Files
opensim/OpenSim/Region/Storage/LocalStorageDb4o/Db4LocalStorage.cs
2007-07-16 19:40:25 +00:00

267 lines
10 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using Db4objects.Db4o;
using libsecondlife;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Storage.LocalStorageDb4o
{
/// <summary>
///
/// </summary>
public class Db4LocalStorage : ILocalStorage
{
private IObjectContainer db;
private string datastore;
public Db4LocalStorage()
{
}
public void Initialise(string dfile)
{
MainLog.Instance.Warn("Db4LocalStorage Opening " + dfile);
datastore = dfile;
try
{
db = Db4oFactory.OpenFile(datastore);
MainLog.Instance.Verbose("Db4LocalStorage creation");
}
catch (Exception e)
{
db.Close();
MainLog.Instance.Warn("Db4LocalStorage :Constructor - Exception occured");
MainLog.Instance.Warn(e.ToString());
}
}
public void StorePrim(PrimData prim)
{
IObjectSet result = db.Query(new UUIDPrimQuery(prim.FullID));
if (result.Count > 0)
{
//prim already in storage
//so update it
PrimData found = (PrimData)result.Next();
found.PathBegin = prim.PathBegin;
found.PathCurve = prim.PathCurve;
found.PathEnd = prim.PathEnd;
found.PathRadiusOffset = prim.PathRadiusOffset;
found.PathRevolutions = prim.PathRevolutions;
found.PathScaleX = prim.PathScaleX;
found.PathScaleY = prim.PathScaleY;
found.PathShearX = prim.PathShearX;
found.PathShearY = prim.PathShearY;
found.PathSkew = prim.PathSkew;
found.PathTaperX = prim.PathTaperX;
found.PathTaperY = prim.PathTaperY;
found.PathTwist = prim.PathTwist;
found.PathTwistBegin = prim.PathTwistBegin;
found.PCode = prim.PCode;
found.ProfileBegin = prim.ProfileBegin;
found.ProfileCurve = prim.ProfileCurve;
found.ProfileEnd = prim.ProfileEnd;
found.ProfileHollow = prim.ProfileHollow;
found.Position = prim.Position;
found.Rotation = prim.Rotation;
found.TextureEntry = prim.TextureEntry;
db.Set(found);
db.Commit();
}
else
{
//not in storage
db.Set(prim);
db.Commit();
}
}
public void RemovePrim(LLUUID primID)
{
IObjectSet result = db.Query(new UUIDPrimQuery(primID));
if (result.Count > 0)
{
PrimData found = (PrimData)result.Next();
db.Delete(found);
}
}
public void LoadPrimitives(ILocalStorageReceiver receiver)
{
IObjectSet result = db.Get(typeof(PrimData));
MainLog.Instance.Verbose("Db4LocalStorage.cs: LoadPrimitives() - number of prims in storages is " + result.Count);
foreach (PrimData prim in result)
{
receiver.PrimFromStorage(prim);
}
}
public float[] LoadWorld()
{
MainLog.Instance.Verbose("LoadWorld() - Loading world....");
float[] heightmap = null;
MainLog.Instance.Verbose("LoadWorld() - Looking for a heightmap in local DB");
IObjectSet world_result = db.Get(typeof(MapStorage));
if (world_result.Count > 0)
{
MainLog.Instance.Verbose("LoadWorld() - Found a heightmap in local database, loading");
MapStorage map = (MapStorage)world_result.Next();
//blank.LandMap = map.Map;
heightmap = map.Map;
}
return heightmap;
}
public void SaveMap(float[] heightmap)
{
IObjectSet world_result = db.Get(typeof(MapStorage));
if (world_result.Count > 0)
{
MainLog.Instance.Verbose("SaveWorld() - updating saved copy of heightmap in local database");
MapStorage map = (MapStorage)world_result.Next();
db.Delete(map);
}
MapStorage map1 = new MapStorage();
map1.Map = heightmap; //OpenSim_Main.local_world.LandMap;
db.Set(map1);
db.Commit();
}
public void SaveLandObject(LandData landObject)
{
IObjectSet result = db.Query(new UUIDLandQuery(landObject.globalID));
if (result.Count > 0)
{
//Old Land
LandData updateLand = (LandData)result.Next();
updateLand.AABBMax = landObject.AABBMax;
updateLand.AABBMin = landObject.AABBMin;
updateLand.area = landObject.area;
updateLand.auctionID = landObject.auctionID;
updateLand.authBuyerID = landObject.authBuyerID;
updateLand.category = landObject.category;
updateLand.claimDate = landObject.claimDate;
updateLand.claimPrice = landObject.claimPrice;
updateLand.groupID = landObject.groupID;
updateLand.groupPrims = landObject.groupPrims;
updateLand.isGroupOwned = landObject.isGroupOwned;
updateLand.landingType = landObject.landingType;
updateLand.mediaAutoScale = landObject.mediaAutoScale;
updateLand.mediaID = landObject.mediaID;
updateLand.mediaURL = landObject.mediaURL;
updateLand.musicURL = landObject.musicURL;
updateLand.localID = landObject.localID;
updateLand.ownerID = landObject.ownerID;
updateLand.passHours = landObject.passHours;
updateLand.passPrice = landObject.passPrice;
updateLand.landBitmapByteArray = (byte[])landObject.landBitmapByteArray.Clone();
updateLand.landDesc = landObject.landDesc;
updateLand.landFlags = landObject.landFlags;
updateLand.landName = landObject.landName;
updateLand.landStatus = landObject.landStatus;
updateLand.salePrice = landObject.salePrice;
updateLand.snapshotID = landObject.snapshotID;
updateLand.userLocation = landObject.userLocation;
updateLand.userLookAt = landObject.userLookAt;
db.Set(updateLand);
}
else
{
db.Set(landObject);
}
db.Commit();
}
public void SaveLandObjects(LandData[] landObject_data)
{
MainLog.Instance.Notice("Land Backup: Saving Lands...");
int i;
for (i = 0; i < landObject_data.GetLength(0); i++)
{
SaveLandObject(landObject_data[i]);
}
MainLog.Instance.Notice("Land Backup: Land Save Complete");
}
public void RemoveLandObject(LandData landObject)
{
IObjectSet result = db.Query(new UUIDLandQuery(landObject.globalID));
if (result.Count > 0)
{
db.Delete(result[0]);
}
db.Commit();
}
public void RemoveAllLandObjects()
{
MainLog.Instance.Notice("Land Backup: Removing all land objects...");
IObjectSet result = db.Get(typeof(LandData));
if (result.Count > 0)
{
foreach (LandData landData in result)
{
RemoveLandObject(landData);
}
}
}
public void LoadLandObjects(ILocalStorageLandObjectReceiver recv)
{
MainLog.Instance.Notice("Land Backup: Loading Lands...");
IObjectSet result = db.Get(typeof(LandData));
if (result.Count > 0)
{
MainLog.Instance.Notice("Land Backup: Lands exist in database.");
foreach (LandData landData in result)
{
recv.LandFromStorage(landData);
}
}
else
{
MainLog.Instance.Notice("Land Backup: No landObjects exist. Creating basic landObject.");
recv.NoLandDataFromStorage();
}
MainLog.Instance.Notice("Land Backup: Lands Restored");
}
public void ShutDown()
{
db.Commit();
db.Close();
}
}
}