Files
opensim/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServerCommands.cs
Justin Clark-Casey (justincc) b2e377f168 Fix setting of max scene throttle so that setting it restricts the child client throttles properly.
In "show throttles", also renames 'total' column to 'actual' to reflect that it is not necessarily the throttles requested for/by the client.
Also fills out 'target' in non-adapative mode to the actual throttle requested for/by the client.
2014-11-25 23:22:20 +00:00

762 lines
32 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Collections.Generic;
using System.Text;
using NDesk.Options;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public class LLUDPServerCommands
{
private ICommandConsole m_console;
private LLUDPServer m_udpServer;
public LLUDPServerCommands(ICommandConsole console, LLUDPServer udpServer)
{
m_console = console;
m_udpServer = udpServer;
}
public void Register()
{
m_console.Commands.AddCommand(
"Comms", false, "show server throttles",
"show server throttles",
"Show information about server throttles",
HandleShowServerThrottlesCommand);
m_console.Commands.AddCommand(
"Debug", false, "debug lludp packet",
"debug lludp packet [--default | --all] <level> [<avatar-first-name> <avatar-last-name>]",
"Turn on packet debugging. This logs information when the client stack hands a processed packet off to downstream code or when upstream code first requests that a certain packet be sent.",
"If level > 255 then all incoming and outgoing packets are logged.\n"
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
+ "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
+ "If level <= 0 then no packets are logged.\n"
+ "If --default is specified then the level becomes the default logging level for all subsequent agents.\n"
+ "If --all is specified then the level becomes the default logging level for all current and subsequent agents.\n"
+ "In these cases, you cannot also specify an avatar name.\n"
+ "If an avatar name is given then only packets from that avatar are logged.",
HandlePacketCommand);
m_console.Commands.AddCommand(
"Debug", false, "debug lludp data out",
"debug lludp data out <level> <avatar-first-name> <avatar-last-name>\"",
"Turn on debugging for final outgoing data to the given user's client.",
"This operates at a much lower level than the packet command and prints out available details when the data is actually sent.\n"
+ "If level > 0 then information about all outgoing UDP data for this avatar is logged.\n"
+ "If level <= 0 then no information about outgoing UDP data for this avatar is logged.",
HandleDataCommand);
m_console.Commands.AddCommand(
"Debug", false, "debug lludp drop",
"debug lludp drop <in|out> <add|remove> <packet-name>",
"Drop all in or outbound packets that match the given name",
"For test purposes.",
HandleDropCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp start",
"debug lludp start <in|out|all>",
"Control LLUDP packet processing.",
"No effect if packet processing has already started.\n"
+ "in - start inbound processing.\n"
+ "out - start outbound processing.\n"
+ "all - start in and outbound processing.\n",
HandleStartCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp stop",
"debug lludp stop <in|out|all>",
"Stop LLUDP packet processing.",
"No effect if packet processing has already stopped.\n"
+ "in - stop inbound processing.\n"
+ "out - stop outbound processing.\n"
+ "all - stop in and outbound processing.\n",
HandleStopCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp pool",
"debug lludp pool <on|off>",
"Turn object pooling within the lludp component on or off.",
HandlePoolCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp status",
"debug lludp status",
"Return status of LLUDP packet processing.",
HandleStatusCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp throttles log",
"debug lludp throttles log <level> [<avatar-first-name> <avatar-last-name>]",
"Change debug logging level for throttles.",
"If level >= 0 then throttle debug logging is performed.\n"
+ "If level <= 0 then no throttle debug logging is performed.",
HandleThrottleCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp throttles get",
"debug lludp throttles get [<avatar-first-name> <avatar-last-name>]",
"Return debug settings for throttles.",
"adaptive - true/false, controls adaptive throttle setting.\n"
+ "request - request drip rate in kbps.\n"
+ "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp get new-client-throttle-max' to see the setting for new clients.\n",
HandleThrottleGetCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp throttles set",
"debug lludp throttles set <param> <value> [<avatar-first-name> <avatar-last-name>]",
"Set a throttle parameter for the given client.",
"adaptive - true/false, controls adaptive throttle setting.\n"
+ "current - current drip rate in kbps.\n"
+ "request - requested drip rate in kbps.\n"
+ "max - the max kbps throttle allowed for the specified existing clients. Use 'debug lludp set new-client-throttle-max' to change the settings for new clients.\n",
HandleThrottleSetCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp get",
"debug lludp get",
"Get debug parameters for the server.",
"max-scene-throttle - the current max cumulative kbps provided for this scene to clients.\n"
+ "max-new-client-throttle - the max kbps throttle allowed to new clients. Use 'debug lludp throttles get max' to see the settings for existing clients.",
HandleGetCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp set",
"debug lludp set <param> <value>",
"Set a parameter for the server.",
"max-scene-throttle - the current max cumulative kbps provided for this scene to clients.\n"
+ "max-new-client-throttle - the max kbps throttle allowed to each new client. Use 'debug lludp throttles set max' to set for existing clients.",
HandleSetCommand);
m_console.Commands.AddCommand(
"Debug",
false,
"debug lludp toggle agentupdate",
"debug lludp toggle agentupdate",
"Toggle whether agentupdate packets are processed or simply discarded.",
HandleAgentUpdateCommand);
}
private void HandleShowServerThrottlesCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
m_console.OutputFormat("Throttles for {0}", m_udpServer.Scene.Name);
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("Adaptive throttles", m_udpServer.ThrottleRates.AdaptiveThrottlesEnabled);
long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate;
cdl.AddRow(
"Max scene throttle",
maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
int maxClientDripRate = m_udpServer.ThrottleRates.Total;
cdl.AddRow(
"Max new client throttle",
maxClientDripRate != 0 ? string.Format("{0} kbps", maxClientDripRate * 8 / 1000) : "unset");
m_console.Output(cdl.ToString());
m_console.OutputFormat("{0}\n", GetServerThrottlesReport(m_udpServer));
}
private string GetServerThrottlesReport(LLUDPServer udpServer)
{
StringBuilder report = new StringBuilder();
report.AppendFormat(
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}\n",
"Total",
"Resend",
"Land",
"Wind",
"Cloud",
"Task",
"Texture",
"Asset");
report.AppendFormat(
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}\n",
"kb/s",
"kb/s",
"kb/s",
"kb/s",
"kb/s",
"kb/s",
"kb/s",
"kb/s");
ThrottleRates throttleRates = udpServer.ThrottleRates;
report.AppendFormat(
"{0,7} {1,8} {2,7} {3,7} {4,7} {5,7} {6,9} {7,7}",
(throttleRates.Total * 8) / 1000,
(throttleRates.Resend * 8) / 1000,
(throttleRates.Land * 8) / 1000,
(throttleRates.Wind * 8) / 1000,
(throttleRates.Cloud * 8) / 1000,
(throttleRates.Task * 8) / 1000,
(throttleRates.Texture * 8) / 1000,
(throttleRates.Asset * 8) / 1000);
return report.ToString();
}
protected string GetColumnEntry(string entry, int maxLength, int columnPadding)
{
return string.Format(
"{0,-" + maxLength + "}{1,-" + columnPadding + "}",
entry.Length > maxLength ? entry.Substring(0, maxLength) : entry,
"");
}
private void HandleDataCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
if (args.Length != 7)
{
MainConsole.Instance.OutputFormat("Usage: debug lludp data out <true|false> <avatar-first-name> <avatar-last-name>");
return;
}
int level;
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
return;
string firstName = args[5];
string lastName = args[6];
m_udpServer.Scene.ForEachScenePresence(sp =>
{
if (sp.Firstname == firstName && sp.Lastname == lastName)
{
MainConsole.Instance.OutputFormat(
"Data debug for {0} ({1}) set to {2} in {3}",
sp.Name, sp.IsChildAgent ? "child" : "root", level, m_udpServer.Scene.Name);
((LLClientView)sp.ControllingClient).UDPClient.DebugDataOutLevel = level;
}
});
}
private void HandleThrottleCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
bool all = args.Length == 5;
bool one = args.Length == 7;
if (!all && !one)
{
MainConsole.Instance.OutputFormat(
"Usage: debug lludp throttles log <level> [<avatar-first-name> <avatar-last-name>]");
return;
}
int level;
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
return;
string firstName = null;
string lastName = null;
if (one)
{
firstName = args[5];
lastName = args[6];
}
m_udpServer.Scene.ForEachScenePresence(sp =>
{
if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
{
MainConsole.Instance.OutputFormat(
"Throttle log level for {0} ({1}) set to {2} in {3}",
sp.Name, sp.IsChildAgent ? "child" : "root", level, m_udpServer.Scene.Name);
((LLClientView)sp.ControllingClient).UDPClient.ThrottleDebugLevel = level;
}
});
}
private void HandleThrottleSetCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
bool all = args.Length == 6;
bool one = args.Length == 8;
if (!all && !one)
{
MainConsole.Instance.OutputFormat(
"Usage: debug lludp throttles set <param> <value> [<avatar-first-name> <avatar-last-name>]");
return;
}
string param = args[4];
string rawValue = args[5];
string firstName = null;
string lastName = null;
if (one)
{
firstName = args[6];
lastName = args[7];
}
if (param == "adaptive")
{
bool newValue;
if (!ConsoleUtil.TryParseConsoleBool(MainConsole.Instance, rawValue, out newValue))
return;
m_udpServer.Scene.ForEachScenePresence(sp =>
{
if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
{
MainConsole.Instance.OutputFormat(
"Setting param {0} to {1} for {2} ({3}) in {4}",
param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpClient.FlowThrottle.AdaptiveEnabled = newValue;
// udpClient.FlowThrottle.MaxDripRate = 0;
// udpClient.FlowThrottle.AdjustedDripRate = 0;
}
});
}
else if (param == "request")
{
int newValue;
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
return;
int newCurrentThrottleKbps = newValue * 1000 / 8;
m_udpServer.Scene.ForEachScenePresence(sp =>
{
if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
{
MainConsole.Instance.OutputFormat(
"Setting param {0} to {1} for {2} ({3}) in {4}",
param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpClient.FlowThrottle.RequestedDripRate = newCurrentThrottleKbps;
}
});
}
else if (param == "max")
{
int newValue;
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
return;
int newThrottleMaxKbps = newValue * 1000 / 8;
m_udpServer.Scene.ForEachScenePresence(sp =>
{
if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
{
MainConsole.Instance.OutputFormat(
"Setting param {0} to {1} for {2} ({3}) in {4}",
param, newValue, sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
udpClient.FlowThrottle.MaxDripRate = newThrottleMaxKbps;
}
});
}
}
private void HandleThrottleGetCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
bool all = args.Length == 4;
bool one = args.Length == 6;
if (!all && !one)
{
MainConsole.Instance.OutputFormat(
"Usage: debug lludp throttles get [<avatar-first-name> <avatar-last-name>]");
return;
}
string firstName = null;
string lastName = null;
if (one)
{
firstName = args[4];
lastName = args[5];
}
m_udpServer.Scene.ForEachScenePresence(sp =>
{
if (all || (sp.Firstname == firstName && sp.Lastname == lastName))
{
m_console.OutputFormat(
"Status for {0} ({1}) in {2}",
sp.Name, sp.IsChildAgent ? "child" : "root", m_udpServer.Scene.Name);
LLUDPClient udpClient = ((LLClientView)sp.ControllingClient).UDPClient;
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("adaptive", udpClient.FlowThrottle.AdaptiveEnabled);
cdl.AddRow("current", string.Format("{0} kbps", udpClient.FlowThrottle.DripRate * 8 / 1000));
cdl.AddRow("request", string.Format("{0} kbps", udpClient.FlowThrottle.RequestedDripRate * 8 / 1000));
cdl.AddRow("max", string.Format("{0} kbps", udpClient.FlowThrottle.MaxDripRate * 8 / 1000));
m_console.Output(cdl.ToString());
}
});
}
private void HandleGetCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
m_console.OutputFormat("Debug settings for {0}", m_udpServer.Scene.Name);
ConsoleDisplayList cdl = new ConsoleDisplayList();
long maxSceneDripRate = m_udpServer.Throttle.MaxDripRate;
cdl.AddRow(
"max-scene-throttle",
maxSceneDripRate != 0 ? string.Format("{0} kbps", maxSceneDripRate * 8 / 1000) : "unset");
int maxClientDripRate = m_udpServer.ThrottleRates.Total;
cdl.AddRow(
"max-new-client-throttle",
maxClientDripRate != 0 ? string.Format("{0} kbps", maxClientDripRate * 8 / 1000) : "unset");
m_console.Output(cdl.ToString());
}
private void HandleSetCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
if (args.Length != 5)
{
MainConsole.Instance.OutputFormat("Usage: debug lludp set <param> <value>");
return;
}
string param = args[3];
string rawValue = args[4];
int newValue;
if (param == "max-scene-throttle")
{
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
return;
m_udpServer.Throttle.MaxDripRate = newValue * 1000 / 8;
}
else if (param == "max-new-client-throttle")
{
if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, rawValue, out newValue))
return;
m_udpServer.ThrottleRates.Total = newValue * 1000 / 8;
}
else
{
return;
}
m_console.OutputFormat("{0} set to {1} in {2}", param, rawValue, m_udpServer.Scene.Name);
}
private void HandlePacketCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
bool setAsDefaultLevel = false;
bool setAll = false;
OptionSet optionSet = new OptionSet()
.Add("default", o => setAsDefaultLevel = (o != null))
.Add("all", o => setAll = (o != null));
List<string> filteredArgs = optionSet.Parse(args);
string name = null;
if (filteredArgs.Count == 6)
{
if (!(setAsDefaultLevel || setAll))
{
name = string.Format("{0} {1}", filteredArgs[4], filteredArgs[5]);
}
else
{
MainConsole.Instance.OutputFormat("ERROR: Cannot specify a user name when setting default/all logging level");
return;
}
}
if (filteredArgs.Count > 3)
{
int newDebug;
if (int.TryParse(filteredArgs[3], out newDebug))
{
if (setAsDefaultLevel || setAll)
{
m_udpServer.DefaultClientPacketDebugLevel = newDebug;
MainConsole.Instance.OutputFormat(
"Packet debug for {0} clients set to {1} in {2}",
(setAll ? "all" : "future"), m_udpServer.DefaultClientPacketDebugLevel, m_udpServer.Scene.Name);
if (setAll)
{
m_udpServer.Scene.ForEachScenePresence(sp =>
{
MainConsole.Instance.OutputFormat(
"Packet debug for {0} ({1}) set to {2} in {3}",
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_udpServer.Scene.Name);
sp.ControllingClient.DebugPacketLevel = newDebug;
});
}
}
else
{
m_udpServer.Scene.ForEachScenePresence(sp =>
{
if (name == null || sp.Name == name)
{
MainConsole.Instance.OutputFormat(
"Packet debug for {0} ({1}) set to {2} in {3}",
sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_udpServer.Scene.Name);
sp.ControllingClient.DebugPacketLevel = newDebug;
}
});
}
}
else
{
MainConsole.Instance.Output("Usage: debug lludp packet [--default | --all] 0..255 [<first-name> <last-name>]");
}
}
}
private void HandleDropCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
if (args.Length != 6)
{
MainConsole.Instance.Output("Usage: debug lludp drop <in|out> <add|remove> <packet-name>");
return;
}
string direction = args[3];
string subCommand = args[4];
string packetName = args[5];
if (subCommand == "add")
{
MainConsole.Instance.OutputFormat(
"Adding packet {0} to {1} drop list for all connections in {2}",
direction, packetName, m_udpServer.Scene.Name);
m_udpServer.Scene.ForEachScenePresence(
sp =>
{
LLClientView llcv = (LLClientView)sp.ControllingClient;
if (direction == "in")
llcv.AddInPacketToDropSet(packetName);
else if (direction == "out")
llcv.AddOutPacketToDropSet(packetName);
}
);
}
else if (subCommand == "remove")
{
MainConsole.Instance.OutputFormat(
"Removing packet {0} from {1} drop list for all connections in {2}",
direction, packetName, m_udpServer.Scene.Name);
m_udpServer.Scene.ForEachScenePresence(
sp =>
{
LLClientView llcv = (LLClientView)sp.ControllingClient;
if (direction == "in")
llcv.RemoveInPacketFromDropSet(packetName);
else if (direction == "out")
llcv.RemoveOutPacketFromDropSet(packetName);
}
);
}
}
private void HandleStartCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
if (args.Length != 4)
{
MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
return;
}
string subCommand = args[3];
if (subCommand == "in" || subCommand == "all")
m_udpServer.StartInbound();
if (subCommand == "out" || subCommand == "all")
m_udpServer.StartOutbound();
}
private void HandleStopCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
if (args.Length != 4)
{
MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
return;
}
string subCommand = args[3];
if (subCommand == "in" || subCommand == "all")
m_udpServer.StopInbound();
if (subCommand == "out" || subCommand == "all")
m_udpServer.StopOutbound();
}
private void HandlePoolCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
if (args.Length != 4)
{
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
return;
}
string enabled = args[3];
if (enabled == "on")
{
if (m_udpServer.EnablePools())
{
m_udpServer.EnablePoolStats();
MainConsole.Instance.OutputFormat("Packet pools enabled on {0}", m_udpServer.Scene.Name);
}
}
else if (enabled == "off")
{
if (m_udpServer.DisablePools())
{
m_udpServer.DisablePoolStats();
MainConsole.Instance.OutputFormat("Packet pools disabled on {0}", m_udpServer.Scene.Name);
}
}
else
{
MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
}
}
private void HandleAgentUpdateCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
m_udpServer.DiscardInboundAgentUpdates = !m_udpServer.DiscardInboundAgentUpdates;
MainConsole.Instance.OutputFormat(
"Discard AgentUpdates now {0} for {1}", m_udpServer.DiscardInboundAgentUpdates, m_udpServer.Scene.Name);
}
private void HandleStatusCommand(string module, string[] args)
{
if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
return;
MainConsole.Instance.OutputFormat(
"IN LLUDP packet processing for {0} is {1}", m_udpServer.Scene.Name, m_udpServer.IsRunningInbound ? "enabled" : "disabled");
MainConsole.Instance.OutputFormat(
"OUT LLUDP packet processing for {0} is {1}", m_udpServer.Scene.Name, m_udpServer.IsRunningOutbound ? "enabled" : "disabled");
MainConsole.Instance.OutputFormat("LLUDP pools in {0} are {1}", m_udpServer.Scene.Name, m_udpServer.UsePools ? "on" : "off");
MainConsole.Instance.OutputFormat(
"Packet debug level for new clients is {0}", m_udpServer.DefaultClientPacketDebugLevel);
}
}
}