mirror of
https://github.com/opensim/opensim.git
synced 2026-06-21 04:55:37 +08:00
This was accidentally introduced in 4fc0cfb
This commit also consistently removes the AssetXferUploader when the transaction completes, no matter if it completed on asset upload or item operation.
The amount of data being retained was small, since this was clothing/bodypart metadata in the asset rather than textures themselves.
424 lines
16 KiB
C#
424 lines
16 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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{
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public class AssetXferUploader
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Upload state.
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/// </summary>
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/// <remarks>
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/// New -> Uploading -> Complete
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/// </remarks>
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private enum UploadState
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{
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New,
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Uploading,
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Complete
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}
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/// <summary>
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/// Reference to the object that holds this uploader. Used to remove ourselves from it's list if we
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/// are performing a delayed update.
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/// </summary>
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AgentAssetTransactions m_transactions;
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private UploadState m_uploadState = UploadState.New;
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private AssetBase m_asset;
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private UUID InventFolder = UUID.Zero;
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private sbyte invType = 0;
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private bool m_createItem;
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private uint m_createItemCallback;
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private bool m_updateItem;
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private InventoryItemBase m_updateItemData;
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private bool m_updateTaskItem;
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private TaskInventoryItem m_updateTaskItemData;
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private string m_description = String.Empty;
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private bool m_dumpAssetToFile;
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private string m_name = String.Empty;
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// private bool m_storeLocal;
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private uint nextPerm = 0;
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private IClientAPI ourClient;
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private UUID m_transactionID;
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private sbyte type = 0;
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private byte wearableType = 0;
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public ulong XferID;
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private Scene m_Scene;
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/// <summary>
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/// AssetXferUploader constructor
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/// </summary>
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/// <param name='transactions'>/param>
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/// <param name='scene'></param>
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/// <param name='transactionID'></param>
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/// <param name='dumpAssetToFile'>
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/// If true then when the asset is uploaded it is dumped to a file with the format
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/// String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat",
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/// now.Year, now.Month, now.Day, now.Hour, now.Minute,
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/// now.Second, m_asset.Name, m_asset.Type);
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/// for debugging purposes.
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/// </param>
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public AssetXferUploader(
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AgentAssetTransactions transactions, Scene scene, UUID transactionID, bool dumpAssetToFile)
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{
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m_asset = new AssetBase();
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m_transactions = transactions;
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m_transactionID = transactionID;
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m_Scene = scene;
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m_dumpAssetToFile = dumpAssetToFile;
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}
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/// <summary>
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/// Process transfer data received from the client.
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/// </summary>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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/// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
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public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
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{
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// m_log.DebugFormat(
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// "[ASSET XFER UPLOADER]: Received packet {0} for xfer {1} (data length {2})",
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// packetID, xferID, data.Length);
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if (XferID == xferID)
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{
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if (m_asset.Data.Length > 1)
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{
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byte[] destinationArray = new byte[m_asset.Data.Length + data.Length];
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Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length);
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Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length);
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m_asset.Data = destinationArray;
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}
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else
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{
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byte[] buffer2 = new byte[data.Length - 4];
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Array.Copy(data, 4, buffer2, 0, data.Length - 4);
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m_asset.Data = buffer2;
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}
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ourClient.SendConfirmXfer(xferID, packetID);
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if ((packetID & 0x80000000) != 0)
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{
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SendCompleteMessage();
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Start asset transfer from the client
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="assetID"></param>
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/// <param name="transaction"></param>
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/// <param name="type"></param>
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/// <param name="data">
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/// Optional data. If present then the asset is created immediately with this data
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/// rather than requesting an upload from the client. The data must be longer than 2 bytes.
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/// </param>
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/// <param name="storeLocal"></param>
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/// <param name="tempFile"></param>
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public void StartUpload(
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IClientAPI remoteClient, UUID assetID, UUID transaction, sbyte type, byte[] data, bool storeLocal,
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bool tempFile)
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{
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// m_log.DebugFormat(
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// "[ASSET XFER UPLOADER]: Initialised xfer from {0}, asset {1}, transaction {2}, type {3}, storeLocal {4}, tempFile {5}, already received data length {6}",
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// remoteClient.Name, assetID, transaction, type, storeLocal, tempFile, data.Length);
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lock (this)
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{
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if (m_uploadState != UploadState.New)
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{
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m_log.WarnFormat(
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"[ASSET XFER UPLOADER]: Tried to start upload of asset {0}, transaction {1} for {2} but this is already in state {3}. Aborting.",
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assetID, transaction, remoteClient.Name, m_uploadState);
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return;
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}
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m_uploadState = UploadState.Uploading;
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}
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ourClient = remoteClient;
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m_asset.FullID = assetID;
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m_asset.Type = type;
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m_asset.CreatorID = remoteClient.AgentId.ToString();
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m_asset.Data = data;
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m_asset.Local = storeLocal;
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m_asset.Temporary = tempFile;
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// m_storeLocal = storeLocal;
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if (m_asset.Data.Length > 2)
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{
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SendCompleteMessage();
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}
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else
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{
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RequestStartXfer();
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}
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}
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protected void RequestStartXfer()
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{
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XferID = Util.GetNextXferID();
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// m_log.DebugFormat(
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// "[ASSET XFER UPLOADER]: Requesting Xfer of asset {0}, type {1}, transfer id {2} from {3}",
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// m_asset.FullID, m_asset.Type, XferID, ourClient.Name);
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ourClient.SendXferRequest(XferID, m_asset.Type, m_asset.FullID, 0, new byte[0]);
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}
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protected void SendCompleteMessage()
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{
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// We must lock in order to avoid a race with a separate thread dealing with an inventory item or create
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// message from other client UDP.
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lock (this)
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{
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m_uploadState = UploadState.Complete;
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ourClient.SendAssetUploadCompleteMessage(m_asset.Type, true, m_asset.FullID);
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if (m_createItem)
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{
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CompleteCreateItem(m_createItemCallback);
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}
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else if (m_updateItem)
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{
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CompleteItemUpdate(m_updateItemData);
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}
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else if (m_updateTaskItem)
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{
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CompleteTaskItemUpdate(m_updateTaskItemData);
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}
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// else if (m_storeLocal)
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// {
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// m_Scene.AssetService.Store(m_asset);
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// }
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}
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m_log.DebugFormat(
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"[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}",
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m_asset.FullID, m_transactionID);
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if (m_dumpAssetToFile)
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{
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DateTime now = DateTime.Now;
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string filename =
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String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat",
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now.Year, now.Month, now.Day, now.Hour, now.Minute,
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now.Second, m_asset.Name, m_asset.Type);
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SaveAssetToFile(filename, m_asset.Data);
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}
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}
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private void SaveAssetToFile(string filename, byte[] data)
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{
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string assetPath = "UserAssets";
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if (!Directory.Exists(assetPath))
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{
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Directory.CreateDirectory(assetPath);
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}
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FileStream fs = File.Create(Path.Combine(assetPath, filename));
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BinaryWriter bw = new BinaryWriter(fs);
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bw.Write(data);
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bw.Close();
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fs.Close();
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}
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public void RequestCreateInventoryItem(IClientAPI remoteClient,
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UUID folderID, uint callbackID,
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string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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InventFolder = folderID;
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m_name = name;
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m_description = description;
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this.type = type;
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this.invType = invType;
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this.wearableType = wearableType;
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nextPerm = nextOwnerMask;
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m_asset.Name = name;
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m_asset.Description = description;
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m_asset.Type = type;
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// We must lock to avoid a race with a separate thread uploading the asset.
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lock (this)
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{
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if (m_uploadState == UploadState.Complete)
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{
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CompleteCreateItem(callbackID);
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}
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else
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{
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m_createItem = true; //set flag so the inventory item is created when upload is complete
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m_createItemCallback = callbackID;
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}
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
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{
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// We must lock to avoid a race with a separate thread uploading the asset.
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lock (this)
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{
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m_asset.Name = item.Name;
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m_asset.Description = item.Description;
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m_asset.Type = (sbyte)item.AssetType;
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// We must always store the item at this point even if the asset hasn't finished uploading, in order
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// to avoid a race condition when the appearance module retrieves the item to set the asset id in
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// the AvatarAppearance structure.
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item.AssetID = m_asset.FullID;
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m_Scene.InventoryService.UpdateItem(item);
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if (m_uploadState == UploadState.Complete)
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{
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CompleteItemUpdate(item);
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}
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else
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{
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// m_log.DebugFormat(
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// "[ASSET XFER UPLOADER]: Holding update inventory item request {0} for {1} pending completion of asset xfer for transaction {2}",
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// item.Name, remoteClient.Name, transactionID);
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m_updateItem = true;
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m_updateItemData = item;
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}
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}
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}
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public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, TaskInventoryItem taskItem)
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{
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// We must lock to avoid a race with a separate thread uploading the asset.
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lock (this)
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{
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m_asset.Name = taskItem.Name;
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m_asset.Description = taskItem.Description;
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m_asset.Type = (sbyte)taskItem.Type;
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taskItem.AssetID = m_asset.FullID;
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if (m_uploadState == UploadState.Complete)
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{
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CompleteTaskItemUpdate(taskItem);
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}
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else
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{
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m_updateTaskItem = true;
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m_updateTaskItemData = taskItem;
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}
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}
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}
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/// <summary>
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/// Store the asset for the given item when it has been uploaded.
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/// </summary>
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/// <param name="item"></param>
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private void CompleteItemUpdate(InventoryItemBase item)
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{
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// m_log.DebugFormat(
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// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}",
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// m_asset.FullID, item.Name, ourClient.Name);
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m_Scene.AssetService.Store(m_asset);
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m_transactions.RemoveXferUploader(m_transactionID);
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}
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/// <summary>
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/// Store the asset for the given task item when it has been uploaded.
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/// </summary>
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/// <param name="taskItem"></param>
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private void CompleteTaskItemUpdate(TaskInventoryItem taskItem)
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{
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// m_log.DebugFormat(
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// "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}",
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// m_asset.FullID, taskItem.Name, ourClient.Name);
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m_Scene.AssetService.Store(m_asset);
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m_transactions.RemoveXferUploader(m_transactionID);
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}
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private void CompleteCreateItem(uint callbackID)
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{
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m_Scene.AssetService.Store(m_asset);
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = ourClient.AgentId;
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item.CreatorId = ourClient.AgentId.ToString();
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item.ID = UUID.Random();
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item.AssetID = m_asset.FullID;
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item.Description = m_description;
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item.Name = m_name;
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item.AssetType = type;
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item.InvType = invType;
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item.Folder = InventFolder;
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item.BasePermissions = 0x7fffffff;
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item.CurrentPermissions = 0x7fffffff;
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item.GroupPermissions=0;
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item.EveryOnePermissions=0;
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item.NextPermissions = nextPerm;
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item.Flags = (uint) wearableType;
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item.CreationDate = Util.UnixTimeSinceEpoch();
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if (m_Scene.AddInventoryItem(item))
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ourClient.SendInventoryItemCreateUpdate(item, callbackID);
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else
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ourClient.SendAlertMessage("Unable to create inventory item");
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m_transactions.RemoveXferUploader(m_transactionID);
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}
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}
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} |