mirror of
https://github.com/opensim/opensim.git
synced 2026-06-05 02:15:38 +08:00
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
132 lines
5.7 KiB
C#
132 lines
5.7 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using OpenMetaverse;
|
|
using OpenMetaverse.Assets;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Framework.Scenes;
|
|
using OpenSim.Services.Interfaces;
|
|
|
|
namespace OpenSim.Tests.Common
|
|
{
|
|
/// <summary>
|
|
/// Utility functions for carrying out task inventory tests.
|
|
/// </summary>
|
|
///
|
|
public static class TaskInventoryHelpers
|
|
{
|
|
/// <summary>
|
|
/// Add a notecard item to the given part.
|
|
/// </summary>
|
|
/// <param name="scene"></param>
|
|
/// <param name="part"></param>
|
|
/// <param name="itemName"></param>
|
|
/// <param name="itemID"></param>
|
|
/// <param name="assetID"></param>
|
|
/// <returns>The item that was added</returns>
|
|
public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part, string itemName, UUID itemID, UUID assetID)
|
|
{
|
|
AssetNotecard nc = new AssetNotecard();
|
|
nc.BodyText = "Hello World!";
|
|
nc.Encode();
|
|
|
|
AssetBase ncAsset
|
|
= AssetHelpers.CreateAsset(assetID, AssetType.Notecard, nc.AssetData, UUID.Zero);
|
|
scene.AssetService.Store(ncAsset);
|
|
|
|
TaskInventoryItem ncItem
|
|
= new TaskInventoryItem
|
|
{ Name = itemName, AssetID = assetID, ItemID = itemID,
|
|
Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
|
|
part.Inventory.AddInventoryItem(ncItem, true);
|
|
|
|
return ncItem;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a blank script to the given part.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
|
|
/// functions more than once in a test.
|
|
/// </remarks>
|
|
/// <param name="scene"></param>
|
|
/// <param name="part"></param>
|
|
/// <returns>The item that was added</returns>
|
|
public static TaskInventoryItem AddScript(Scene scene, SceneObjectPart part)
|
|
{
|
|
AssetScriptText ast = new AssetScriptText();
|
|
ast.Encode();
|
|
|
|
UUID assetUuid = new UUID("00000000-0000-0000-1000-000000000000");
|
|
UUID itemUuid = new UUID("00000000-0000-0000-1100-000000000000");
|
|
AssetBase asset
|
|
= AssetHelpers.CreateAsset(assetUuid, AssetType.LSLText, ast.AssetData, UUID.Zero);
|
|
scene.AssetService.Store(asset);
|
|
TaskInventoryItem item
|
|
= new TaskInventoryItem
|
|
{ Name = "scriptItem", AssetID = assetUuid, ItemID = itemUuid,
|
|
Type = (int)AssetType.LSLText, InvType = (int)InventoryType.LSL };
|
|
part.Inventory.AddInventoryItem(item, true);
|
|
|
|
return item;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a scene object item to the given part.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// TODO: Accept input for item and asset IDs to avoid mysterious script failures that try to use any of these
|
|
/// functions more than once in a test.
|
|
/// </remarks>
|
|
///
|
|
/// <param name="scene"></param>
|
|
/// <param name="sop"></param>
|
|
/// <param name="itemName"></param>
|
|
/// <param name="id"></param>
|
|
/// <param name="userId"></param>
|
|
public static TaskInventoryItem AddSceneObject(
|
|
Scene scene, SceneObjectPart sop, string itemName, UUID id, UUID userId)
|
|
{
|
|
SceneObjectGroup taskSceneObject = SceneHelpers.CreateSceneObject(1, UUID.Zero);
|
|
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
|
|
scene.AssetService.Store(taskSceneObjectAsset);
|
|
TaskInventoryItem taskSceneObjectItem
|
|
= new TaskInventoryItem
|
|
{ Name = itemName,
|
|
AssetID = taskSceneObjectAsset.FullID,
|
|
ItemID = id,
|
|
OwnerID = userId,
|
|
Type = (int)AssetType.Object,
|
|
InvType = (int)InventoryType.Object };
|
|
sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
|
|
|
|
return taskSceneObjectItem;
|
|
}
|
|
}
|
|
} |