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bc2a22fb4ba3ea358d2e9bfdda776ef780dc4dc9
opensim
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OpenSim
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Region
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Framework
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Hypergrid
History
diva
fb6d314d4d
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
2009-05-23 17:51:13 +00:00
..
HGAssetMapper.cs
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
2009-05-23 17:51:13 +00:00
HGHyperlink.cs
* Remove compiler warnings
2009-03-19 21:16:02 +00:00
HGScene.cs
* Fixed copyright headers on HyperGrid source files. (Now match the rest of OpenSim, license text is unchanged)
2009-04-05 02:51:10 +00:00
HGScene.Inventory.cs
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
2009-05-23 17:51:13 +00:00
HGSceneCommunicationService.cs
* Breaks OpenSim.. err I mean.. adds NAT translation support to EnableSimulator EventQueue methods.
2009-05-23 05:44:18 +00:00
HGUuidGatherer.cs
This should make HG asset transfers work much better. It now uses HGUuidGatherer, which is a subclass of UuidGatherer. Hence, on-line HG asset transfers use exactly the same UUID collection code as save oar/xml. If it doesn't work, it's Justin's fault :D
2009-05-23 17:51:13 +00:00