Files
opensim/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs
Justin Clark-Casey (justincc) e10012a7a6 If a caller tries to queue a CAPs message to a scene presence that has no event queue (e.g. an NPC), only warn if event queue debugging is greater than zero.
Removes the spurious log warnings if groups are active when NPCs are used.
Adds more regression tests associated with adding messages to the event queue
2014-02-12 23:18:10 +00:00

191 lines
7.2 KiB
C#

/*
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using log4net.Config;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.ClientStack.Linden;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ClientStack.Linden.Tests
{
[TestFixture]
public class EventQueueTests : OpenSimTestCase
{
private TestScene m_scene;
private EventQueueGetModule m_eqgMod;
private NPCModule m_npcMod;
[SetUp]
public override void SetUp()
{
base.SetUp();
uint port = 9999;
uint sslPort = 9998;
// This is an unfortunate bit of clean up we have to do because MainServer manages things through static
// variables and the VM is not restarted between tests.
MainServer.RemoveHttpServer(port);
BaseHttpServer server = new BaseHttpServer(port, false, sslPort, "");
MainServer.AddHttpServer(server);
MainServer.Instance = server;
IConfigSource config = new IniConfigSource();
config.AddConfig("Startup");
config.Configs["Startup"].Set("EventQueue", "true");
CapabilitiesModule capsModule = new CapabilitiesModule();
m_eqgMod = new EventQueueGetModule();
// For NPC test support
config.AddConfig("NPC");
config.Configs["NPC"].Set("Enabled", "true");
m_npcMod = new NPCModule();
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, config, capsModule, m_eqgMod, m_npcMod);
}
[Test]
public void TestAddForClient()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
// TODO: Add more assertions for the other aspects of event queues
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(1));
}
[Test]
public void TestRemoveForClient()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID spId = TestHelpers.ParseTail(0x1);
SceneHelpers.AddScenePresence(m_scene, spId);
m_scene.CloseAgent(spId, false);
// TODO: Add more assertions for the other aspects of event queues
Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0));
}
[Test]
public void TestEnqueueMessage()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1));
string messageName = "TestMessage";
m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), sp.UUID);
Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, sp.UUID);
Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.OK));
// Console.WriteLine("Response [{0}]", (string)eventsResponse["str_response_string"]);
OSDMap rawOsd = (OSDMap)OSDParser.DeserializeLLSDXml((string)eventsResponse["str_response_string"]);
OSDArray eventsOsd = (OSDArray)rawOsd["events"];
bool foundUpdate = false;
foreach (OSD osd in eventsOsd)
{
OSDMap eventOsd = (OSDMap)osd;
if (eventOsd["message"] == messageName)
foundUpdate = true;
}
Assert.That(foundUpdate, Is.True, string.Format("Did not find {0} in response", messageName));
}
/// <summary>
/// Test an attempt to put a message on the queue of a user that is not in the region.
/// </summary>
[Test]
public void TestEnqueueMessageNoUser()
{
TestHelpers.InMethod();
TestHelpers.EnableLogging();
string messageName = "TestMessage";
m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), TestHelpers.ParseTail(0x1));
Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, TestHelpers.ParseTail(0x1));
Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.BadGateway));
}
/// <summary>
/// NPCs do not currently have an event queue but a caller may try to send a message anyway, so check behaviour.
/// </summary>
[Test]
public void TestEnqueueMessageToNpc()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID npcId
= m_npcMod.CreateNPC(
"John", "Smith", new Vector3(128, 128, 30), UUID.Zero, true, m_scene, new AvatarAppearance());
ScenePresence npc = m_scene.GetScenePresence(npcId);
string messageName = "TestMessage";
m_eqgMod.Enqueue(m_eqgMod.BuildEvent(messageName, new OSDMap()), npc.UUID);
Hashtable eventsResponse = m_eqgMod.GetEvents(UUID.Zero, npc.UUID);
Assert.That((int)eventsResponse["int_response_code"], Is.EqualTo((int)HttpStatusCode.BadGateway));
}
}
}