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be60c0b0105e2d6929bb331ff86dfbcc45261221
opensim/OpenSim/Region/Physics/UbitMeshing
History
UbitUmarov f21d990820 fix vertex rounding direction
2012-12-03 19:41:29 +01:00
..
HelperTypes.cs
WORK in progress!! Now it reads the simple hull shape to use if convex shape is selected for a prim. Due to ODE limitations on convex hulls colisions, it creates a mesh. Being work in progress it is hardcoded to only read that simple convex hull for now. It writes a file named "lixo_lixo.raw" that can be imported into blender for examination of the created mesh (the last one loaded and also hardcoded). To play with put in opensim.ini "meshing = UbitMeshmerizer"
2012-03-20 19:24:45 +00:00
Mesh.cs
fix vertex rounding direction
2012-12-03 19:41:29 +01:00
Meshmerizer.cs
lock unique and uniqueReleased in same order when both locks are needed
2012-11-02 10:14:08 +00:00
PrimMesher.cs
Update ubitMesh primMesher with new Dahlia version on core ( reckick git
2012-07-19 11:12:53 +01:00
SculptMap.cs
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
2012-08-05 12:54:34 +01:00
SculptMesh.cs
bug fix: keep sculpt bitmaps border pixels during resolution scaling.
2012-08-05 12:54:34 +01:00
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