Files
opensim/OpenSim/Region/ScriptEngine/Common/OSSL_BuilIn_Commands.cs
Melanie Thielker c2f1771c63 Make the estate owner work. Changes permissions checks to allow the
estate owner user the ability to add and remove estate managers,
and have EM rights outside of that.
2008-08-14 18:08:22 +00:00

580 lines
19 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using Axiom.Math;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
namespace OpenSim.Region.ScriptEngine.Common
{
public class OSSL_BuilIn_Commands : LSL_BuiltIn_Commands, OSSL_BuilIn_Commands_Interface
{
public OSSL_BuilIn_Commands(ScriptEngineBase.ScriptEngine scriptEngine, SceneObjectPart host, uint localID,
LLUUID itemID)
: base(scriptEngine, host, localID, itemID)
{
Prim = new OSSLPrim(this);
}
public OSSLPrim Prim;
[Serializable]
public class OSSLPrim
{
internal OSSL_BuilIn_Commands OSSL;
public OSSLPrim(OSSL_BuilIn_Commands bc)
{
OSSL = bc;
Position = new OSSLPrim_Position(this);
Rotation = new OSSLPrim_Rotation(this);
}
public OSSLPrim_Position Position;
public OSSLPrim_Rotation Rotation;
//public LSL_Types.Vector3 Position
//{
// get { return OSSL.llGetPos(); }
// set { OSSL.llSetPos(value); }
//}
//public LSL_Types.Quaternion Rotation
//{
// get { return OSSL.llGetRot(); }
// set { OSSL.llSetRot(value); }
//}
private TextStruct _text;
public TextStruct Text
{
get { return _text; }
set
{
_text = value;
OSSL.llSetText(_text.Text, _text.color, _text.alpha);
}
}
[Serializable]
public struct TextStruct
{
public string Text;
public LSL_Types.Vector3 color;
public double alpha;
}
}
[Serializable]
public class OSSLPrim_Position
{
private OSSLPrim prim;
private LSL_Types.Vector3 Position;
public OSSLPrim_Position(OSSLPrim _prim)
{
prim = _prim;
}
private void Load()
{
Position = prim.OSSL.llGetPos();
}
private void Save()
{
if (Position.x > 255)
Position.x = 255;
if (Position.x < 0)
Position.x = 0;
if (Position.y > 255)
Position.y = 255;
if (Position.y < 0)
Position.y = 0;
if (Position.z > 768)
Position.z = 768;
if (Position.z < 0)
Position.z = 0;
prim.OSSL.llSetPos(Position);
}
public double x
{
get
{
Load();
return Position.x;
}
set
{
Load();
Position.x = value;
Save();
}
}
public double y
{
get
{
Load();
return Position.y;
}
set
{
Load();
Position.y = value;
Save();
}
}
public double z
{
get
{
Load();
return Position.z;
}
set
{
Load();
Position.z = value;
Save();
}
}
}
[Serializable]
public class OSSLPrim_Rotation
{
private OSSLPrim prim;
private LSL_Types.Quaternion Rotation;
public OSSLPrim_Rotation(OSSLPrim _prim)
{
prim = _prim;
}
private void Load()
{
Rotation = prim.OSSL.llGetRot();
}
private void Save()
{
prim.OSSL.llSetRot(Rotation);
}
public double x
{
get
{
Load();
return Rotation.x;
}
set
{
Load();
Rotation.x = value;
Save();
}
}
public double y
{
get
{
Load();
return Rotation.y;
}
set
{
Load();
Rotation.y = value;
Save();
}
}
public double z
{
get
{
Load();
return Rotation.z;
}
set
{
Load();
Rotation.z = value;
Save();
}
}
public double s
{
get
{
Load();
return Rotation.s;
}
set
{
Load();
Rotation.s = value;
Save();
}
}
}
//public struct OSSLPrim_Rotation
//{
// public double X;
// public double Y;
// public double Z;
// public double R;
//}
//
// OpenSim functions
//
public int osTerrainSetHeight(int x, int y, double val)
{
m_host.AddScriptLPS(1);
if (x > 255 || x < 0 || y > 255 || y < 0)
LSLError("osTerrainSetHeight: Coordinate out of bounds");
if (World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new LLVector3(x, y, 0)))
{
World.Heightmap[x, y] = val;
return 1;
}
else
{
return 0;
}
}
public double osTerrainGetHeight(int x, int y)
{
m_host.AddScriptLPS(1);
if (x > 255 || x < 0 || y > 255 || y < 0)
LSLError("osTerrainGetHeight: Coordinate out of bounds");
return World.Heightmap[x, y];
}
public int osRegionRestart(double seconds)
{
m_host.AddScriptLPS(1);
if (World.ExternalChecks.ExternalChecksCanIssueEstateCommand(m_host.OwnerID, false))
{
World.Restart((float)seconds);
return 1;
}
else
{
return 0;
}
}
public void osRegionNotice(string msg)
{
m_host.AddScriptLPS(1);
World.SendGeneralAlert(msg);
}
public void osSetRot(LLUUID target, Quaternion rotation)
{
m_host.AddScriptLPS(1);
if (World.Entities.ContainsKey(target))
{
World.Entities[target].Rotation = rotation;
}
else
{
LSLError("osSetRot: Invalid target");
}
}
public string osSetDynamicTextureURL(string dynamicID, string contentType, string url, string extraParams,
int timer)
{
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
LLUUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, timer);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return LLUUID.Zero.ToString();
}
public string osSetDynamicTextureURLBlend(string dynamicID, string contentType, string url, string extraParams,
int timer, int alpha)
{
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
LLUUID createdTexture =
textureManager.AddDynamicTextureURL(World.RegionInfo.RegionID, m_host.UUID, contentType, url,
extraParams, timer, true, (byte) alpha);
return createdTexture.ToString();
}
else
{
//TODO update existing dynamic textures
}
return LLUUID.Zero.ToString();
}
public string osSetDynamicTextureData(string dynamicID, string contentType, string data, string extraParams,
int timer)
{
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
LLUUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, timer);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return LLUUID.Zero.ToString();
}
public string osSetDynamicTextureDataBlend(string dynamicID, string contentType, string data, string extraParams,
int timer, int alpha)
{
m_host.AddScriptLPS(1);
if (dynamicID == String.Empty)
{
IDynamicTextureManager textureManager = World.RequestModuleInterface<IDynamicTextureManager>();
if (textureManager != null)
{
LLUUID createdTexture =
textureManager.AddDynamicTextureData(World.RegionInfo.RegionID, m_host.UUID, contentType, data,
extraParams, timer, true, (byte) alpha);
return createdTexture.ToString();
}
}
else
{
//TODO update existing dynamic textures
}
return LLUUID.Zero.ToString();
}
public bool osConsoleCommand(string command)
{
m_host.AddScriptLPS(1);
IConfigSource config = new IniConfigSource(Application.iniFilePath);
if (config.Configs["LL-Functions"] == null)
config.AddConfig("LL-Functions");
if (config.Configs["LL-Functions"].GetBoolean("AllowosConsoleCommand", false))
{
if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
{
MainConsole.Instance.RunCommand(command);
return true;
}
return false;
}
return false;
}
public void osSetPrimFloatOnWater(int floatYN)
{
m_host.AddScriptLPS(1);
if (m_host.ParentGroup != null)
{
if (m_host.ParentGroup.RootPart != null)
{
m_host.ParentGroup.RootPart.SetFloatOnWater(floatYN);
}
}
}
// Adam's super super custom animation functions
public void osAvatarPlayAnimation(string avatar, string animation)
{
m_host.AddScriptLPS(1);
if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
{
ScenePresence target = (ScenePresence)World.Entities[avatar];
target.AddAnimation(avatar);
}
}
public void osAvatarStopAnimation(string avatar, string animation)
{
m_host.AddScriptLPS(1);
if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
{
ScenePresence target = (ScenePresence)World.Entities[avatar];
target.RemoveAnimation(animation);
}
}
//Texture draw functions
public string osMovePen(string drawList, int x, int y)
{
m_host.AddScriptLPS(1);
drawList += "MoveTo " + x + "," + y + ";";
return drawList;
}
public string osDrawLine(string drawList, int startX, int startY, int endX, int endY)
{
m_host.AddScriptLPS(1);
drawList += "MoveTo "+ startX+","+ startY +"; LineTo "+endX +","+endY +"; ";
return drawList;
}
public string osDrawLine(string drawList, int endX, int endY)
{
m_host.AddScriptLPS(1);
drawList += "LineTo " + endX + "," + endY + "; ";
return drawList;
}
public string osDrawText(string drawList, string text)
{
m_host.AddScriptLPS(1);
drawList += "Text " + text + "; ";
return drawList;
}
public string osDrawEllipse(string drawList, int width, int height)
{
m_host.AddScriptLPS(1);
drawList += "Ellipse " + width + "," + height + "; ";
return drawList;
}
public string osDrawRectangle(string drawList, int width, int height)
{
m_host.AddScriptLPS(1);
drawList += "Rectangle " + width + "," + height + "; ";
return drawList;
}
public string osDrawFilledRectangle(string drawList, int width, int height)
{
m_host.AddScriptLPS(1);
drawList += "FillRectangle " + width + "," + height + "; ";
return drawList;
}
public string osSetFontSize(string drawList, int fontSize)
{
m_host.AddScriptLPS(1);
drawList += "FontSize "+ fontSize +"; ";
return drawList;
}
public string osSetPenSize(string drawList, int penSize)
{
m_host.AddScriptLPS(1);
drawList += "PenSize " + penSize + "; ";
return drawList;
}
public string osSetPenColour(string drawList, string colour)
{
m_host.AddScriptLPS(1);
drawList += "PenColour " + colour + "; ";
return drawList;
}
public string osDrawImage(string drawList, int width, int height, string imageUrl)
{
m_host.AddScriptLPS(1);
drawList +="Image " +width + "," + height+ ","+ imageUrl +"; " ;
return drawList;
}
public void osSetStateEvents(int events)
{
m_host.SetScriptEvents(m_itemID, events);
}
public void osOpenRemoteDataChannel(string channel)
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
if (xmlrpcMod.IsEnabled())
{
LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, new LLUUID(channel));
object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(m_localID, m_itemID, "remote_data", EventQueueManager.llDetectNull, resobj);
}
}
public string osGetScriptEngineName()
{
m_host.AddScriptLPS(1);
int scriptEngineNameIndex = 0;
if (!String.IsNullOrEmpty(m_ScriptEngine.ScriptEngineName))
{
// parse off the "ScriptEngine."
scriptEngineNameIndex = m_ScriptEngine.ScriptEngineName.IndexOf(".", scriptEngineNameIndex);
scriptEngineNameIndex++; // get past delimiter
int scriptEngineNameLength = m_ScriptEngine.ScriptEngineName.Length - scriptEngineNameIndex;
// create char array then a string that is only the script engine name
Char[] scriptEngineNameCharArray = m_ScriptEngine.ScriptEngineName.ToCharArray(scriptEngineNameIndex, scriptEngineNameLength);
String scriptEngineName = new String(scriptEngineNameCharArray);
return scriptEngineName;
}
else
{
return String.Empty;
}
}
//for testing purposes only
public void osSetParcelMediaTime(double time)
{
World.ParcelMediaSetTime((float)time);
}
}
}