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* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
274 lines
12 KiB
C#
274 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using log4net.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Grid.UserServer
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{
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/// <summary>
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/// </summary>
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public class OpenUser_Main : BaseOpenSimServer, conscmd_callback
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private UserConfig Cfg;
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public UserManager m_userManager;
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public UserLoginService m_loginService;
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public MessageServersConnector m_messagesService;
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private LLUUID m_lastCreatedUser = LLUUID.Random();
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[STAThread]
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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m_log.Info("Launching UserServer...");
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OpenUser_Main userserver = new OpenUser_Main();
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userserver.Startup();
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userserver.Work();
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}
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private OpenUser_Main()
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{
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m_console = new ConsoleBase("OpenUser", this);
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MainConsole.Instance = m_console;
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public void Startup()
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{
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Cfg = new UserConfig("USER SERVER", (Path.Combine(Util.configDir(), "UserServer_Config.xml")));
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StatsManager.StartCollectingUserStats();
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m_log.Info("[REGION]: Establishing data connection");
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m_userManager = new UserManager();
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m_userManager._config = Cfg;
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m_userManager.AddPlugin(Cfg.DatabaseProvider, Cfg.DatabaseConnect);
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m_loginService = new UserLoginService(
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m_userManager, new LibraryRootFolder(), Cfg, Cfg.DefaultStartupMsg);
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m_messagesService = new MessageServersConnector();
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m_loginService.OnUserLoggedInAtLocation += NotifyMessageServersUserLoggedInToLocation;
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m_userManager.OnLogOffUser += NotifyMessageServersUserLoggOff;
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m_log.Info("[REGION]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(Cfg.HttpPort);
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AddHttpHandlers();
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m_httpServer.Start();
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m_log.Info("[SERVER]: Userserver 0.5 - Startup complete");
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}
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protected void AddHttpHandlers()
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{
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m_httpServer.AddXmlRPCHandler("login_to_simulator", m_loginService.XmlRpcLoginMethod);
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m_httpServer.AddHTTPHandler("login", m_loginService.ProcessHTMLLogin);
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m_httpServer.SetLLSDHandler(m_loginService.LLSDLoginMethod);
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m_httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
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m_httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
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m_httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
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m_httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
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m_httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
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m_httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
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m_httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
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m_httpServer.AddXmlRPCHandler("logout_of_simulator", m_userManager.XmlRPCLogOffUserMethodUUID);
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// Message Server ---> User Server
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m_httpServer.AddXmlRPCHandler("register_messageserver", m_messagesService.XmlRPCRegisterMessageServer);
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m_httpServer.AddXmlRPCHandler("agent_change_region", m_messagesService.XmlRPCUserMovedtoRegion);
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m_httpServer.AddXmlRPCHandler("deregister_messageserver", m_messagesService.XmlRPCDeRegisterMessageServer);
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m_httpServer.AddStreamHandler(
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new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
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m_httpServer.AddXmlRPCHandler("update_user_profile", m_userManager.XmlRpcResponseXmlRPCUpdateUserProfile);
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}
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public void do_create(string what)
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{
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switch (what)
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{
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case "user":
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string tempfirstname;
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string templastname;
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string tempMD5Passwd;
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uint regX = 1000;
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uint regY = 1000;
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tempfirstname = m_console.CmdPrompt("First name");
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templastname = m_console.CmdPrompt("Last name");
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//tempMD5Passwd = m_console.PasswdPrompt("Password");
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tempMD5Passwd = m_console.CmdPrompt("Password");
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regX = Convert.ToUInt32(m_console.CmdPrompt("Start Region X"));
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regY = Convert.ToUInt32(m_console.CmdPrompt("Start Region Y"));
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if (null != m_userManager.GetUserProfile(tempfirstname, templastname))
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{
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m_log.ErrorFormat(
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"[USERS]: A user with the name {0} {1} already exists!", tempfirstname, templastname);
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break;
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}
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tempMD5Passwd = Util.Md5Hash(Util.Md5Hash(tempMD5Passwd) + ":" + String.Empty);
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LLUUID userID = new LLUUID();
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try
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{
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userID = m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
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}
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catch (Exception ex)
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{
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m_log.ErrorFormat("[USERS]: Error creating user: {0}", ex.ToString());
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}
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try
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{
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bool created
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= SynchronousRestObjectPoster.BeginPostObject<Guid, bool>(
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"POST", m_userManager._config.InventoryUrl + "CreateInventory/", userID.UUID);
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if (!created)
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{
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throw new Exception(
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String.Format(
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"The inventory creation request for user {0} did not succeed."
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+ " Please contact your inventory service provider for more information.",
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userID));
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}
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}
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catch (WebException e)
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{
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m_log.ErrorFormat(
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"[USERS]: Could not contact the inventory service at {0} to create an inventory for {1}",
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m_userManager._config.InventoryUrl + "CreateInventory/", userID.UUID);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[USERS]: Error creating inventory for user: {0}", e);
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}
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m_lastCreatedUser = userID;
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break;
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}
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}
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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switch (cmd)
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{
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case "help":
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m_console.Notice("create user - create a new user");
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m_console.Notice("stats - statistical information for this server");
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break;
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case "create":
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do_create(cmdparams[0]);
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break;
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case "stats":
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m_console.Notice(StatsManager.UserStats.Report());
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break;
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case "test-inventory":
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// RestObjectPosterResponse<List<InventoryFolderBase>> requester = new RestObjectPosterResponse<List<InventoryFolderBase>>();
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// requester.ReturnResponseVal = TestResponse;
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// requester.BeginPostObject<LLUUID>(m_userManager._config.InventoryUrl + "RootFolders/", m_lastCreatedUser);
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SynchronousRestObjectPoster.BeginPostObject<LLUUID, List<InventoryFolderBase>>("POST",
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m_userManager.
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_config.
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InventoryUrl +
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"RootFolders/",
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m_lastCreatedUser);
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break;
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}
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}
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protected override void Shutdown()
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{
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m_loginService.OnUserLoggedInAtLocation -= NotifyMessageServersUserLoggedInToLocation;
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base.Shutdown();
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}
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public void TestResponse(List<InventoryFolderBase> resp)
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{
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m_console.Notice("response got");
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}
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public void NotifyMessageServersUserLoggOff(LLUUID agentID)
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{
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m_messagesService.TellMessageServersAboutUserLogoff(agentID);
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}
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public void NotifyMessageServersUserLoggedInToLocation(LLUUID agentID, LLUUID sessionID, LLUUID RegionID,
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ulong regionhandle, float positionX, float positionY,
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float positionZ, string firstname, string lastname)
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{
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m_messagesService.TellMessageServersAboutUser( agentID, sessionID, RegionID, regionhandle, positionX,
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positionY, positionZ, firstname, lastname);
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}
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}
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}
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