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ad2ebd2f3dc70d708aa00a5fef59aeb3a3e16a44
opensim
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OpenSim
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Diva Canto
dd2c211e62
Comment debug message
2013-07-26 07:40:55 -07:00
..
Application
Added MinPoolThreads to ini [Startup] section to control SmartThreadPool.
2013-07-18 02:28:07 -07:00
ClientStack
Slight improvement: no need to delay the removal of the queues in EQ, because DisableSimulator is now being sent via UDP
2013-07-26 07:39:57 -07:00
CoreModules
This should fix all issues with teleports. One should be able to TP as fast as needed. (Although sometimes Justin's state machine kicks in and doesn't let you) The EventQueues are a hairy mess, and it's very easy to mess things up. But it looks like this commit makes them work right. Here's what's going on:
2013-07-25 23:44:58 -07:00
DataSnapshot
DataSnapshot: changed those annoying messages to Debug instead of Info.
2013-06-12 17:48:20 -07:00
Framework
Comment debug message
2013-07-26 07:40:55 -07:00
OptionalModules
EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams.
2013-07-21 09:01:44 -07:00
Physics
BulletSim: Turn on center-of-mass calculation by default.
2013-07-23 09:09:25 -07:00
RegionCombinerModule
Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
2013-07-16 17:43:36 -07:00
ReplaceableModules
…
ScriptEngine
In co-op termination, extend EventWaitHandle to give this an indefinite lifetime in order to avoid a later RemotingException if scripts are being loaded into their own domains.
2013-07-13 00:02:54 +01:00
UserStatistics
Deleted all AssemblyFileVersion directives
2013-02-19 17:14:55 -08:00