mirror of
https://github.com/opensim/opensim.git
synced 2026-05-16 11:46:04 +08:00
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
134 lines
4.1 KiB
C#
134 lines
4.1 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Interfaces;
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using OpenSim.Framework.Console;
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using libsecondlife;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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namespace OpenSim.DataStore.DB4oStorage
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{
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public class SceneObjectQuery : Predicate
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private LLUUID globalIDSearch;
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public SceneObjectQuery(LLUUID find)
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{
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globalIDSearch = find;
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}
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public bool Match(SceneObjectGroup obj)
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{
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return obj.UUID == globalIDSearch;
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}
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}
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public class DB4oDataStore : IRegionDataStore
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{
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private IObjectContainer db;
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public void Initialise(string dbfile, string dbname)
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{
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m_log.Info("[DATASTORE]: DB4O - Opening " + dbfile);
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db = Db4oFactory.OpenFile(dbfile);
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}
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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db.Set(obj);
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}
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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IObjectSet result = db.Query(new SceneObjectQuery(obj));
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if (result.Count > 0)
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{
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SceneObjectGroup item = (SceneObjectGroup)result.Next();
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db.Delete(item);
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}
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}
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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IObjectSet result = db.Get(typeof(SceneObjectGroup));
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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m_log.Info("[DATASTORE]: DB4O - LoadObjects found " + result.Count.ToString() + " objects");
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foreach (Object obj in result)
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{
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retvals.Add((SceneObjectGroup)obj);
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}
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return retvals;
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}
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public void StoreTerrain(double[,] ter)
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{
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}
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public double[,] LoadTerrain()
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{
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return null;
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}
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public void RemoveLandObject(uint id)
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{
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}
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public void StoreParcel(Land parcel)
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{
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}
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public List<Land> LoadLandObjects()
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{
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return new List<Land>();
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}
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public void Shutdown()
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{
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if (db != null)
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{
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db.Commit();
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db.Close();
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}
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}
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}
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}
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