Files
opensim/OpenSim/Region/CoreModules/Asset/CenomeAssetCache.cs
UbitUmarov 20773dcfcc add a Check method to flotsamAssetCache, so to check if a asset is in
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00

411 lines
13 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.CoreModules.Asset
{
/// <summary>
/// Cenome memory asset cache.
/// </summary>
/// <remarks>
/// <para>
/// Cache is enabled by setting "AssetCaching" configuration to value "CenomeMemoryAssetCache".
/// When cache is successfully enable log should have message
/// "[ASSET CACHE]: Cenome asset cache enabled (MaxSize = XXX bytes, MaxCount = XXX, ExpirationTime = XXX)".
/// </para>
/// <para>
/// Cache's size is limited by two parameters:
/// maximal allowed size in bytes and maximal allowed asset count. When new asset
/// is added to cache that have achieved either size or count limitation, cache
/// will automatically remove less recently used assets from cache. Additionally
/// asset's lifetime is controlled by expiration time.
/// </para>
/// <para>
/// <list type="table">
/// <listheader>
/// <term>Configuration</term>
/// <description>Description</description>
/// </listheader>
/// <item>
/// <term>MaxSize</term>
/// <description>Maximal size of the cache in bytes. Default value: 128MB (134 217 728 bytes).</description>
/// </item>
/// <item>
/// <term>MaxCount</term>
/// <description>Maximal count of assets stored to cache. Default value: 4096 assets.</description>
/// </item>
/// <item>
/// <term>ExpirationTime</term>
/// <description>Asset's expiration time in minutes. Default value: 30 minutes.</description>
/// </item>
/// </list>
/// </para>
/// </remarks>
/// <example>
/// Enabling Cenome Asset Cache:
/// <code>
/// [Modules]
/// AssetCaching = "CenomeMemoryAssetCache"
/// </code>
/// Setting size and expiration time limitations:
/// <code>
/// [AssetCache]
/// ; 256 MB (default: 134217728)
/// MaxSize = 268435456
/// ; How many assets it is possible to store cache (default: 4096)
/// MaxCount = 16384
/// ; Expiration time - 1 hour (default: 30 minutes)
/// ExpirationTime = 60
/// </code>
/// </example>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CenomeMemoryAssetCache")]
public class CenomeMemoryAssetCache : IImprovedAssetCache, ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Cache's default maximal asset count.
/// </summary>
/// <remarks>
/// <para>
/// Assuming that average asset size is about 32768 bytes.
/// </para>
/// </remarks>
public const int DefaultMaxCount = 4096;
/// <summary>
/// Default maximal size of the cache in bytes
/// </summary>
/// <remarks>
/// <para>
/// 128MB = 128 * 1024^2 = 134 217 728 bytes.
/// </para>
/// </remarks>
public const long DefaultMaxSize = 134217728;
/// <summary>
/// Asset's default expiration time in the cache.
/// </summary>
public static readonly TimeSpan DefaultExpirationTime = TimeSpan.FromMinutes(30.0);
/// <summary>
/// Cache object.
/// </summary>
private ICnmCache<string, AssetBase> m_cache;
/// <summary>
/// Count of cache commands
/// </summary>
private int m_cachedCount;
/// <summary>
/// How many gets before dumping statistics
/// </summary>
/// <remarks>
/// If 0 or less, then disabled.
/// </remarks>
private int m_debugEpoch;
/// <summary>
/// Is Cenome asset cache enabled.
/// </summary>
private bool m_enabled;
/// <summary>
/// Count of get requests
/// </summary>
private int m_getCount;
/// <summary>
/// How many hits
/// </summary>
private int m_hitCount;
/// <summary>
/// Initialize asset cache module, with custom parameters.
/// </summary>
/// <param name="maximalSize">
/// Cache's maximal size in bytes.
/// </param>
/// <param name="maximalCount">
/// Cache's maximal count of assets.
/// </param>
/// <param name="expirationTime">
/// Asset's expiration time.
/// </param>
protected void Initialize(long maximalSize, int maximalCount, TimeSpan expirationTime)
{
if (maximalSize <= 0 || maximalCount <= 0)
{
//m_log.Debug("[ASSET CACHE]: Cenome asset cache is not enabled.");
m_enabled = false;
return;
}
if (expirationTime <= TimeSpan.Zero)
{
// Disable expiration time
expirationTime = TimeSpan.MaxValue;
}
// Create cache and add synchronization wrapper over it
m_cache =
CnmSynchronizedCache<string, AssetBase>.Synchronized(new CnmMemoryCache<string, AssetBase>(
maximalSize, maximalCount, expirationTime));
m_enabled = true;
m_log.DebugFormat(
"[ASSET CACHE]: Cenome asset cache enabled (MaxSize = {0} bytes, MaxCount = {1}, ExpirationTime = {2})",
maximalSize,
maximalCount,
expirationTime);
}
#region IImprovedAssetCache Members
public bool Check(string id)
{
return false;
}
/// <summary>
/// Cache asset.
/// </summary>
/// <param name="asset">
/// The asset that is being cached.
/// </param>
public void Cache(AssetBase asset)
{
if (asset != null)
{
// m_log.DebugFormat("[CENOME ASSET CACHE]: Caching asset {0}", asset.ID);
long size = asset.Data != null ? asset.Data.Length : 1;
m_cache.Set(asset.ID, asset, size);
m_cachedCount++;
}
}
/// <summary>
/// Clear asset cache.
/// </summary>
public void Clear()
{
m_cache.Clear();
}
/// <summary>
/// Expire (remove) asset stored to cache.
/// </summary>
/// <param name="id">
/// The expired asset's id.
/// </param>
public void Expire(string id)
{
m_cache.Remove(id);
}
/// <summary>
/// Get asset stored
/// </summary>
/// <param name="id">
/// The asset's id.
/// </param>
/// <returns>
/// Asset if it is found from cache; otherwise <see langword="null"/>.
/// </returns>
/// <remarks>
/// <para>
/// Caller should always check that is return value <see langword="null"/>.
/// Cache doesn't guarantee in any situation that asset is stored to it.
/// </para>
/// </remarks>
public AssetBase Get(string id)
{
m_getCount++;
AssetBase assetBase;
if (m_cache.TryGetValue(id, out assetBase))
m_hitCount++;
if (m_getCount == m_debugEpoch)
{
m_log.DebugFormat(
"[ASSET CACHE]: Cached = {0}, Get = {1}, Hits = {2}%, Size = {3} bytes, Avg. A. Size = {4} bytes",
m_cachedCount,
m_getCount,
((double) m_hitCount / m_getCount) * 100.0,
m_cache.Size,
m_cache.Size / m_cache.Count);
m_getCount = 0;
m_hitCount = 0;
m_cachedCount = 0;
}
// if (null == assetBase)
// m_log.DebugFormat("[CENOME ASSET CACHE]: Asset {0} not in cache", id);
return assetBase;
}
#endregion
#region ISharedRegionModule Members
/// <summary>
/// Gets region module's name.
/// </summary>
public string Name
{
get { return "CenomeMemoryAssetCache"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
/// <summary>
/// New region is being added to server.
/// </summary>
/// <param name="scene">
/// Region's scene.
/// </param>
public void AddRegion(Scene scene)
{
if (m_enabled)
scene.RegisterModuleInterface<IImprovedAssetCache>(this);
}
/// <summary>
/// Close region module.
/// </summary>
public void Close()
{
m_enabled = false;
m_cache.Clear();
m_cache = null;
}
/// <summary>
/// Initialize region module.
/// </summary>
/// <param name="source">
/// Configuration source.
/// </param>
public void Initialise(IConfigSource source)
{
m_cache = null;
m_enabled = false;
IConfig moduleConfig = source.Configs[ "Modules" ];
if (moduleConfig == null)
return;
string name = moduleConfig.GetString("AssetCaching");
//m_log.DebugFormat("[XXX] name = {0} (this module's name: {1}", name, Name);
if (name != Name)
return;
long maxSize = DefaultMaxSize;
int maxCount = DefaultMaxCount;
TimeSpan expirationTime = DefaultExpirationTime;
IConfig assetConfig = source.Configs["AssetCache"];
if (assetConfig != null)
{
// Get optional configurations
maxSize = assetConfig.GetLong("MaxSize", DefaultMaxSize);
maxCount = assetConfig.GetInt("MaxCount", DefaultMaxCount);
expirationTime =
TimeSpan.FromMinutes(assetConfig.GetInt("ExpirationTime", (int)DefaultExpirationTime.TotalMinutes));
// Debugging purposes only
m_debugEpoch = assetConfig.GetInt("DebugEpoch", 0);
}
Initialize(maxSize, maxCount, expirationTime);
}
/// <summary>
/// Initialization post handling.
/// </summary>
/// <remarks>
/// <para>
/// Modules can use this to initialize connection with other modules.
/// </para>
/// </remarks>
public void PostInitialise()
{
}
/// <summary>
/// Region has been loaded.
/// </summary>
/// <param name="scene">
/// Region's scene.
/// </param>
/// <remarks>
/// <para>
/// This is needed for all module types. Modules will register
/// Interfaces with scene in AddScene, and will also need a means
/// to access interfaces registered by other modules. Without
/// this extra method, a module attempting to use another modules'
/// interface would be successful only depending on load order,
/// which can't be depended upon, or modules would need to resort
/// to ugly kludges to attempt to request interfaces when needed
/// and unnecessary caching logic repeated in all modules.
/// The extra function stub is just that much cleaner.
/// </para>
/// </remarks>
public void RegionLoaded(Scene scene)
{
}
/// <summary>
/// Region is being removed.
/// </summary>
/// <param name="scene">
/// Region scene that is being removed.
/// </param>
public void RemoveRegion(Scene scene)
{
}
#endregion
}
}