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UbitOdePlugin
History
UbitUmarov
163a86517a
force lower avatar density for testing
2012-05-05 03:28:35 +01:00
..
AssemblyInfo.cs
UbitODE plugin initial commit
2012-02-08 15:24:10 +00:00
OdeApi.cs
ubitODE + physmanager: - Revised use of ODE collisions categories and bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
2012-04-16 16:16:55 +01:00
ODECharacter.cs
force lower avatar density for testing
2012-05-05 03:28:35 +01:00
ODEDynamics.cs
Improved sitted avatars crossings ( plus tests on vehicles)
2012-05-02 22:08:09 +01:00
OdePlugin.cs
let chode and ubitode find ode.dll on windows
2012-03-09 04:19:39 +00:00
ODEPrim.cs
ubitODE fix applyROtationImpulse, let vehicle hover be relative to root prim and not center of mass ( as SL docs said) updated some flags to current ones
2012-04-29 11:46:16 +01:00
ODERayCastRequestManager.cs
ubitODE: - fix remove characters from default raycasts filters as older code (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
2012-04-16 19:44:02 +01:00
OdeScene.cs
ubitode fix inertia for same cases. Added a nasty lock on llGetCenterOfMass and simulate
2012-04-29 08:24:41 +01:00