Files
opensim/OpenSim/Data/IRegionData.cs
Robert Adams beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
2013-11-08 20:53:37 -08:00

111 lines
4.0 KiB
C#

/*
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using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
public class RegionData
{
public UUID RegionID;
public UUID ScopeID;
public string RegionName;
/// <summary>
/// The position in meters of this region.
/// </summary>
public int posX;
/// <summary>
/// The position in meters of this region.
/// </summary>
public int posY;
public int sizeX;
public int sizeY;
/// <summary>
/// Return the x-coordinate of this region.
/// </summary>
public int coordX { get { return (int)Util.WorldToRegionLoc((uint)posX); } }
/// <summary>
/// Return the y-coordinate of this region.
/// </summary>
public int coordY { get { return (int)Util.WorldToRegionLoc((uint)posY); } }
public Dictionary<string, object> Data;
}
/// <summary>
/// An interface for connecting to the authentication datastore
/// </summary>
public interface IRegionData
{
RegionData Get(UUID regionID, UUID ScopeID);
List<RegionData> Get(string regionName, UUID ScopeID);
RegionData Get(int x, int y, UUID ScopeID);
List<RegionData> Get(int xStart, int yStart, int xEnd, int yEnd, UUID ScopeID);
bool Store(RegionData data);
bool SetDataItem(UUID principalID, string item, string value);
bool Delete(UUID regionID);
List<RegionData> GetDefaultRegions(UUID scopeID);
List<RegionData> GetDefaultHypergridRegions(UUID scopeID);
List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y);
List<RegionData> GetHyperlinks(UUID scopeID);
}
public class RegionDataDistanceCompare : IComparer<RegionData>
{
private Vector2 m_origin;
public RegionDataDistanceCompare(int x, int y)
{
m_origin = new Vector2(x, y);
}
public int Compare(RegionData regionA, RegionData regionB)
{
Vector2 vectorA = new Vector2(regionA.posX, regionA.posY);
Vector2 vectorB = new Vector2(regionB.posX, regionB.posY);
return Math.Sign(VectorDistance(m_origin, vectorA) - VectorDistance(m_origin, vectorB));
}
private float VectorDistance(Vector2 x, Vector2 y)
{
return (x - y).Length();
}
}
}