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b27ae0e8dca20feb9977ea223ecd38bfed4f6ea8
opensim/OpenSim/Region
History
Sean Dague b27ae0e8dc make VS compile Scene.cs
2008-05-22 20:59:40 +00:00
..
Application
* Documentation for load/save xml methods
2008-05-22 17:09:33 +00:00
ClientStack
change to how initial terrain data is sent. Instead of sending the 64 packets in rapid fire as quickly as possible. The terrain data sending is now done in a threadpool worker thread over ~10 seconds with a thread.sleep between each packet sending. this hasn't been tested thoroughly, so it might not actually help with the atom bomb terrain (missing patches) but its a simple thing to revert if it makes things worse for anyone.
2008-05-22 19:44:57 +00:00
Communications
we should be return null in these 2 places, though this won't
2008-05-22 17:55:28 +00:00
DataSnapshot
i'm extending the RestStreamHandler.Handler(...) signature to actually
2008-05-20 16:51:45 +00:00
Environment
make VS compile Scene.cs
2008-05-22 20:59:40 +00:00
Examples/SimpleModule
* Group type stuff. Nothing spectacular. two packets, sorta almost semi half tiny amount implemented.
2008-05-18 03:21:22 +00:00
Modules
don't trust appearance assetid, instead do an inventory
2008-05-22 20:07:31 +00:00
Physics
* Prevent an error from stopping startup when decoding the sculpt mesh j2k fails.
2008-05-22 02:40:19 +00:00
ScriptEngine
Mantis 1357 Patch - Thanks mikem!
2008-05-22 12:07:47 +00:00
Storage
Formatting cleanup.
2008-05-16 01:22:11 +00:00
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