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b2ed348aa2746fbf034b713d006e40366c479d5a
opensim
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OpenSim
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Region
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CoreModules
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John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
..
Agent
Reverting the deletion of files related to texture sending until we figure out exactly what is and isn't needed
2009-10-20 11:58:23 -07:00
Asset
* Changed the misc. methods calling ThreadPool.UnsafeQueueUserWorkItem() to Util.FireAndForget()
2009-10-21 23:03:18 -07:00
Avatar
A synchronous call to the messaging server was blocking the process of promoting an agent to a root agent (logins and teleports). Changed to an async method
2009-10-22 02:27:06 -07:00
Framework
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Hypergrid
Fixed MapBlocks bug, wrong order of arguments. First version that seems completely functional.
2009-09-26 08:49:48 -07:00
InterGrid
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
Resources
Modules active. Tested HGGridConnector in standalone only for now. Modules commands work.
2009-09-23 09:27:01 -07:00
Scripting
Calling .Close() on AutoResetEvent and ManualResetEvent (those classes contain an unmanaged resource that will not automatically be disposed when they are GCed), and commenting out some ManualResetEvents that are not in use yet
2009-10-09 02:10:53 -07:00
ServiceConnectorsIn
* Removed verbose debug message
2009-10-06 11:08:11 -07:00
ServiceConnectorsOut
Moved some code up to AddRegion, so that other modules that depend on it don't crash. This code needs to be removed as soon as user services is refactored.
2009-10-14 19:15:11 -07:00
World
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00