
objFileStream = File.OpenRead (objFileName);
oldObjFile = true;
} else {
/*
* If source file empty, try to read from asset server.
*/
if (EmptySource (m_SourceCode)) {
m_SourceCode = FetchSource (m_CameFrom);
}
/*
* Maybe write script source to a file for debugging.
*/
envar = Environment.GetEnvironmentVariable ("MMRScriptCompileSaveSource");
if ((envar != null) && ((envar[0] & 1) != 0)) {
m_log.Debug ("[XMREngine]: MMRScriptCompileSaveSource: saving to " + lslFileName);
saveSource = File.CreateText (lslFileName);
}
/*
* Parse source string into tokens.
*/
TokenBegin tokenBegin;
try {
tokenBegin = TokenBegin.Construct(m_CameFrom, saveSource, ErrorHandler, m_SourceCode, out sourceHash);
} finally {
if (saveSource != null) saveSource.Close ();
}
if (tokenBegin == null) {
m_log.Debug ("[XMREngine]: parsing errors on " + m_ScriptObjCodeKey);
return null;
}
/*
* Create object file one way or another.
*/
try {
objFileStream = File.Create (tmpFileName);
/*
* Create abstract syntax tree from raw tokens.
*/
TokenScript tokenScript = ScriptReduce.Reduce(tokenBegin);
if (tokenScript == null) {
m_log.Warn ("[XMREngine]: reduction errors on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")");
PrintCompilerErrors ();
return null;
}
/*
* Compile abstract syntax tree to write object file.
*/
BinaryWriter objFileWriter = new BinaryWriter (objFileStream);
bool ok = ScriptCodeGen.CodeGen(tokenScript, objFileWriter, sourceHash);
if (!ok) {
m_log.Warn ("[XMREngine]: compile error on " + m_ScriptObjCodeKey + " (" + m_CameFrom + ")");
PrintCompilerErrors ();
objFileStream.Close ();
return null;
}
objFileStream.Close ();
/*
* File has been completely written.
* If there is an old one laying around, delete it now.
* Then re-open the new file for reading from the beginning.
*/
if (File.Exists (objFileName)) {
File.Replace (tmpFileName, objFileName, null);
} else {
File.Move (tmpFileName, objFileName);
}
objFileStream = File.OpenRead (objFileName);
} finally {
/*
* In case something went wrong writing temp file, delete it.
*/
try {
File.Delete (tmpFileName);
} catch {
}
}
/*
* Since we just wrote the .xmrobj file, maybe save disassembly.
*/
envar = Environment.GetEnvironmentVariable ("MMRScriptCompileSaveILGen");
if ((envar != null) && ((envar[0] & 1) != 0)) {
m_log.Debug ("[XMREngine]: MMRScriptCompileSaveILGen: saving to " + asmFileName);
asmFileWriter = File.CreateText (asmFileName);
}
}
/*
* Read object file to create ScriptObjCode object.
* Maybe also write disassembly to a file for debugging.
*/
BinaryReader objFileReader = new BinaryReader (objFileStream);
ScriptObjCode scriptObjCode = null;
try {
scriptObjCode = new ScriptObjCode (objFileReader, asmFileWriter, null);
if (scriptObjCode != null) {
scriptObjCode.fileDateUtc = File.GetLastWriteTimeUtc (objFileName);
}
} finally {
objFileReader.Close ();
if (asmFileWriter != null) {
asmFileWriter.Flush ();
asmFileWriter.Close ();
}
}
/*
* Maybe an old object file has reached its expiration date.
*/
if (oldObjFile && (scriptObjCode != null) && scriptObjCode.IsExpired ()) {
m_log.Debug ("[XMREngine]: expiration reached on " + m_ScriptObjCodeKey + ", reloading");
m_ForceRecomp = true;
scriptObjCode = Compile ();
}
return scriptObjCode;
}
private void PrintCompilerErrors ()
{
m_log.Info ("[XMREngine]: - " + m_Part.GetWorldPosition () + " " + m_DescName);
foreach (string error in m_CompilerErrors) {
m_log.Info ("[XMREngine]: - " + error);
}
}
/**
* @brief Check for empty source, allowing for a first line of //... script engine selector.
*/
public static bool EmptySource (string source)
{
int len = source.Length;
bool skipeol = false;
for (int i = 0; i < len; i ++) {
char c = source[i];
skipeol &= c != '\n';
skipeol |= (c == '/') && (i + 1 < len) && (source[i+1] == '/');
if ((c > ' ') && !skipeol) return false;
}
return true;
}
}
}