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b5921e2b95305d2918f94f52a560f8c004b8bcb4
opensim
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OpenSim
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SimpleApp
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MW
b5921e2b95
Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-22 14:37:54 +00:00
..
Properties
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
ComplexObject.cs
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
2007-08-16 18:22:08 +00:00
CpuCounterObject.cs
* Exploring Group/Part from an app perspective.
2007-08-15 16:57:47 +00:00
FileSystemObject.cs
* Again, FileSystemObject reports filename.
2007-08-15 17:15:41 +00:00
MyNpcCharacter.cs
Start of Task Inventory (ie prim's inventory). For now, you can only move scripts into a prim (from your user inventory) and although the script will now show up in the prims inventory, you can't make any changes to it (or delete it). Also a prim's inventory is currently not saved between restarts.
2007-08-22 14:37:54 +00:00
MyWorld.cs
* Introduced IScriptHost as an interface to fetching object data from scripts.
2007-08-16 17:08:03 +00:00
Program.cs
Deleted old inventoryCache.cs
2007-08-16 16:57:30 +00:00