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AssetInventoryServer with the standard OpenSim license header - add note about Cable Beach to CONTRIBUTORS.txt - clean up AssetInventoryServer.ini.example
188 lines
7.4 KiB
C#
188 lines
7.4 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Net;
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using System.IO;
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using System.Text;
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using System.Xml;
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using System.Xml.Serialization;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using log4net;
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namespace OpenSim.Grid.AssetInventoryServer.Plugins.OpenSim
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{
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public class OpenSimAssetFrontendPlugin : IAssetInventoryServerPlugin
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private AssetInventoryServer m_server;
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public OpenSimAssetFrontendPlugin()
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{
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}
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#region IPlugin implementation
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public void Initialise(AssetInventoryServer server)
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{
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m_server = server;
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// Asset request
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m_server.HttpServer.AddStreamHandler(new AssetRequestHandler(server));
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// Asset creation
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m_server.HttpServer.AddStreamHandler(new AssetPostHandler(server));
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m_log.Info("[OPENSIMASSETFRONTEND]: OpenSim Asset Frontend loaded.");
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}
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/// <summary>
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/// <para>Initialises asset interface</para>
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/// </summary>
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public void Initialise()
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{
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m_log.InfoFormat("[OPENSIMASSETFRONTEND]: {0} cannot be default-initialized!", Name);
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throw new PluginNotInitialisedException(Name);
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}
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public void Dispose()
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{
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}
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public string Version
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{
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// TODO: this should be something meaningful and not hardcoded?
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get { return "0.1"; }
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}
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public string Name
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{
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get { return "OpenSimAssetFrontend"; }
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}
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#endregion IPlugin implementation
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public class AssetRequestHandler : BaseStreamHandler
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{
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AssetInventoryServer m_server;
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//public AssetRequestHandler(AssetInventoryServer server) : base("GET", "^/assets")
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public AssetRequestHandler(AssetInventoryServer server) : base("GET", "/assets")
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{
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m_server = server;
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}
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public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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byte[] buffer = new byte[] {};
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UUID assetID;
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// Split the URL up to get the asset ID out
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string[] rawUrl = httpRequest.Url.PathAndQuery.Split('/');
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if (rawUrl.Length >= 3 && rawUrl[2].Length >= 36 && UUID.TryParse(rawUrl[2].Substring(0, 36), out assetID))
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{
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BackendResponse dataResponse;
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AssetBase asset = new AssetBase();
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if ((dataResponse = m_server.StorageProvider.TryFetchDataMetadata(assetID, out asset)) == BackendResponse.Success)
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{
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XmlSerializer xs = new XmlSerializer(typeof (AssetBase));
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8);
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xs.Serialize(xw, asset);
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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buffer = ms.GetBuffer();
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Array.Resize<byte>(ref buffer, (int) ms.Length);
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httpResponse.StatusCode = (int) HttpStatusCode.OK;
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}
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else
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{
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m_log.WarnFormat("[OPENSIMASSETFRONTEND]: Failed to fetch asset data or metadata for {0}: {1}", assetID, dataResponse);
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httpResponse.StatusCode = (int) HttpStatusCode.NotFound;
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}
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}
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else
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{
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m_log.Warn("[OPENSIMASSETFRONTEND]: Unrecognized OpenSim asset request: " + httpRequest.Url.PathAndQuery);
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}
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return buffer;
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}
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}
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public class AssetPostHandler : BaseStreamHandler
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{
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AssetInventoryServer m_server;
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//public AssetPostHandler(AssetInventoryServer server) : base("POST", "/^assets")
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public AssetPostHandler(AssetInventoryServer server) : base("POST", "/assets")
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{
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m_server = server;
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}
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public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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AssetBase asset = null;
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try
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{
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asset = (AssetBase) new XmlSerializer(typeof (AssetBase)).Deserialize(httpRequest.InputStream);
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}
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catch (Exception ex)
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{
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m_log.Warn("[OPENSIMASSETFRONTEND]: Failed to parse POST data (expecting AssetBase): " + ex.Message);
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httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
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}
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if (asset != null && asset.Data != null && asset.Data.Length > 0)
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{
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BackendResponse storageResponse = m_server.StorageProvider.TryCreateAsset(asset);
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if (storageResponse == BackendResponse.Success)
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httpResponse.StatusCode = (int) HttpStatusCode.Created;
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else if (storageResponse == BackendResponse.NotFound)
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httpResponse.StatusCode = (int) HttpStatusCode.NotFound;
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else
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httpResponse.StatusCode = (int) HttpStatusCode.InternalServerError;
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}
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else
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{
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m_log.Warn("[OPENSIMASSETFRONTEND]: AssetPostHandler called with no asset data");
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httpResponse.StatusCode = (int) HttpStatusCode.BadRequest;
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}
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return new byte[] {};
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}
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}
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}
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}
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