Files
opensim/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
Robert Adams 9c97fb8e12 Implement terrain merging in TerrainChannel.
Modify archiver to use terrain merging when loading oars.
This makes displacement AND rotation properly work on terrain when loading oars.
Especially useful when loading legacy region oars into large varregions.
2014-02-02 11:17:49 -08:00

70 lines
3.2 KiB
C#

/*
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using System.IO;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public interface ITerrainModule
{
void LoadFromFile(string filename);
void SaveToFile(string filename);
void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId);
/// <summary>
/// Taint the terrain. This will lead to sending the terrain data to the clients again.
/// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight)
/// </summary>
void TaintTerrain();
/// <summary>
/// Load a terrain from a stream.
/// </summary>
/// <param name="filename">
/// Only required here to identify the image type. Not otherwise used in the loading itself.
/// </param>
/// <param name="stream"></param>
void LoadFromStream(string filename, Stream stream);
void LoadFromStream(string filename, Vector3 displacement, float radianRotation, Vector2 rotationDisplacement, Stream stream);
void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
/// <summary>
/// Save a terrain to a stream.
/// </summary>
/// <param name="filename">
/// Only required here to identify the image type. Not otherwise used in the saving itself.
/// </param>
/// <param name="stream"></param>
void SaveToStream(string filename, Stream stream);
void InstallPlugin(string name, ITerrainEffect plug);
void UndoTerrain(ITerrainChannel channel);
}
}