Files
opensim/OpenSim/Region/Communications/Local/LocalBackEndServices.cs
MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.

This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00

216 lines
8.9 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Types;
namespace OpenSim.Region.Communications.Local
{
public class LocalBackEndServices : IGridServices, IInterRegionCommunications
{
protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>();
protected Dictionary<ulong, RegionCommsListener> regionHosts = new Dictionary<ulong, RegionCommsListener>();
public LocalBackEndServices()
{
}
/// <summary>
/// Register a region method with the BackEnd Services.
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public RegionCommsListener RegisterRegion(RegionInfo regionInfo)
{
//Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering");
if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle))
{
//Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle );
this.regions.Add(regionInfo.RegionHandle, regionInfo);
RegionCommsListener regionHost = new RegionCommsListener();
this.regionHosts.Add(regionInfo.RegionHandle, regionHost);
return regionHost;
}
//already in our list of regions so for now lets return null
return null;
}
/// <summary>
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public List<RegionInfo> RequestNeighbours(RegionInfo regionInfo)
{
// Console.WriteLine("Finding Neighbours to " + regionInfo.RegionHandle);
List<RegionInfo> neighbours = new List<RegionInfo>();
foreach (RegionInfo reg in this.regions.Values)
{
// Console.WriteLine("CommsManager- RequestNeighbours() checking region " + reg.RegionLocX + " , "+ reg.RegionLocY);
if (reg.RegionHandle != regionInfo.RegionHandle)
{
//Console.WriteLine("CommsManager- RequestNeighbours() - found a different region in list, checking location");
if ((reg.RegionLocX > (regionInfo.RegionLocX - 2)) && (reg.RegionLocX < (regionInfo.RegionLocX + 2)))
{
if ((reg.RegionLocY > (regionInfo.RegionLocY - 2)) && (reg.RegionLocY < (regionInfo.RegionLocY + 2)))
{
neighbours.Add(reg);
}
}
}
}
return neighbours;
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <returns></returns>
public RegionInfo RequestNeighbourInfo(ulong regionHandle)
{
if (this.regions.ContainsKey(regionHandle))
{
return this.regions[regionHandle];
}
return null;
}
/// <summary>
///
/// </summary>
/// <param name="minX"></param>
/// <param name="minY"></param>
/// <param name="maxX"></param>
/// <param name="maxY"></param>
/// <returns></returns>
public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
{
List<MapBlockData> mapBlocks = new List<MapBlockData>();
foreach(RegionInfo regInfo in this.regions.Values)
{
if (((regInfo.RegionLocX >= minX) && (regInfo.RegionLocX <= maxX)) && ((regInfo.RegionLocY >= minY) && (regInfo.RegionLocY <= maxY)))
{
MapBlockData map = new MapBlockData();
map.Name = regInfo.RegionName;
map.X = (ushort)regInfo.RegionLocX;
map.Y = (ushort)regInfo.RegionLocY;
map.WaterHeight =(byte) regInfo.estateSettings.waterHeight;
map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007");
map.Agents = 1;
map.RegionFlags = 72458694;
map.Access = 13;
mapBlocks.Add(map);
}
}
return mapBlocks;
}
/// <summary>
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentData"></param>
/// <returns></returns>
public bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData) //should change from agentCircuitData
{
//Console.WriteLine("CommsManager- Trying to Inform a region to expect child agent");
if (this.regionHosts.ContainsKey(regionHandle))
{
// Console.WriteLine("CommsManager- Informing a region to expect child agent");
this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agentData);
return true;
}
return false;
}
/// <summary>
///
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="agentID"></param>
/// <param name="position"></param>
/// <returns></returns>
public bool ExpectAvatarCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying)
{
if (this.regionHosts.ContainsKey(regionHandle))
{
// Console.WriteLine("CommsManager- Informing a region to expect avatar crossing");
this.regionHosts[regionHandle].TriggerExpectAvatarCrossing(regionHandle, agentID, position, isFlying);
return true;
}
return false;
}
public bool AcknowledgeAgentCrossed(ulong regionHandle, LLUUID agentID)
{
if (this.regionHosts.ContainsKey(regionHandle))
{
return true;
}
return false;
}
/// <summary>
/// Is a Sandbox mode method, used by the local Login server to inform a region of a connection user/session
/// </summary>
/// <param name="regionHandle"></param>
/// <param name="loginData"></param>
/// <returns></returns>
public bool AddNewSession(ulong regionHandle, Login loginData)
{
AgentCircuitData agent = new AgentCircuitData();
agent.AgentID = loginData.Agent;
agent.firstname = loginData.First;
agent.lastname = loginData.Last;
agent.SessionID = loginData.Session;
agent.SecureSessionID = loginData.SecureSession;
agent.circuitcode = loginData.CircuitCode;
agent.BaseFolder = loginData.BaseFolder;
agent.InventoryFolder = loginData.InventoryFolder;
agent.startpos = new LLVector3(128, 128, 70);
agent.CapsPath = loginData.CapsPath;
if (this.regionHosts.ContainsKey(regionHandle))
{
this.regionHosts[regionHandle].TriggerExpectUser(regionHandle, agent);
return true;
}
// region not found
return false;
}
}
}