Logo
Explore Help
Sign In
ogb912/opensim
1
0
Fork 0
You've already forked opensim
mirror of https://github.com/opensim/opensim.git synced 2026-06-01 23:45:44 +08:00
Code Issues Packages Projects Releases Wiki Activity
Files
af86e2939c54837d47303668266ca314d405fb37
opensim/OpenSim/Region/CoreModules/Framework/EntityTransfer
History
Justin Clark-Casey (justincc) af86e2939c zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
2012-04-25 03:47:26 +01:00
..
EntityTransferModule.cs
zero out SP velocity before calling SP.Teleport(), as the client expects (though this is also effectively done by physics at the moment)
2012-04-25 03:47:26 +01:00
HGEntityTransferModule.cs
Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
2012-04-06 20:34:31 -07:00
Powered by Gitea Version: 1.25.5 Page: 33ms Template: 2ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API