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ac60382599d8a2bfcf431c0eeafd65eebf865e21
opensim
/
OpenSim
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Region
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Physics
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Manager
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Tedd Hansen
c62328950a
More exception checks and crash hints
...
If no scriptengine is specified then don't try to load any.
2008-02-18 14:21:51 +00:00
..
AssemblyInfo.cs
* Optimized usings
2007-12-27 21:41:48 +00:00
CollisionLocker.cs
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
2008-02-17 10:41:08 +00:00
IMesher.cs
* Optimized usings
2007-12-27 21:41:48 +00:00
PhysicsActor.cs
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
2008-02-17 10:41:08 +00:00
PhysicsPluginManager.cs
More exception checks and crash hints
2008-02-18 14:21:51 +00:00
PhysicsScene.cs
ODE: Tired of floating above the ground after crossing a border? Boy have I got a solution for you! For a limited time, you can be the right height after border crossings automatically. Just three easy payments of $9.95 and make sure your neighbor is sending child agent updates!
2008-02-18 01:52:25 +00:00
PhysicsSensor.cs
* Committing random physics stuff to the SVN for use later
2008-02-01 07:39:19 +00:00
PhysicsVector.cs
* A bunch of updates to make things more smooth.
2008-02-12 04:27:20 +00:00
ZeroMesher.cs
* Optimized usings
2007-12-27 21:41:48 +00:00