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opensim
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b2ed348aa2746fbf034b713d006e40366c479d5a
opensim
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OpenSim
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Region
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ScriptEngine
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DotNetEngine
History
John Hurliman
b2ed348aa2
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
..
Properties
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Resources
Add the XML manifests needed to get the new style modules to load.
2009-04-15 23:59:15 +00:00
AppDomainManager.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Common.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
EventManager.cs
reducing script engine log spam
2009-10-02 12:38:13 +02:00
EventQueueManager.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
EventQueueThreadClass.cs
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
MaintenanceThread.cs
Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22 12:33:23 -07:00
ScriptEngine.cs
* Added a sanity check for Mono before trying to enumerate over an empty SortedDictionary
2009-10-06 13:39:10 -07:00
ScriptManager.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00