mirror of
https://github.com/opensim/opensim.git
synced 2026-06-02 16:45:35 +08:00
- Added two missing caps (UpdateScriptAgent, UpdateScriptTask) - Added one missing EventQueue event (ScriptRunningReply) - Changed DNE and XEngine to use this new event As we only use the mono engine anyway, the "Mono" checkbox is set by default but doesn't have any function.
172 lines
7.1 KiB
C#
172 lines
7.1 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Net;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.StructuredData;
|
|
|
|
namespace OpenSim.Region.Environment
|
|
{
|
|
public class EventQueueHelper
|
|
{
|
|
private EventQueueHelper() {} // no construction possible, it's an utility class
|
|
|
|
private static byte[] regionHandleToByteArray(ulong regionHandle)
|
|
{
|
|
// Reverse endianness of RegionHandle
|
|
return new byte[]
|
|
{
|
|
(byte)((regionHandle >> 56) % 256),
|
|
(byte)((regionHandle >> 48) % 256),
|
|
(byte)((regionHandle >> 40) % 256),
|
|
(byte)((regionHandle >> 32) % 256),
|
|
(byte)((regionHandle >> 24) % 256),
|
|
(byte)((regionHandle >> 16) % 256),
|
|
(byte)((regionHandle >> 8) % 256),
|
|
(byte)(regionHandle % 256)
|
|
};
|
|
}
|
|
|
|
private static LLSD buildEvent(string eventName, LLSD eventBody)
|
|
{
|
|
LLSDMap llsdEvent = new LLSDMap(2);
|
|
llsdEvent.Add("message", new LLSDString(eventName));
|
|
llsdEvent.Add("body", eventBody);
|
|
|
|
return llsdEvent;
|
|
}
|
|
|
|
public static LLSD EnableSimulator(ulong Handle, IPEndPoint endPoint)
|
|
{
|
|
LLSDMap llsdSimInfo = new LLSDMap(3);
|
|
|
|
llsdSimInfo.Add("Handle", new LLSDBinary(regionHandleToByteArray(Handle)));
|
|
llsdSimInfo.Add("IP", new LLSDBinary(endPoint.Address.GetAddressBytes()));
|
|
llsdSimInfo.Add("Port", new LLSDInteger(endPoint.Port));
|
|
|
|
LLSDArray arr = new LLSDArray(1);
|
|
arr.Add(llsdSimInfo);
|
|
|
|
LLSDMap llsdBody = new LLSDMap(1);
|
|
llsdBody.Add("SimulatorInfo", arr);
|
|
|
|
return buildEvent("EnableSimulator", llsdBody);
|
|
}
|
|
|
|
public static LLSD CrossRegion(ulong Handle, Vector3 pos, Vector3 lookAt,
|
|
IPEndPoint newRegionExternalEndPoint,
|
|
string capsURL, UUID AgentID, UUID SessionID)
|
|
{
|
|
LLSDArray LookAtArr = new LLSDArray(3);
|
|
LookAtArr.Add(LLSD.FromReal(lookAt.X));
|
|
LookAtArr.Add(LLSD.FromReal(lookAt.Y));
|
|
LookAtArr.Add(LLSD.FromReal(lookAt.Z));
|
|
|
|
LLSDArray PositionArr = new LLSDArray(3);
|
|
PositionArr.Add(LLSD.FromReal(pos.X));
|
|
PositionArr.Add(LLSD.FromReal(pos.Y));
|
|
PositionArr.Add(LLSD.FromReal(pos.Z));
|
|
|
|
LLSDMap InfoMap = new LLSDMap(2);
|
|
InfoMap.Add("LookAt", LookAtArr);
|
|
InfoMap.Add("Position", PositionArr);
|
|
|
|
LLSDArray InfoArr = new LLSDArray(1);
|
|
InfoArr.Add(InfoMap);
|
|
|
|
LLSDMap AgentDataMap = new LLSDMap(2);
|
|
AgentDataMap.Add("AgentID", LLSD.FromUUID(AgentID));
|
|
AgentDataMap.Add("SessionID", LLSD.FromUUID(SessionID));
|
|
|
|
LLSDArray AgentDataArr = new LLSDArray(1);
|
|
AgentDataArr.Add(AgentDataMap);
|
|
|
|
LLSDMap RegionDataMap = new LLSDMap(4);
|
|
RegionDataMap.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(Handle)));
|
|
RegionDataMap.Add("SeedCapability", LLSD.FromString(capsURL));
|
|
RegionDataMap.Add("SimIP", LLSD.FromBinary(newRegionExternalEndPoint.Address.GetAddressBytes()));
|
|
RegionDataMap.Add("SimPort", LLSD.FromInteger(newRegionExternalEndPoint.Port));
|
|
|
|
LLSDArray RegionDataArr = new LLSDArray(1);
|
|
RegionDataArr.Add(RegionDataMap);
|
|
|
|
LLSDMap llsdBody = new LLSDMap(3);
|
|
llsdBody.Add("Info", InfoArr);
|
|
llsdBody.Add("AgentData", AgentDataArr);
|
|
llsdBody.Add("RegionData", RegionDataArr);
|
|
|
|
return buildEvent("CrossedRegion", llsdBody);
|
|
}
|
|
|
|
public static LLSD TeleportFinishEvent(
|
|
ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
|
|
uint locationID, uint flags, string capsURL, UUID AgentID)
|
|
{
|
|
LLSDMap info = new LLSDMap();
|
|
info.Add("AgentID", LLSD.FromUUID(AgentID));
|
|
info.Add("LocationID", LLSD.FromInteger(4)); // TODO what is this?
|
|
info.Add("RegionHandle", LLSD.FromBinary(regionHandleToByteArray(regionHandle)));
|
|
info.Add("SeedCapability", LLSD.FromString(capsURL));
|
|
info.Add("SimAccess", LLSD.FromInteger(simAccess));
|
|
info.Add("SimIP", LLSD.FromBinary(regionExternalEndPoint.Address.GetAddressBytes()));
|
|
info.Add("SimPort", LLSD.FromInteger(regionExternalEndPoint.Port));
|
|
info.Add("TeleportFlags", LLSD.FromBinary(1L << 4)); // AgentManager.TeleportFlags.ViaLocation
|
|
|
|
LLSDArray infoArr = new LLSDArray();
|
|
infoArr.Add(info);
|
|
|
|
LLSDMap body = new LLSDMap();
|
|
body.Add("Info", infoArr);
|
|
|
|
return buildEvent("TeleportFinish", body);
|
|
}
|
|
|
|
public static LLSD ScriptRunningReplyEvent(UUID objectID, UUID itemID, bool running, bool mono)
|
|
{
|
|
LLSDMap script = new LLSDMap();
|
|
script.Add("ObjectID", LLSD.FromUUID(objectID));
|
|
script.Add("ItemID", LLSD.FromUUID(itemID));
|
|
script.Add("Running", LLSD.FromBoolean(running));
|
|
script.Add("Mono", LLSD.FromBoolean(mono));
|
|
|
|
LLSDArray scriptArr = new LLSDArray();
|
|
scriptArr.Add(script);
|
|
|
|
LLSDMap body = new LLSDMap();
|
|
body.Add("Script", scriptArr);
|
|
|
|
return buildEvent("ScriptRunningReply", body);
|
|
}
|
|
|
|
public static LLSD KeepAliveEvent()
|
|
{
|
|
return buildEvent("FAKEEVENT", new LLSDMap());
|
|
}
|
|
}
|
|
}
|