Files
opensim/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LS_Api.cs
Melanie Thielker c53f732163 Change the IScriptApi back to it's original form, removing XEngine
specific additions that should not have been there in the first place.
Sleeping and time measurement are now completely internal to XEngine
2015-08-17 21:46:30 +02:00

837 lines
38 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.Remoting.Lifetime;
using System.Threading;
using OpenMetaverse;
using Nini.Config;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.LightShare;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Region.ScriptEngine.Interfaces;
using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
namespace OpenSim.Region.ScriptEngine.Shared.Api
{
[Serializable]
public class LS_Api : MarshalByRefObject, ILS_Api, IScriptApi
{
internal IScriptEngine m_ScriptEngine;
internal SceneObjectPart m_host;
internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null;
public void Initialize(
IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
m_ScriptEngine = scriptEngine;
m_host = host;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
m_LSFunctionsEnabled = true;
m_comms = m_ScriptEngine.World.RequestModuleInterface<IScriptModuleComms>();
if (m_comms == null)
m_LSFunctionsEnabled = false;
}
public override Object InitializeLifetimeService()
{
ILease lease = (ILease)base.InitializeLifetimeService();
if (lease.CurrentState == LeaseState.Initial)
{
lease.InitialLeaseTime = TimeSpan.FromMinutes(0);
// lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0);
// lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0);
}
return lease;
}
public Scene World
{
get { return m_ScriptEngine.World; }
}
/// <summary>
/// Dumps an error message on the debug console.
/// </summary>
internal void LSShoutError(string message)
{
if (message.Length > 1023)
message = message.Substring(0, 1023);
World.SimChat(Utils.StringToBytes(message),
ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
wComm.DeliverMessage(ChatTypeEnum.Shout, ScriptBaseClass.DEBUG_CHANNEL, m_host.Name, m_host.UUID, message);
}
/// <summary>
/// Get the current Windlight scene
/// </summary>
/// <returns>List of windlight parameters</returns>
public LSL_List lsGetWindlightScene(LSL_List rules)
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return new LSL_List();
}
m_host.AddScriptLPS(1);
RegionLightShareData wl = m_host.ParentGroup.Scene.RegionInfo.WindlightSettings;
LSL_List values = new LSL_List();
int idx = 0;
while (idx < rules.Length)
{
LSL_Integer ruleInt = rules.GetLSLIntegerItem(idx);
uint rule = (uint)ruleInt;
LSL_List toadd = new LSL_List();
switch (rule)
{
case (int)ScriptBaseClass.WL_AMBIENT:
toadd.Add(new LSL_Rotation(wl.ambient.X, wl.ambient.Y, wl.ambient.Z, wl.ambient.W));
break;
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
toadd.Add(new LSL_Vector(wl.bigWaveDirection.X, wl.bigWaveDirection.Y, 0.0f));
break;
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
toadd.Add(new LSL_Rotation(wl.blueDensity.X, wl.blueDensity.Y, wl.blueDensity.Z, wl.blueDensity.W));
break;
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
toadd.Add(new LSL_Float(wl.blurMultiplier));
break;
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
toadd.Add(new LSL_Rotation(wl.cloudColor.X, wl.cloudColor.Y, wl.cloudColor.Z, wl.cloudColor.W));
break;
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
toadd.Add(new LSL_Float(wl.cloudCoverage));
break;
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
toadd.Add(new LSL_Vector(wl.cloudDetailXYDensity.X, wl.cloudDetailXYDensity.Y, wl.cloudDetailXYDensity.Z));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
toadd.Add(new LSL_Float(wl.cloudScale));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
toadd.Add(new LSL_Float(wl.cloudScrollX));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
toadd.Add(new LSL_Integer(wl.cloudScrollXLock ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
toadd.Add(new LSL_Float(wl.cloudScrollY));
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
toadd.Add(new LSL_Integer(wl.cloudScrollYLock ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
toadd.Add(new LSL_Vector(wl.cloudXYDensity.X, wl.cloudXYDensity.Y, wl.cloudXYDensity.Z));
break;
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
toadd.Add(new LSL_Float(wl.densityMultiplier));
break;
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
toadd.Add(new LSL_Float(wl.distanceMultiplier));
break;
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
toadd.Add(new LSL_Integer(wl.drawClassicClouds ? 1 : 0));
break;
case (int)ScriptBaseClass.WL_EAST_ANGLE:
toadd.Add(new LSL_Float(wl.eastAngle));
break;
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
toadd.Add(new LSL_Float(wl.fresnelOffset));
break;
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
toadd.Add(new LSL_Float(wl.fresnelScale));
break;
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
toadd.Add(new LSL_Float(wl.hazeDensity));
break;
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
toadd.Add(new LSL_Float(wl.hazeHorizon));
break;
case (int)ScriptBaseClass.WL_HORIZON:
toadd.Add(new LSL_Rotation(wl.horizon.X, wl.horizon.Y, wl.horizon.Z, wl.horizon.W));
break;
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
toadd.Add(new LSL_Vector(wl.littleWaveDirection.X, wl.littleWaveDirection.Y, 0.0f));
break;
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
toadd.Add(new LSL_Integer(wl.maxAltitude));
break;
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
toadd.Add(new LSL_Key(wl.normalMapTexture.ToString()));
break;
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
toadd.Add(new LSL_Vector(wl.reflectionWaveletScale.X, wl.reflectionWaveletScale.Y, wl.reflectionWaveletScale.Z));
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
toadd.Add(new LSL_Float(wl.refractScaleAbove));
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
toadd.Add(new LSL_Float(wl.refractScaleBelow));
break;
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
toadd.Add(new LSL_Float(wl.sceneGamma));
break;
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
toadd.Add(new LSL_Float(wl.starBrightness));
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
toadd.Add(new LSL_Float(wl.sunGlowFocus));
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
toadd.Add(new LSL_Float(wl.sunGlowSize));
break;
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
toadd.Add(new LSL_Rotation(wl.sunMoonColor.X, wl.sunMoonColor.Y, wl.sunMoonColor.Z, wl.sunMoonColor.W));
break;
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
toadd.Add(new LSL_Float(wl.sunMoonPosition));
break;
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
toadd.Add(new LSL_Float(wl.underwaterFogModifier));
break;
case (int)ScriptBaseClass.WL_WATER_COLOR:
toadd.Add(new LSL_Vector(wl.waterColor.X, wl.waterColor.Y, wl.waterColor.Z));
break;
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
toadd.Add(new LSL_Float(wl.waterFogDensityExponent));
break;
}
if (toadd.Length > 0)
{
values.Add(ruleInt);
values.Add(toadd.Data[0]);
}
idx++;
}
return values;
}
private RegionLightShareData getWindlightProfileFromRules(LSL_List rules)
{
RegionLightShareData wl = (RegionLightShareData)m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.Clone();
// LSL_List values = new LSL_List();
int idx = 0;
while (idx < rules.Length)
{
uint rule;
try
{
rule = (uint)rules.GetLSLIntegerItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule type: arg #{0} - parameter type must be integer", idx));
}
LSL_Types.Quaternion iQ;
LSL_Types.Vector3 iV;
switch (rule)
{
case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
idx++;
try
{
wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_SUN_MOON_POSITION: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_AMBIENT:
idx++;
try
{
iQ = rules.GetQuaternionItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_AMBIENT: arg #{0} - parameter 1 must be rotation", idx));
}
wl.ambient = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_BIG_WAVE_DIRECTION:
idx++;
try
{
iV = rules.GetVector3Item(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_BIG_WAVE_DIRECTION: arg #{0} - parameter 1 must be vector", idx));
}
wl.bigWaveDirection = new Vector2((float)iV.x, (float)iV.y);
break;
case (int)ScriptBaseClass.WL_BLUE_DENSITY:
idx++;
try
{
iQ = rules.GetQuaternionItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_BLUE_DENSITY: arg #{0} - parameter 1 must be rotation", idx));
}
wl.blueDensity = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_BLUR_MULTIPLIER:
idx++;
try
{
wl.blurMultiplier = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_BLUR_MULTIPLIER: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_CLOUD_COLOR:
idx++;
try
{
iQ = rules.GetQuaternionItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_CLOUD_COLOR: arg #{0} - parameter 1 must be rotation", idx));
}
wl.cloudColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_CLOUD_COVERAGE:
idx++;
try
{
wl.cloudCoverage = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_CLOUD_COVERAGE: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_CLOUD_DETAIL_XY_DENSITY:
idx++;
try
{
iV = rules.GetVector3Item(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_CLOUD_DETAIL_XY_DENSITY: arg #{0} - parameter 1 must be vector", idx));
}
wl.cloudDetailXYDensity = iV;
break;
case (int)ScriptBaseClass.WL_CLOUD_SCALE:
idx++;
try
{
wl.cloudScale = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_CLOUD_SCALE: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X:
idx++;
try
{
wl.cloudScrollX = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_CLOUD_SCROLL_X: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_X_LOCK:
idx++;
try
{
wl.cloudScrollXLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_CLOUD_SCROLL_Y_LOCK: arg #{0} - parameter 1 must be integer", idx));
}
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y:
idx++;
try
{
wl.cloudScrollY = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_CLOUD_SCROLL_Y: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_CLOUD_SCROLL_Y_LOCK:
idx++;
try
{
wl.cloudScrollYLock = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_CLOUD_SCROLL_Y_LOCK: arg #{0} - parameter 1 must be integer", idx));
}
break;
case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
idx++;
try
{
iV = rules.GetVector3Item(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_CLOUD_XY_DENSITY: arg #{0} - parameter 1 must be vector", idx));
}
wl.cloudXYDensity = iV;
break;
case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
idx++;
try
{
wl.densityMultiplier = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_DENSITY_MULTIPLIER: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_DISTANCE_MULTIPLIER:
idx++;
try
{
wl.distanceMultiplier = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_DISTANCE_MULTIPLIER: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_DRAW_CLASSIC_CLOUDS:
idx++;
try
{
wl.drawClassicClouds = rules.GetLSLIntegerItem(idx).value == 1 ? true : false;
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_DRAW_CLASSIC_CLOUDS: arg #{0} - parameter 1 must be integer", idx));
}
break;
case (int)ScriptBaseClass.WL_EAST_ANGLE:
idx++;
try
{
wl.eastAngle = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_EAST_ANGLE: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_FRESNEL_OFFSET:
idx++;
try
{
wl.fresnelOffset = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_FRESNEL_OFFSET: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_FRESNEL_SCALE:
idx++;
try
{
wl.fresnelScale = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_FRESNEL_SCALE: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_HAZE_DENSITY:
idx++;
try
{
wl.hazeDensity = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_HAZE_DENSITY: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_HAZE_HORIZON:
idx++;
try
{
wl.hazeHorizon = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_HAZE_HORIZON: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_HORIZON:
idx++;
try
{
iQ = rules.GetQuaternionItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_HORIZON: arg #{0} - parameter 1 must be rotation", idx));
}
wl.horizon = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
break;
case (int)ScriptBaseClass.WL_LITTLE_WAVE_DIRECTION:
idx++;
try
{
iV = rules.GetVector3Item(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_LITTLE_WAVE_DIRECTION: arg #{0} - parameter 1 must be vector", idx));
}
wl.littleWaveDirection = new Vector2((float)iV.x, (float)iV.y);
break;
case (int)ScriptBaseClass.WL_MAX_ALTITUDE:
idx++;
try
{
wl.maxAltitude = (ushort)rules.GetLSLIntegerItem(idx).value;
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_MAX_ALTITUDE: arg #{0} - parameter 1 must be integer", idx));
}
break;
case (int)ScriptBaseClass.WL_NORMAL_MAP_TEXTURE:
idx++;
try
{
wl.normalMapTexture = new UUID(rules.GetLSLStringItem(idx).m_string);
}
catch (ArgumentException)
{
throw new InvalidCastException(string.Format("Error running rule WL_NORMAL_MAP_TEXTURE: arg #{0} - parameter 1 must be key", idx));
}
break;
case (int)ScriptBaseClass.WL_REFLECTION_WAVELET_SCALE:
idx++;
try
{
iV = rules.GetVector3Item(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_REFLECTION_WAVELET_SCALE: arg #{0} - parameter 1 must be vector", idx));
}
wl.reflectionWaveletScale = iV;
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_ABOVE:
idx++;
try
{
wl.refractScaleAbove = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_REFRACT_SCALE_ABOVE: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_REFRACT_SCALE_BELOW:
idx++;
try
{
wl.refractScaleBelow = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_REFRACT_SCALE_BELOW: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_SCENE_GAMMA:
idx++;
try
{
wl.sceneGamma = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_SCENE_GAMMA: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_STAR_BRIGHTNESS:
idx++;
try
{
wl.starBrightness = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_STAR_BRIGHTNESS: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_FOCUS:
idx++;
try
{
wl.sunGlowFocus = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_SUN_GLOW_FOCUS: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_SUN_GLOW_SIZE:
idx++;
try
{
wl.sunGlowSize = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_SUN_GLOW_SIZE: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_SUN_MOON_COLOR:
idx++;
iQ = rules.GetQuaternionItem(idx);
try
{
wl.sunMoonColor = new Vector4((float)iQ.x, (float)iQ.y, (float)iQ.z, (float)iQ.s);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_SUN_MOON_COLOR: arg #{0} - parameter 1 must be rotation", idx));
}
break;
case (int)ScriptBaseClass.WL_UNDERWATER_FOG_MODIFIER:
idx++;
try
{
wl.underwaterFogModifier = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_UNDERWATER_FOG_MODIFIER: arg #{0} - parameter 1 must be float", idx));
}
break;
case (int)ScriptBaseClass.WL_WATER_COLOR:
idx++;
try
{
iV = rules.GetVector3Item(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_WATER_COLOR: arg #{0} - parameter 1 must be vector", idx));
}
wl.waterColor = iV;
break;
case (int)ScriptBaseClass.WL_WATER_FOG_DENSITY_EXPONENT:
idx++;
try
{
wl.waterFogDensityExponent = (float)rules.GetLSLFloatItem(idx);
}
catch (InvalidCastException)
{
throw new InvalidCastException(string.Format("Error running rule WL_WATER_FOG_DENSITY_EXPONENT: arg #{0} - parameter 1 must be float", idx));
}
break;
}
idx++;
}
return wl;
}
/// <summary>
/// Set the current Windlight scene
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int lsSetWindlightScene(LSL_List rules)
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return 0;
}
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl;
try
{
wl = getWindlightProfileFromRules(rules);
}
catch(InvalidCastException e)
{
LSShoutError(e.Message);
return 0;
}
wl.valid = true;
m_host.ParentGroup.Scene.StoreWindlightProfile(wl);
success = 1;
}
else
{
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
public void lsClearWindlightScene()
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightScene can only be used by estate managers or owners.");
return;
}
}
m_host.ParentGroup.Scene.RegionInfo.WindlightSettings.valid = false;
if (m_host.ParentGroup.Scene.SimulationDataService != null)
m_host.ParentGroup.Scene.SimulationDataService.RemoveRegionWindlightSettings(m_host.ParentGroup.Scene.RegionInfo.RegionID);
m_host.ParentGroup.Scene.EventManager.TriggerOnSaveNewWindlightProfile();
}
/// <summary>
/// Set the current Windlight scene to a target avatar
/// </summary>
/// <param name="rules"></param>
/// <returns>success: true or false</returns>
public int lsSetWindlightSceneTargeted(LSL_List rules, LSL_Key target)
{
if (!m_LSFunctionsEnabled)
{
LSShoutError("LightShare functions are not enabled.");
return 0;
}
if (!World.RegionInfo.EstateSettings.IsEstateManagerOrOwner(m_host.OwnerID))
{
ScenePresence sp = World.GetScenePresence(m_host.OwnerID);
if (sp == null || sp.GodLevel < 200)
{
LSShoutError("lsSetWindlightSceneTargeted can only be used by estate managers or owners.");
return 0;
}
}
int success = 0;
m_host.AddScriptLPS(1);
if (LightShareModule.EnableWindlight)
{
RegionLightShareData wl;
try
{
wl = getWindlightProfileFromRules(rules);
}
catch(InvalidCastException e)
{
LSShoutError(e.Message);
return 0;
}
World.EventManager.TriggerOnSendNewWindlightProfileTargeted(wl, new UUID(target.m_string));
success = 1;
}
else
{
LSShoutError("Windlight module is disabled");
return 0;
}
return success;
}
}
}