Files
opensim/OpenSim/Framework/DAMap.cs
Justin Clark-Casey (justincc) 5c53660a7f Add prototype dynamic objects map for scene object parts
This allows region modules to add dynamic objects to SOPs rather than having to continually push and pull OSD dynamic attributes.
This is to explore the original MOAP use case for dynamic attributes where it could be very awkward and possibly time-consuming to keep reconstructing MediaEntrys from stored DynamicAttributes.
This commit adds a DOExampleModule to demonstrate/evolve this code.
Dynamic objects involve no storage or persistence changes - the 'backing store' for any data that does need to be saved will remain the DAMap.
DOExampleModule in this commit only attaches a fresh dynamic object.  Actually constructing this from stored dynamic attributes and handling persistence is left for later.
These changes should affect no existing functionality, though it may or may not reveal necessary changes in DAMap down the road.
2013-03-13 22:59:06 +00:00

273 lines
8.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
/// <summary>
/// This class stores and retrieves dynamic attributes.
/// </summary>
/// <remarks>
/// Modules that want to use dynamic attributes need to do so in a private data store
/// which is accessed using a unique name. DAMap provides access to the data stores,
/// each of which is an OSDMap. Modules are free to store any type of data they want
/// within their data store. However, avoid storing large amounts of data because that
/// would slow down database access.
/// </remarks>
public class DAMap : IDictionary<string, OSDMap>, IXmlSerializable
{
private static readonly int MIN_STORE_NAME_LENGTH = 4;
protected OSDMap m_map;
public DAMap() { m_map = new OSDMap(); }
public XmlSchema GetSchema() { return null; }
public static DAMap FromXml(string rawXml)
{
DAMap map = new DAMap();
map.ReadXml(rawXml);
return map;
}
public void ReadXml(string rawXml)
{
// System.Console.WriteLine("Trying to deserialize [{0}]", rawXml);
lock (this)
m_map = (OSDMap)OSDParser.DeserializeLLSDXml(rawXml);
}
// WARNING: this is temporary for experimentation only, it will be removed!!!!
public OSDMap TopLevelMap
{
get { return m_map; }
set { m_map = value; }
}
public void ReadXml(XmlReader reader)
{
ReadXml(reader.ReadInnerXml());
}
public string ToXml()
{
lock (this)
return OSDParser.SerializeLLSDXmlString(m_map);
}
public void WriteXml(XmlWriter writer)
{
writer.WriteRaw(ToXml());
}
public void CopyFrom(DAMap other)
{
// Deep copy
string data = null;
lock (other)
{
if (other.Count > 0)
{
data = OSDParser.SerializeLLSDXmlString(other.m_map);
}
}
lock (this)
{
if (data == null)
Clear();
else
m_map = (OSDMap)OSDParser.DeserializeLLSDXml(data);
}
}
/// <summary>
/// Returns the number of data stores.
/// </summary>
public int Count { get { lock (this) { return m_map.Count; } } }
public bool IsReadOnly { get { return false; } }
/// <summary>
/// Returns the names of the data stores.
/// </summary>
public ICollection<string> Keys { get { lock (this) { return m_map.Keys; } } }
/// <summary>
/// Returns all the data stores.
/// </summary>
public ICollection<OSDMap> Values
{
get
{
lock (this)
{
List<OSDMap> stores = new List<OSDMap>(m_map.Count);
foreach (OSD llsd in m_map.Values)
stores.Add((OSDMap)llsd);
return stores;
}
}
}
/// <summary>
/// Gets or sets one data store.
/// </summary>
/// <param name="key">Store name</param>
/// <returns></returns>
public OSDMap this[string key]
{
get
{
OSD llsd;
lock (this)
{
if (m_map.TryGetValue(key, out llsd))
return (OSDMap)llsd;
else
return null;
}
}
set
{
ValidateKey(key);
lock (this)
m_map[key] = value;
}
}
/// <summary>
/// Validate the key used for storing separate data stores.
/// </summary>
/// <param name='key'></param>
public static void ValidateKey(string key)
{
if (key.Length < MIN_STORE_NAME_LENGTH)
throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH);
}
public bool ContainsKey(string key)
{
lock (this)
return m_map.ContainsKey(key);
}
public void Add(string key, OSDMap store)
{
ValidateKey(key);
lock (this)
m_map.Add(key, store);
}
public void Add(KeyValuePair<string, OSDMap> kvp)
{
ValidateKey(kvp.Key);
lock (this)
m_map.Add(kvp.Key, kvp.Value);
}
public bool Remove(string key)
{
lock (this)
return m_map.Remove(key);
}
public bool TryGetValue(string key, out OSDMap store)
{
lock (this)
{
OSD llsd;
if (m_map.TryGetValue(key, out llsd))
{
store = (OSDMap)llsd;
return true;
}
else
{
store = null;
return false;
}
}
}
public void Clear()
{
lock (this)
m_map.Clear();
}
public bool Contains(KeyValuePair<string, OSDMap> kvp)
{
lock (this)
return m_map.ContainsKey(kvp.Key);
}
public void CopyTo(KeyValuePair<string, OSDMap>[] array, int index)
{
throw new NotImplementedException();
}
public bool Remove(KeyValuePair<string, OSDMap> kvp)
{
lock (this)
return m_map.Remove(kvp.Key);
}
public System.Collections.IDictionaryEnumerator GetEnumerator()
{
lock (this)
return m_map.GetEnumerator();
}
IEnumerator<KeyValuePair<string, OSDMap>> IEnumerable<KeyValuePair<string, OSDMap>>.GetEnumerator()
{
return null;
}
IEnumerator IEnumerable.GetEnumerator()
{
lock (this)
return m_map.GetEnumerator();
}
}
}