mirror of
https://github.com/opensim/opensim.git
synced 2026-05-15 19:35:41 +08:00
Temporary have had to rename the OpenSim.DataStore.MonoSqlite project to OpenSim.DataStore.MonoSqlite1, as I'm not sure what was done to stop the old project name being included in the VS2005 solution. Also some config changes: OpenSim now has a INI (OpenSim.ini) file that it will read some config settings from (if the ini file exists). Added Mono.Data.SqliteClient.dll so that we can use the same code for sqlite on Windows and mono/linux. (from what I can tell Mono class libraries have a MIT license so there should be no problems with us including this dll). So now to get the basic prim storage working , you need to first create the sqlite database file from the sqlite3-prims.sql in share directory. Then in the OpenSim.ini file, change the storage_plugin so it points to OpenSim.DataStore.MonoSqlite1.dll (storage_plugin = OpenSim.DataStore.MonoSqlite1.dll). Then in your region.xml files change the DataStore value so it is the name of your database file (at the moment you need a different sqlite3 database file for each region).
295 lines
11 KiB
C#
295 lines
11 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Net;
|
|
using System.Text;
|
|
using System.Threading;
|
|
using System.Timers;
|
|
using libsecondlife;
|
|
using libsecondlife.Packets;
|
|
using OpenSim.Assets;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Framework.Console;
|
|
using OpenSim.Framework.Interfaces;
|
|
using OpenSim.Framework.Inventory;
|
|
using OpenSim.Framework.Types;
|
|
using OpenSim.Framework.Utilities;
|
|
using OpenSim.Framework.Communications.Caches;
|
|
|
|
using Timer=System.Timers.Timer;
|
|
|
|
namespace OpenSim.Region.ClientStack
|
|
{
|
|
public delegate bool PacketMethod(ClientView simClient, Packet packet);
|
|
|
|
/// <summary>
|
|
/// Handles new client connections
|
|
/// Constructor takes a single Packet and authenticates everything
|
|
/// </summary>
|
|
public partial class ClientView : ClientViewBase, IClientAPI
|
|
{
|
|
public static TerrainManager TerrainManager;
|
|
|
|
protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
|
|
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
|
|
|
|
public LLUUID AgentID;
|
|
public LLUUID SessionID;
|
|
public LLUUID SecureSessionID = LLUUID.Zero;
|
|
public string firstName;
|
|
public string lastName;
|
|
public bool m_child = false;
|
|
private UseCircuitCodePacket cirpack;
|
|
public Thread ClientThread;
|
|
public LLVector3 startpos;
|
|
|
|
private AgentAssetUpload UploadAssets;
|
|
private LLUUID newAssetFolder = LLUUID.Zero;
|
|
private bool debug = false;
|
|
protected IScene m_scene;
|
|
private Dictionary<uint, ClientView> m_clientThreads;
|
|
private AssetCache m_assetCache;
|
|
private InventoryCache m_inventoryCache;
|
|
private int cachedtextureserial = 0;
|
|
protected AgentCircuitManager m_authenticateSessionsHandler;
|
|
private Encoding enc = Encoding.ASCII;
|
|
// Dead client detection vars
|
|
private Timer clientPingTimer;
|
|
private int packetsReceived = 0;
|
|
private int probesWithNoIngressPackets = 0;
|
|
private int lastPacketsReceived = 0;
|
|
|
|
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions )
|
|
{
|
|
m_scene = scene;
|
|
m_clientThreads = clientThreads;
|
|
m_assetCache = assetCache;
|
|
|
|
m_networkServer = packServer;
|
|
m_inventoryCache = inventoryCache;
|
|
m_authenticateSessionsHandler = authenSessions;
|
|
|
|
MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
|
|
cirpack = initialcirpack;
|
|
userEP = remoteEP;
|
|
|
|
this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
|
|
|
|
PacketQueue = new BlockingQueue<QueItem>();
|
|
|
|
this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
|
|
AckTimer = new Timer(500);
|
|
AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
|
|
AckTimer.Start();
|
|
|
|
this.RegisterLocalPacketHandlers();
|
|
|
|
ClientThread = new Thread(new ThreadStart(AuthUser));
|
|
ClientThread.IsBackground = true;
|
|
ClientThread.Start();
|
|
}
|
|
|
|
# region Client Methods
|
|
|
|
public void KillClient()
|
|
{
|
|
clientPingTimer.Stop();
|
|
|
|
m_scene.RemoveClient(this.AgentId);
|
|
|
|
m_clientThreads.Remove(this.CircuitCode);
|
|
m_networkServer.RemoveClientCircuit(this.CircuitCode);
|
|
this.ClientThread.Abort();
|
|
}
|
|
#endregion
|
|
|
|
# region Packet Handling
|
|
public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
|
|
{
|
|
bool result = false;
|
|
lock (PacketHandlers)
|
|
{
|
|
if (!PacketHandlers.ContainsKey(packetType))
|
|
{
|
|
PacketHandlers.Add(packetType, handler);
|
|
result = true;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
|
|
{
|
|
bool result = false;
|
|
lock (m_packetHandlers)
|
|
{
|
|
if (!m_packetHandlers.ContainsKey(packetType))
|
|
{
|
|
m_packetHandlers.Add(packetType, handler);
|
|
result = true;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
protected virtual bool ProcessPacketMethod(Packet packet)
|
|
{
|
|
bool result = false;
|
|
bool found = false;
|
|
PacketMethod method;
|
|
if (m_packetHandlers.TryGetValue(packet.Type, out method))
|
|
{
|
|
//there is a local handler for this packet type
|
|
result = method(this, packet);
|
|
}
|
|
else
|
|
{
|
|
//there is not a local handler so see if there is a Global handler
|
|
lock (PacketHandlers)
|
|
{
|
|
found = PacketHandlers.TryGetValue(packet.Type, out method);
|
|
}
|
|
if (found)
|
|
{
|
|
result = method(this, packet);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
protected virtual void ClientLoop()
|
|
{
|
|
MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop");
|
|
while (true)
|
|
{
|
|
QueItem nextPacket = PacketQueue.Dequeue();
|
|
if (nextPacket.Incoming)
|
|
{
|
|
//is a incoming packet
|
|
if (nextPacket.Packet.Type != PacketType.AgentUpdate) {
|
|
packetsReceived++;
|
|
}
|
|
ProcessInPacket(nextPacket.Packet);
|
|
}
|
|
else
|
|
{
|
|
//is a out going packet
|
|
ProcessOutPacket(nextPacket.Packet);
|
|
}
|
|
}
|
|
}
|
|
# endregion
|
|
|
|
protected void CheckClientConnectivity(object sender, ElapsedEventArgs e)
|
|
{
|
|
if (packetsReceived == lastPacketsReceived) {
|
|
probesWithNoIngressPackets++;
|
|
if (probesWithNoIngressPackets > 30) {
|
|
this.KillClient();
|
|
} else {
|
|
// this will normally trigger at least one packet (ping response)
|
|
SendStartPingCheck(0);
|
|
}
|
|
} else {
|
|
// Something received in the meantime - we can reset the counters
|
|
probesWithNoIngressPackets = 0;
|
|
lastPacketsReceived = packetsReceived;
|
|
}
|
|
}
|
|
|
|
# region Setup
|
|
|
|
protected virtual void InitNewClient()
|
|
{
|
|
clientPingTimer = new Timer(5000);
|
|
clientPingTimer.Elapsed += new ElapsedEventHandler(CheckClientConnectivity);
|
|
clientPingTimer.Enabled = true;
|
|
|
|
MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to scene");
|
|
this.m_scene.AddNewClient(this, false);
|
|
}
|
|
|
|
protected virtual void AuthUser()
|
|
{
|
|
// AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
|
AuthenticateResponse sessionInfo = this.m_authenticateSessionsHandler.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
|
|
if (!sessionInfo.Authorised)
|
|
{
|
|
//session/circuit not authorised
|
|
MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
|
|
ClientThread.Abort();
|
|
}
|
|
else
|
|
{
|
|
MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
|
|
//session is authorised
|
|
this.AgentID = cirpack.CircuitCode.ID;
|
|
this.SessionID = cirpack.CircuitCode.SessionID;
|
|
this.CircuitCode = cirpack.CircuitCode.Code;
|
|
this.firstName = sessionInfo.LoginInfo.First;
|
|
this.lastName = sessionInfo.LoginInfo.Last;
|
|
|
|
if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
|
|
{
|
|
this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
|
|
}
|
|
InitNewClient();
|
|
|
|
ClientLoop();
|
|
}
|
|
}
|
|
# endregion
|
|
|
|
|
|
protected override void KillThread()
|
|
{
|
|
this.ClientThread.Abort();
|
|
}
|
|
|
|
#region Inventory Creation
|
|
private void SetupInventory(AuthenticateResponse sessionInfo)
|
|
{
|
|
|
|
}
|
|
private AgentInventory CreateInventory(LLUUID baseFolder)
|
|
{
|
|
AgentInventory inventory = null;
|
|
|
|
return inventory;
|
|
}
|
|
|
|
private void CreateInventoryItem(CreateInventoryItemPacket packet)
|
|
{
|
|
|
|
}
|
|
#endregion
|
|
|
|
}
|
|
}
|