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b59d9789f8cafdc64ebf4ecf4fec75d5589c97f7
opensim
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OpenSim
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MW
b59d9789f8
Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
...
Multiple prim groups are now stored in the sqlite database and are reloaded correctly.
2007-08-13 13:36:42 +00:00
..
Application
Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
2007-08-11 20:20:33 +00:00
ClientStack
Few small fixes
2007-08-10 18:52:46 +00:00
Communications
Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then.
2007-08-11 20:20:33 +00:00
Environment
Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
2007-08-13 13:36:42 +00:00
Examples
/SimpleApp
Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts.
2007-08-11 11:59:51 +00:00
GridInterfaces
Added checks to the last commit to make sure the xml files exist before it tries to load them.
2007-08-08 17:29:37 +00:00
Physics
Applied danx0r 's ODE patch [mantis issue 263]
2007-08-11 17:54:46 +00:00
ScriptEngine
/DotNetEngine
ScriptEngine successfully compiles script, we are now even further than LSO was.
2007-08-12 19:04:07 +00:00
Storage
Partial Linking of prim groups should work (its partial as currently only the root prim of the child group will actually get linked, working on linking the rest now).
2007-08-13 13:36:42 +00:00
Terrain.BasicTerrain
Rotated the terrain textures that are created for world map by 90 degree as somehow they had got out of sync with the terrain.
2007-08-08 14:50:44 +00:00