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mirror of https://github.com/opensim/opensim.git synced 2026-05-20 23:35:47 +08:00
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aab1601642ef6c1b028fc3160e809732ab4d1769
opensim/OpenSim/Region/ClientStack
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idb aab1601642 Limit the message length from llInstantMessage to 1024 characters http://wiki.secondlife.com/wiki/LlInstantMessage
Also truncate messages that may exceed the limit set by the packet size. The limit in OpenMetaverse is 1100 bytes including a zero byte terminator.
Fixes Mantis #3244
2009-03-07 14:16:26 +00:00
..
LindenUDP
Limit the message length from llInstantMessage to 1024 characters http://wiki.secondlife.com/wiki/LlInstantMessage
2009-03-07 14:16:26 +00:00
ClientStackManager.cs
* optimized usings.
2009-02-12 09:53:12 +00:00
ClientStackUserSettings.cs
* Properly use the default value if the LindenUDP.ClientStack section exists by the client throttle setting does not
2008-11-05 20:42:37 +00:00
IClientNetworkServer.cs
Changed IClientNetworkServer.AddScene method from void AddScene(Scene x) to void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
2009-03-02 14:42:01 +00:00
RegionApplicationBase.cs
Moved the SetupScene methods from RegionApplicationBase to OpenSimBase [Do we really still need RegionApplicationBase?]
2009-03-02 16:33:11 +00:00
ThrottleSettings.cs
* Put in some infrastructure to allow tweaking of packet queue throttle values for the total throttle (the one that throttles all packet output)
2008-10-03 18:06:45 +00:00
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