Files
opensim/OpenSim/Region/ScriptEngine/XMREngine/XMRInstCtor.cs

879 lines
34 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Security.Policy;
using System.IO;
using System.Xml;
using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.XMREngine;
using OpenSim.Region.Framework.Scenes;
using log4net;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.XMREngine
{
public partial class XMRInstance
{
/****************************************************************************\
* The only method of interest to outside this module is the Initializer. *
* *
* The rest of this module contains support routines for the Initializer. *
\****************************************************************************/
/**
* @brief Initializer, loads script in memory and all ready for running.
* @param engine = XMREngine instance this is part of
* @param scriptBasePath = directory name where files are
* @param stackSize = number of bytes to allocate for stacks
* @param errors = return compiler errors in this array
* @param forceRecomp = force recompile
* Throws exception if any error, so it was successful if it returns.
*/
public void Initialize(XMREngine engine, string scriptBasePath,
int stackSize, int heapSize, ArrayList errors)
{
if (stackSize < 16384) stackSize = 16384;
if (heapSize < 16384) heapSize = 16384;
/*
* Save all call parameters in instance vars for easy access.
*/
m_Engine = engine;
m_ScriptBasePath = scriptBasePath;
m_StackSize = stackSize;
m_HeapSize = heapSize;
m_CompilerErrors = errors;
m_StateFileName = GetStateFileName(scriptBasePath, m_ItemID);
/*
* Not in any XMRInstQueue.
*/
m_NextInst = this;
m_PrevInst = this;
/*
* Set up list of API calls it has available.
* This also gets the API modules ready to accept setup data, such as
* active listeners being restored.
*/
IScriptApi scriptApi;
ApiManager am = new ApiManager();
foreach (string api in am.GetApis())
{
/*
* Instantiate the API for this script instance.
*/
if (api != "LSL") {
scriptApi = am.CreateApi(api);
} else {
scriptApi = m_XMRLSLApi = new XMRLSL_Api();
}
/*
* Connect it up to the instance.
*/
InitScriptApi (engine, api, scriptApi);
}
m_XMRLSLApi.InitXMRLSLApi(this);
/*
* Get object loaded, compiling script and reading .state file as
* necessary to restore the state.
*/
suspendOnCheckRunHold = true;
InstantiateScript();
m_SourceCode = null;
if (m_ObjCode == null) throw new ArgumentNullException ("m_ObjCode");
if (m_ObjCode.scriptEventHandlerTable == null) {
throw new ArgumentNullException ("m_ObjCode.scriptEventHandlerTable");
}
suspendOnCheckRunHold = false;
suspendOnCheckRunTemp = false;
/*
* Declare which events the script's current state can handle.
*/
int eventMask = GetStateEventFlags(stateCode);
m_Part.SetScriptEvents(m_ItemID, eventMask);
}
private void InitScriptApi (XMREngine engine, string api, IScriptApi scriptApi)
{
/*
* Set up m_ApiManager_<APINAME> = instance pointer.
*/
engine.m_XMRInstanceApiCtxFieldInfos[api].SetValue (this, scriptApi);
/*
* Initialize the API instance.
*/
scriptApi.Initialize(m_Engine, m_Part, m_Item);
this.InitApi (api, scriptApi);
}
// Get script object code loaded in memory and all ready to run,
// ready to resume it from where the .state file says it was last
private void InstantiateScript()
{
bool compiledIt = false;
ScriptObjCode objCode;
/*
* If source code string is empty, use the asset ID as the object file name.
* Allow lines of // comments at the beginning (for such as engine selection).
*/
int i, j, len;
if (m_SourceCode == null) m_SourceCode = String.Empty;
for (len = m_SourceCode.Length; len > 0; -- len) {
if (m_SourceCode[len-1] > ' ') break;
}
for (i = 0; i < len; i ++) {
char c = m_SourceCode[i];
if (c <= ' ') continue;
if (c != '/') break;
if ((i + 1 >= len) || (m_SourceCode[i+1] != '/')) break;
i = m_SourceCode.IndexOf ('\n', i);
if (i < 0) i = len - 1;
}
if ((i >= len) || !m_Engine.m_UseSourceHashCode) {
/*
* Source consists of nothing but // comments and whitespace,
* or we are being forced to use the asset-id as the key, to
* open an already existing object code file.
*/
m_ScriptObjCodeKey = m_Item.AssetID.ToString ();
if (i >= len) m_SourceCode = "";
} else {
/*
* Make up dictionary key for the object code.
* Use the same object code for identical source code
* regardless of asset ID, so we don't care if they
* copy scripts or not.
*/
byte[] scbytes = System.Text.Encoding.UTF8.GetBytes (m_SourceCode);
StringBuilder sb = new StringBuilder ((256 + 5) / 6);
ByteArrayToSixbitStr (sb, System.Security.Cryptography.SHA256.Create ().ComputeHash (scbytes));
m_ScriptObjCodeKey = sb.ToString ();
/*
* But source code can be just a sixbit string itself
* that identifies an already existing object code file.
*/
if (len - i == m_ScriptObjCodeKey.Length) {
for (j = len; -- j >= i;) {
if (sixbit.IndexOf (m_SourceCode[j]) < 0) break;
}
if (j < i) {
m_ScriptObjCodeKey = m_SourceCode.Substring (i, len - i);
m_SourceCode = "";
}
}
}
/*
* There may already be an ScriptObjCode struct in memory that
* we can use. If not, try to compile it.
*/
lock (m_CompileLock) {
if (!m_CompiledScriptObjCode.TryGetValue (m_ScriptObjCodeKey, out objCode) || m_ForceRecomp) {
objCode = TryToCompile ();
compiledIt = true;
}
/*
* Loaded successfully, increment reference count.
*
* If we just compiled it though, reset count to 0 first as
* this is the one-and-only existance of this objCode struct,
* and we want any old ones for this source code to be garbage
* collected.
*/
if (compiledIt) {
m_CompiledScriptObjCode[m_ScriptObjCodeKey] = objCode;
objCode.refCount = 0;
}
objCode.refCount ++;
/*
* Now set up to decrement ref count on dispose.
*/
m_ObjCode = objCode;
}
try {
/*
* Fill in script instance from object code
* Script instance is put in a "never-ever-has-run-before" state.
*/
LoadObjCode();
/*
* Fill in script intial state
* - either as loaded from a .state file
* - or initial default state_entry() event
*/
LoadInitialState();
} catch {
/*
* If any error loading, decrement object code reference count.
*/
DecObjCodeRefCount ();
throw;
}
}
private const string sixbit = "0123456789_abcdefghijklmnopqrstuvwxyz@ABCDEFGHIJKLMNOPQRSTUVWXYZ";
private static void ByteArrayToSixbitStr (StringBuilder sb, byte[] bytes)
{
int bit = 0;
int val = 0;
foreach (byte b in bytes) {
val |= (int)((uint)b << bit);
bit += 8;
while (bit >= 6) {
sb.Append (sixbit[val&63]);
val >>= 6;
bit -= 6;
}
}
if (bit > 0) {
sb.Append (sixbit[val&63]);
}
}
// Try to create object code from source code
// If error, just throw exception
private ScriptObjCode TryToCompile ()
{
m_CompilerErrors.Clear();
/*
* If object file exists, create ScriptObjCode directly from that.
* Otherwise, compile the source to create object file then create
* ScriptObjCode from that.
*/
string assetID = m_Item.AssetID.ToString();
m_CameFrom = "asset://" + assetID;
ScriptObjCode objCode = Compile ();
if (m_CompilerErrors.Count != 0)
{
throw new Exception ("compilation errors");
}
if (objCode == null)
{
throw new Exception ("compilation failed");
}
return objCode;
}
/*
* Retrieve source from asset server.
*/
private string FetchSource (string cameFrom)
{
m_log.Debug ("[XMREngine]: fetching source " + cameFrom);
if (!cameFrom.StartsWith ("asset://")) {
throw new Exception ("unable to retrieve source from " + cameFrom);
}
string assetID = cameFrom.Substring (8);
AssetBase asset = m_Engine.World.AssetService.Get(assetID);
if (asset == null) {
throw new Exception ("source not found " + cameFrom);
}
string source = Encoding.UTF8.GetString (asset.Data);
if (EmptySource (source)) {
throw new Exception ("fetched source empty " + cameFrom);
}
return source;
}
/*
* Fill in script object initial contents.
* Set the initial state to "default".
*/
private void LoadObjCode ()
{
/*
* Script must leave this much stack remaining on calls to CheckRun().
*/
this.stackLimit = m_StackSize / 2;
/*
* This is how many total heap bytes script is allowed to use.
*/
this.heapLimit = m_HeapSize;
/*
* Allocate global variable arrays.
*/
this.glblVars.AllocVarArrays (m_ObjCode.glblSizes);
/*
* Script can handle these event codes.
*/
m_HaveEventHandlers = new bool[m_ObjCode.scriptEventHandlerTable.GetLength(1)];
for (int i = m_ObjCode.scriptEventHandlerTable.GetLength(0); -- i >= 0;) {
for (int j = m_ObjCode.scriptEventHandlerTable.GetLength(1); -- j >= 0;) {
if (m_ObjCode.scriptEventHandlerTable[i,j] != null) {
m_HaveEventHandlers[j] = true;
}
}
}
/*
* Set up microthread object which actually calls the script event handler functions.
*/
this.microthread = (IScriptUThread)m_Engine.uThreadCtor.Invoke (new object[] { this });
}
// LoadInitialState()
// if no state XML file exists for the asset,
// post initial default state events
// else
// try to restore from .state file
// If any error, throw exception
//
private void LoadInitialState()
{
/*
* If no .state file exists, start from default state
* Otherwise, read initial state from the .state file
*/
if (!File.Exists(m_StateFileName)) {
m_Running = true; // event processing is enabled
eventCode = ScriptEventCode.None; // not processing any event
// default state_entry() must initialize global variables
doGblInit = true;
stateCode = 0;
PostEvent(new EventParams("state_entry",
zeroObjectArray,
zeroDetectParams));
} else {
FileStream fs = File.Open(m_StateFileName,
FileMode.Open,
FileAccess.Read);
StreamReader ss = new StreamReader(fs);
string xml = ss.ReadToEnd();
ss.Close();
fs.Close();
XmlDocument doc = new XmlDocument();
doc.LoadXml(xml);
LoadScriptState(doc);
}
/*
* Post event(s) saying what caused the script to start.
*/
if (m_PostOnRez) {
PostEvent(new EventParams("on_rez",
new Object[] { m_StartParam },
zeroDetectParams));
}
switch (m_StateSource) {
case StateSource.AttachedRez: {
// PostEvent(new EventParams("attach",
// new object[] { m_Part.ParentGroup.AttachedAvatar.ToString() },
// zeroDetectParams));
break;
}
case StateSource.PrimCrossing: {
PostEvent(new EventParams("changed",
sbcCR,
zeroDetectParams));
break;
}
case StateSource.Teleporting: {
PostEvent(new EventParams("changed",
sbcCR,
zeroDetectParams));
PostEvent(new EventParams("changed",
sbcCT,
zeroDetectParams));
break;
}
case StateSource.RegionStart: {
PostEvent(new EventParams("changed",
sbcCRS,
zeroDetectParams));
break;
}
}
}
private static Object[] sbcCRS = new Object[] { ScriptBaseClass.CHANGED_REGION_START };
private static Object[] sbcCR = new Object[] { ScriptBaseClass.CHANGED_REGION };
private static Object[] sbcCT = new Object[] { ScriptBaseClass.CHANGED_TELEPORT };
/**
* @brief Save compilation error messages for later retrieval
* via GetScriptErrors().
*/
private void ErrorHandler(Token token, string message)
{
if (token != null) {
string srcloc = token.SrcLoc;
if (srcloc.StartsWith (m_CameFrom)) {
srcloc = srcloc.Substring (m_CameFrom.Length);
}
m_CompilerErrors.Add(srcloc + " Error: " + message);
} else if (message != null) {
m_CompilerErrors.Add("(0,0) Error: " + message);
} else {
m_CompilerErrors.Add("(0,0) Error compiling, see exception in log");
}
}
/**
* @brief Load script state from the given XML doc into the script memory
* <ScriptState Engine="XMREngine" Asset=...>
* <Running>...</Running>
* <DoGblInit>...</DoGblInit>
* <Permissions granted=... mask=... />
* RestoreDetectParams()
* <Plugins>
* ExtractXMLObjectArray("plugin")
* </Plugins>
* <Snapshot>
* MigrateInEventHandler()
* </Snapshot>
* </ScriptState>
*/
private void LoadScriptState(XmlDocument doc)
{
DetectParams[] detParams;
LinkedList<EventParams> eventQueue;
// Everything we know is enclosed in <ScriptState>...</ScriptState>
XmlElement scriptStateN = (XmlElement)doc.SelectSingleNode("ScriptState");
if (scriptStateN == null) {
throw new Exception("no <ScriptState> tag");
}
string sen = scriptStateN.GetAttribute("Engine");
if ((sen == null) || (sen != m_Engine.ScriptEngineName)) {
throw new Exception("<ScriptState> missing Engine=\"XMREngine\" attribute");
}
// AssetID is unique for the script source text so make sure the
// state file was written for that source file
string assetID = scriptStateN.GetAttribute("Asset");
if (assetID != m_Item.AssetID.ToString())
{
throw new Exception("<ScriptState> assetID mismatch");
}
// Also match the sourceHash in case script was
// loaded via 'xmroption fetchsource' and has changed
string sourceHash = scriptStateN.GetAttribute ("SourceHash");
if ((sourceHash == null) || (sourceHash != m_ObjCode.sourceHash)) {
throw new Exception ("<ScriptState> SourceHash mismatch");
}
// Get various attributes
XmlElement runningN = (XmlElement)scriptStateN.SelectSingleNode("Running");
m_Running = bool.Parse(runningN.InnerText);
XmlElement doGblInitN = (XmlElement)scriptStateN.SelectSingleNode("DoGblInit");
doGblInit = bool.Parse(doGblInitN.InnerText);
XmlElement permissionsN = (XmlElement)scriptStateN.SelectSingleNode("Permissions");
m_Item.PermsGranter = new UUID(permissionsN.GetAttribute("granter"));
m_Item.PermsMask = Convert.ToInt32(permissionsN.GetAttribute("mask"));
m_Part.Inventory.UpdateInventoryItem(m_Item, false, false);
// get values used by stuff like llDetectedGrab, etc.
detParams = RestoreDetectParams(scriptStateN.SelectSingleNode("DetectArray"));
// Restore queued events
eventQueue = RestoreEventQueue(scriptStateN.SelectSingleNode("EventQueue"));
// Restore timers and listeners
XmlElement pluginN = (XmlElement)scriptStateN.SelectSingleNode("Plugins");
Object[] pluginData = ExtractXMLObjectArray(pluginN, "plugin");
// Script's global variables and stack contents
XmlElement snapshotN =
(XmlElement)scriptStateN.SelectSingleNode("Snapshot");
Byte[] data = Convert.FromBase64String(snapshotN.InnerText);
MemoryStream ms = new MemoryStream();
ms.Write(data, 0, data.Length);
ms.Seek(0, SeekOrigin.Begin);
MigrateInEventHandler(ms);
ms.Close();
// Restore event queues, preserving any events that queued
// whilst we were restoring the state
lock (m_QueueLock) {
m_DetectParams = detParams;
foreach (EventParams evt in m_EventQueue) {
eventQueue.AddLast (evt);
}
m_EventQueue = eventQueue;
for (int i = m_EventCounts.Length; -- i >= 0;) m_EventCounts[i] = 0;
foreach (EventParams evt in m_EventQueue)
{
ScriptEventCode eventCode = (ScriptEventCode)Enum.Parse (typeof (ScriptEventCode),
evt.EventName);
m_EventCounts[(int)eventCode] ++;
}
}
// Requeue timer and listeners (possibly queuing new events)
AsyncCommandManager.CreateFromData(m_Engine,
m_LocalID, m_ItemID, m_Part.UUID,
pluginData);
}
/**
* @brief Read llDetectedGrab, etc, values from XML
* <EventQueue>
* <DetectParams>...</DetectParams>
* .
* .
* .
* </EventQueue>
*/
private LinkedList<EventParams> RestoreEventQueue(XmlNode eventsN)
{
LinkedList<EventParams> eventQueue = new LinkedList<EventParams>();
if (eventsN != null) {
XmlNodeList eventL = eventsN.SelectNodes("Event");
foreach (XmlNode evnt in eventL)
{
string name = ((XmlElement)evnt).GetAttribute("Name");
object[] parms = ExtractXMLObjectArray(evnt, "param");
DetectParams[] detects = RestoreDetectParams(evnt);
if (parms == null) parms = zeroObjectArray;
if (detects == null) detects = zeroDetectParams;
EventParams evt = new EventParams(name, parms, detects);
eventQueue.AddLast(evt);
}
}
return eventQueue;
}
/**
* @brief Read llDetectedGrab, etc, values from XML
* <DetectArray>
* <DetectParams>...</DetectParams>
* .
* .
* .
* </DetectArray>
*/
private DetectParams[] RestoreDetectParams(XmlNode detectedN)
{
if (detectedN == null) return null;
List<DetectParams> detected = new List<DetectParams>();
XmlNodeList detectL = detectedN.SelectNodes("DetectParams");
DetectParams detprm = new DetectParams();
foreach (XmlNode detxml in detectL) {
try {
detprm.Group = new UUID(detxml.Attributes.GetNamedItem("group").Value);
detprm.Key = new UUID(detxml.Attributes.GetNamedItem("key").Value);
detprm.Owner = new UUID(detxml.Attributes.GetNamedItem("owner").Value);
detprm.LinkNum = Int32.Parse(detxml.Attributes.GetNamedItem("linkNum").Value);
detprm.Type = Int32.Parse(detxml.Attributes.GetNamedItem("type").Value);
detprm.Name = detxml.Attributes.GetNamedItem("name").Value;
detprm.OffsetPos = new LSL_Types.Vector3(detxml.Attributes.GetNamedItem("pos").Value);
detprm.Position = new LSL_Types.Vector3(detxml.Attributes.GetNamedItem("position").Value);
detprm.Velocity = new LSL_Types.Vector3(detxml.Attributes.GetNamedItem("velocity").Value);
detprm.Rotation = new LSL_Types.Quaternion(detxml.Attributes.GetNamedItem("rotation").Value);
detected.Add(detprm);
detprm = new DetectParams();
} catch (Exception e) {
m_log.Warn("[XMREngine]: RestoreDetectParams bad XML: " + detxml.ToString());
m_log.Warn("[XMREngine]: ... " + e.ToString());
}
}
return detected.ToArray();
}
/**
* @brief Extract elements of an array of objects from an XML parent.
* Each element is of form <tag ...>...</tag>
* @param parent = XML parent to extract them from
* @param tag = what the value's tag is
* @returns object array of the values
*/
private static object[] ExtractXMLObjectArray(XmlNode parent, string tag)
{
List<Object> olist = new List<Object>();
XmlNodeList itemL = parent.SelectNodes(tag);
foreach (XmlNode item in itemL)
{
olist.Add(ExtractXMLObjectValue(item));
}
return olist.ToArray();
}
private static object ExtractXMLObjectValue(XmlNode item)
{
string itemType = item.Attributes.GetNamedItem("type").Value;
if (itemType == "list")
{
return new LSL_List(ExtractXMLObjectArray(item, "item"));
}
if (itemType == "OpenMetaverse.UUID")
{
UUID val = new UUID();
UUID.TryParse(item.InnerText, out val);
return val;
}
Type itemT = Type.GetType(itemType);
if (itemT == null)
{
Object[] args = new Object[] { item.InnerText };
string assembly = itemType + ", OpenSim.Region.ScriptEngine.Shared";
itemT = Type.GetType(assembly);
if (itemT == null)
{
return null;
}
return Activator.CreateInstance(itemT, args);
}
return Convert.ChangeType(item.InnerText, itemT);
}
/*
* Migrate an event handler in from a stream.
*
* Input:
* stream = as generated by MigrateOutEventHandler()
*/
private void MigrateInEventHandler (Stream stream)
{
miehexcep = null;
// do all the work in the MigrateInEventHandlerThread() method below
miehstream = stream;
XMRScriptThread cst = XMRScriptThread.CurrentScriptThread ();
if (cst != null) {
// in case we are getting called inside some LSL Api function
MigrateInEventHandlerThread ();
} else {
// some other thread, do migration via a script thread
lock (XMRScriptThread.m_WakeUpLock) {
m_Engine.m_ThunkQueue.Enqueue (this.MigrateInEventHandlerThread);
}
XMRScriptThread.WakeUpOne ();
// wait for it to complete
lock (miehdone) {
while (miehstream != null) {
Monitor.Wait (miehdone);
}
}
}
// maybe it threw up
if (miehexcep != null) throw miehexcep;
}
private Exception miehexcep;
private object miehdone = new object ();
private Stream miehstream;
private void MigrateInEventHandlerThread ()
{
try {
int mv = miehstream.ReadByte ();
if (mv != migrationVersion) {
throw new Exception ("incoming migration version " + mv + " but accept only " + migrationVersion);
}
miehstream.ReadByte (); // ignored
/*
* Restore script variables and stack and other state from stream.
* And it also marks us busy (by setting this.eventCode) so we can't be
* started again and this event lost.
*/
BinaryReader br = new BinaryReader (miehstream);
this.MigrateIn (br);
/*
* If eventCode is None, it means the script was idle when migrated.
*/
if (this.eventCode != ScriptEventCode.None) {
/*
* So microthread.Start() calls XMRScriptUThread.Main() which calls the
* event handler function. The event handler function sees the stack
* frames in this.stackFrames and restores its args and locals, then calls
* whatever it was calling when the snapshot was taken. That function also
* sees this.stackFrames and restores its args and locals, and so on...
* Eventually it gets to the point of calling CheckRun() which sees we are
* doing a restore and it suspends, returning here with the microthread
* stack all restored. It shouldn't ever throw an exception.
*/
this.stackFramesRestored = false;
Exception te = microthread.StartEx ();
if (te != null) throw te;
if (!this.stackFramesRestored) throw new Exception ("migrate in did not complete");
}
} catch (Exception e) {
miehexcep = e;
} finally {
/*
* Wake the MigrateInEventHandler() method above.
*/
lock (miehdone) {
miehstream = null;
Monitor.Pulse (miehdone);
}
}
}
/**
* See if permitted by configuration file.
* See OSSL_Api.CheckThreatLevelTest().
*/
public string CheckFetchbinaryAllowed ()
{
string ownerPerm = m_Engine.Config.GetString ("Allow_fetchbinary", "");
UUID ownerID = m_Item.OwnerID;
string[] ids = ownerPerm.Split (new char[] { ',' });
foreach (string id in ids) {
string curuc = id.Trim ().ToUpperInvariant ();
switch (curuc) {
case "ESTATE_MANAGER": {
if (m_Engine.m_Scene.RegionInfo.EstateSettings.IsEstateManagerOrOwner (ownerID) &&
(m_Engine.m_Scene.RegionInfo.EstateSettings.EstateOwner != ownerID)) {
return null;
}
break;
}
case "ESTATE_OWNER": {
if (m_Engine.m_Scene.RegionInfo.EstateSettings.EstateOwner == ownerID) {
return null;
}
break;
}
case "PARCEL_GROUP_MEMBER": {
ILandObject land = m_Engine.m_Scene.LandChannel.GetLandObject (m_Part.AbsolutePosition);
if (land.LandData.GroupID == m_Item.GroupID && land.LandData.GroupID != UUID.Zero) {
return null;
}
break;
}
case "PARCEL_OWNER": {
ILandObject land = m_Engine.m_Scene.LandChannel.GetLandObject (m_Part.AbsolutePosition);
if (land.LandData.OwnerID == ownerID) {
return null;
}
break;
}
case "TRUE": {
return null;
}
default: {
UUID uuid;
if (UUID.TryParse (curuc, out uuid)) {
if (uuid == ownerID) return null;
}
break;
}
}
}
string creatorPerm = m_Engine.Config.GetString ("Creators_fetchbinary", "");
UUID creatorID = m_Item.CreatorID;
ids = creatorPerm.Split (new char[] { ',' });
foreach (string id in ids) {
string current = id.Trim ();
UUID uuid;
if (UUID.TryParse (current, out uuid)) {
if (uuid != UUID.Zero) {
if (creatorID == uuid) return null;
}
}
}
return "fetchbinary not enabled for owner " + ownerID + " creator " + creatorID;
}
}
}