Files
opensim/OpenSim/Framework/Tests/AnimationTests.cs
Justin Clark-Casey (justincc) fc878a33ed refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-11-25 23:21:37 +00:00

91 lines
4.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Tests.Common;
using Animation = OpenSim.Framework.Animation;
namespace OpenSim.Framework.Tests
{
[TestFixture]
public class AnimationTests : OpenSimTestCase
{
private Animation anim1 = null;
private Animation anim2 = null;
private UUID animUUID1 = UUID.Zero;
private UUID objUUID1 = UUID.Zero;
private UUID animUUID2 = UUID.Zero;
private UUID objUUID2 = UUID.Zero;
[SetUp]
public void Setup()
{
animUUID1 = UUID.Random();
animUUID2 = UUID.Random();
objUUID1 = UUID.Random();
objUUID2 = UUID.Random();
anim1 = new Animation(animUUID1, 1, objUUID1);
anim2 = new Animation(animUUID2, 1, objUUID2);
}
[Test]
public void AnimationOSDTest()
{
Assert.That(anim1.AnimID==animUUID1 && anim1.ObjectID == objUUID1 && anim1.SequenceNum ==1, "The Animation Constructor didn't set the fields correctly");
OSD updateMessage = anim1.PackUpdateMessage();
Assert.That(updateMessage is OSDMap, "Packed UpdateMessage isn't an OSDMap");
OSDMap updateMap = (OSDMap) updateMessage;
Assert.That(updateMap.ContainsKey("animation"), "Packed Message doesn't contain an animation element");
Assert.That(updateMap.ContainsKey("object_id"), "Packed Message doesn't contain an object_id element");
Assert.That(updateMap.ContainsKey("seq_num"), "Packed Message doesn't contain a seq_num element");
Assert.That(updateMap["animation"].AsUUID() == animUUID1);
Assert.That(updateMap["object_id"].AsUUID() == objUUID1);
Assert.That(updateMap["seq_num"].AsInteger() == 1);
Animation anim3 = new Animation(updateMap);
Assert.That(anim3.ObjectID == anim1.ObjectID && anim3.AnimID == anim1.AnimID && anim3.SequenceNum == anim1.SequenceNum, "OSDMap Constructor failed to set the properties correctly.");
anim3.UnpackUpdateMessage(anim2.PackUpdateMessage());
Assert.That(anim3.ObjectID == objUUID2 && anim3.AnimID == animUUID2 && anim3.SequenceNum == 1, "Animation.UnpackUpdateMessage failed to set the properties correctly.");
Animation anim4 = new Animation();
anim4.AnimID = anim2.AnimID;
anim4.ObjectID = anim2.ObjectID;
anim4.SequenceNum = anim2.SequenceNum;
Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly.");
}
}
}