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MW
b6c48c53b2
Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
2007-08-16 11:24:40 +00:00
..
AssetCache.cs
Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes.
2007-08-09 12:59:42 +00:00
AssetTransactionManager.cs
More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.]
2007-08-15 18:34:36 +00:00
AssetTransactions.cs
Can now set the plugins for standalone mode's Inventory database (default sqlite) and for its user database (default DB4o). Currently changing the user plugin to MySql should work (if you have MySql setup (should be same as for grid mode). There is also a MySql provider for the inventory but not 100% certain if that is finished and functional (will need to check with Adam on that).
2007-08-16 11:24:40 +00:00
CachedUserInfo.cs
preliminary support for editing notecards and scripts.
2007-08-14 19:19:09 +00:00
InventoryFolder.cs
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
2007-08-14 13:54:46 +00:00
LibraryRootFolder.cs
Deleted some unused code.
2007-08-13 13:37:50 +00:00
UserProfileCache.cs
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
2007-08-14 17:29:15 +00:00