Files
opensim/OpenSim/Region/Framework/Scenes/TerrainCompressor.cs
Robert Adams beeec1c467 varregion: elimination of Constants.RegionSize from all over OpenSimulator.
Routines in Util to compute region world coordinates from region coordinates
as well as the conversion to and from region handles. These routines have
replaced a lot of math scattered throughout the simulator.
Should be no functional changes.
2013-11-08 20:53:37 -08:00

945 lines
36 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/* Freely adapted from the Aurora version of the terrain compressor.
* Copyright (c) Contributors, http://aurora-sim.org/, http://opensimulator.org/
*/
using System;
using System.Reflection;
using log4net;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenMetaverse;
using OpenMetaverse.Packets;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public static class OpenSimTerrainCompressor
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static string LogHeader = "[TERRAIN COMPRESSOR]";
public const int END_OF_PATCHES = 97;
private const float OO_SQRT2 = 0.7071067811865475244008443621049f;
private const int STRIDE = 264;
private const int ZERO_CODE = 0x0;
private const int ZERO_EOB = 0x2;
private const int POSITIVE_VALUE = 0x6;
private const int NEGATIVE_VALUE = 0x7;
private static readonly float[] DequantizeTable16 =
new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
private static readonly float[] DequantizeTable32 =
new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
private static readonly float[] CosineTable16 = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
//private static readonly float[] CosineTable32 = new float[Constants.TerrainPatchSize * Constants.TerrainPatchSize];
private static readonly int[] CopyMatrix16 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
private static readonly int[] CopyMatrix32 = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
private static readonly float[] QuantizeTable16 =
new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
static OpenSimTerrainCompressor()
{
// Initialize the decompression tables
BuildDequantizeTable16();
SetupCosines16();
BuildCopyMatrix16();
BuildQuantizeTable16();
}
// Unused: left for historical reference.
public static LayerDataPacket CreateLayerDataPacket(TerrainPatch[] patches, byte type, int pRegionSizeX,
int pRegionSizeY)
{
LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}};
TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
{Stride = STRIDE, PatchSize = Constants.TerrainPatchSize};
// Should be enough to fit even the most poorly packed data
byte[] data = new byte[patches.Length*Constants.TerrainPatchSize*Constants.TerrainPatchSize*2];
BitPack bitpack = new BitPack(data, 0);
bitpack.PackBits(header.Stride, 16);
bitpack.PackBits(header.PatchSize, 8);
bitpack.PackBits(type, 8);
foreach (TerrainPatch t in patches)
CreatePatch(bitpack, t.Data, t.X, t.Y, pRegionSizeX, pRegionSizeY);
bitpack.PackBits(END_OF_PATCHES, 8);
layer.LayerData.Data = new byte[bitpack.BytePos + 1];
Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);
return layer;
}
// Create a land packet for a single patch.
public static LayerDataPacket CreateLandPacket(TerrainData terrData, int patchX, int patchY)
{
int[] xPieces = new int[1];
int[] yPieces = new int[1];
xPieces[0] = patchX; // patch X dimension
yPieces[0] = patchY;
byte landPacketType = (byte)TerrainPatch.LayerType.Land;
if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
{
// libOMV does not have a packet type defined for the extended parcel format.
// We just happen to know the extended parcel format code is one more than the usual code.
landPacketType++;
}
return CreateLandPacket(terrData, xPieces, yPieces, landPacketType);
}
/// <summary>
/// Creates a LayerData packet for compressed land data given a full
/// simulator heightmap and an array of indices of patches to compress
/// </summary>
/// <param name="terrData">
/// Terrain data that can result in a meter square heightmap.
/// </param>
/// <param name="x">
/// Array of indexes in the grid of patches
/// for this simulator.
/// If creating a packet for multiple patches, there will be entries in
/// both the X and Y arrays for each of the patches.
/// For example if patches 1 and 17 are to be sent,
/// x[] = {1,1} and y[] = {0,1} which specifies the patches at
/// indexes <1,0> and <1,1> (presuming the terrain size is 16x16 patches).
/// </param>
/// <param name="y">
/// Array of indexes in the grid of patches.
/// </param>
/// <param name="type"></param>
/// <param name="pRegionSizeX"></param>
/// <param name="pRegionSizeY"></param>
/// <returns></returns>
public static LayerDataPacket CreateLandPacket(TerrainData terrData, int[] x, int[] y, byte type)
{
LayerDataPacket layer = new LayerDataPacket {LayerID = {Type = type}};
TerrainPatch.GroupHeader header = new TerrainPatch.GroupHeader
{Stride = STRIDE, PatchSize = Constants.TerrainPatchSize};
byte[] data = new byte[x.Length * Constants.TerrainPatchSize * Constants.TerrainPatchSize * 2];
BitPack bitpack = new BitPack(data, 0);
bitpack.PackBits(header.Stride, 16);
bitpack.PackBits(header.PatchSize, 8);
bitpack.PackBits(type, 8);
for (int i = 0; i < x.Length; i++)
CreatePatchFromHeightmap(bitpack, terrData, x[i], y[i]);
bitpack.PackBits(END_OF_PATCHES, 8);
layer.LayerData.Data = new byte[bitpack.BytePos + 1];
Buffer.BlockCopy(bitpack.Data, 0, layer.LayerData.Data, 0, bitpack.BytePos + 1);
return layer;
}
// Unused: left for historical reference.
public static void CreatePatch(BitPack output, float[] patchData, int x, int y, int pRegionSizeX, int pRegionSizeY)
{
TerrainPatch.Header header = PrescanPatch(patchData);
header.QuantWBits = 136;
if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize)
{
header.PatchIDs = (y & 0xFFFF);
header.PatchIDs += (x << 16);
}
else
{
header.PatchIDs = (y & 0x1F);
header.PatchIDs += (x << 5);
}
// NOTE: No idea what prequant and postquant should be or what they do
int wbits;
int[] patch = CompressPatch(patchData, header, 10, out wbits);
wbits = EncodePatchHeader(output, header, patch, (uint)pRegionSizeX, (uint)pRegionSizeY, wbits);
EncodePatch(output, patch, 0, wbits);
}
/// <summary>
/// Add a patch of terrain to a BitPacker
/// </summary>
/// <param name="output">BitPacker to write the patch to</param>
/// <param name="heightmap">
/// Heightmap of the simulator. Presumed to be an sizeX*sizeY array.
/// </param>
/// <param name="patchX">
/// X offset of the patch to create.
/// </param>
/// <param name="patchY">
/// Y offset of the patch to create.
/// </param>
/// <param name="pRegionSizeX"></param>
/// <param name="pRegionSizeY"></param>
public static void CreatePatchFromHeightmap(BitPack output, TerrainData terrData, int patchX, int patchY)
{
TerrainPatch.Header header = PrescanPatch(terrData, patchX, patchY);
header.QuantWBits = 136;
// If larger than legacy region size, pack patch X and Y info differently.
if (terrData.SizeX > Constants.RegionSize || terrData.SizeY > Constants.RegionSize)
{
header.PatchIDs = (patchY & 0xFFFF);
header.PatchIDs += (patchX << 16);
}
else
{
header.PatchIDs = (patchY & 0x1F);
header.PatchIDs += (patchX << 5);
}
// m_log.DebugFormat("{0} CreatePatchFromHeightmap. patchX={1}, patchY={2}, DCOffset={3}, range={4}",
// LogHeader, patchX, patchY, header.DCOffset, header.Range);
// NOTE: No idea what prequant and postquant should be or what they do
int wbits;
int[] patch = CompressPatch(terrData, patchX, patchY, header, 10, out wbits);
wbits = EncodePatchHeader(output, header, patch, (uint)terrData.SizeX, (uint)terrData.SizeY, wbits);
EncodePatch(output, patch, 0, wbits);
}
private static TerrainPatch.Header PrescanPatch(float[] patch)
{
TerrainPatch.Header header = new TerrainPatch.Header();
float zmax = -99999999.0f;
float zmin = 99999999.0f;
for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++)
{
float val = patch[i];
if (val > zmax) zmax = val;
if (val < zmin) zmin = val;
}
header.DCOffset = zmin;
header.Range = (int) ((zmax - zmin) + 1.0f);
return header;
}
// Scan the height info we're returning and return a patch packet header for this patch.
private static TerrainPatch.Header PrescanPatch(TerrainData terrData, int patchX, int patchY)
{
TerrainPatch.Header header = new TerrainPatch.Header();
float zmax = -99999999.0f;
float zmin = 99999999.0f;
for (int j = patchY*Constants.TerrainPatchSize; j < (patchY + 1)*Constants.TerrainPatchSize; j++)
{
for (int i = patchX*Constants.TerrainPatchSize; i < (patchX + 1)*Constants.TerrainPatchSize; i++)
{
float val = terrData[i, j];
if (val > zmax) zmax = val;
if (val < zmin) zmin = val;
}
}
header.DCOffset = zmin;
header.Range = (int)(zmax - zmin + 1.0f);
return header;
}
public static TerrainPatch.Header DecodePatchHeader(BitPack bitpack)
{
TerrainPatch.Header header = new TerrainPatch.Header {QuantWBits = bitpack.UnpackBits(8)};
// Quantized word bits
if (header.QuantWBits == END_OF_PATCHES)
return header;
// DC offset
header.DCOffset = bitpack.UnpackFloat();
// Range
header.Range = bitpack.UnpackBits(16);
// Patch IDs (10 bits)
header.PatchIDs = bitpack.UnpackBits(10);
// Word bits
header.WordBits = (uint) ((header.QuantWBits & 0x0f) + 2);
return header;
}
private static int EncodePatchHeader(BitPack output, TerrainPatch.Header header, int[] patch, uint pRegionSizeX,
uint pRegionSizeY, int wbits)
{
/*
int temp;
int wbits = (header.QuantWBits & 0x0f) + 2;
uint maxWbits = (uint)wbits + 5;
uint minWbits = ((uint)wbits >> 1);
int wbitsMaxValue;
*/
// goal is to determ minimum number of bits to use so all data fits
/*
wbits = (int)minWbits;
wbitsMaxValue = (1 << wbits);
for (int i = 0; i < patch.Length; i++)
{
temp = patch[i];
if (temp != 0)
{
// Get the absolute value
if (temp < 0) temp *= -1;
no coments..
for (int j = (int)maxWbits; j > (int)minWbits; j--)
{
if ((temp & (1 << j)) != 0)
{
if (j > wbits) wbits = j;
break;
}
}
while (temp > wbitsMaxValue)
{
wbits++;
if (wbits == maxWbits)
goto Done;
wbitsMaxValue = 1 << wbits;
}
}
}
Done:
// wbits += 1;
*/
// better check
if (wbits > 17)
wbits = 16;
else if (wbits < 3)
wbits = 3;
header.QuantWBits &= 0xf0;
header.QuantWBits |= (wbits - 2);
output.PackBits(header.QuantWBits, 8);
output.PackFloat(header.DCOffset);
output.PackBits(header.Range, 16);
if (pRegionSizeX > Constants.RegionSize || pRegionSizeY > Constants.RegionSize)
output.PackBits(header.PatchIDs, 32);
else
output.PackBits(header.PatchIDs, 10);
return wbits;
}
private static void IDCTColumn16(float[] linein, float[] lineout, int column)
{
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
float total = OO_SQRT2*linein[column];
for (int u = 1; u < Constants.TerrainPatchSize; u++)
{
int usize = u*Constants.TerrainPatchSize;
total += linein[usize + column]*CosineTable16[usize + n];
}
lineout[Constants.TerrainPatchSize*n + column] = total;
}
}
private static void IDCTLine16(float[] linein, float[] lineout, int line)
{
const float oosob = 2.0f/Constants.TerrainPatchSize;
int lineSize = line*Constants.TerrainPatchSize;
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
float total = OO_SQRT2*linein[lineSize];
for (int u = 1; u < Constants.TerrainPatchSize; u++)
{
total += linein[lineSize + u]*CosineTable16[u*Constants.TerrainPatchSize + n];
}
lineout[lineSize + n] = total*oosob;
}
}
/*
private static void DCTLine16(float[] linein, float[] lineout, int line)
{
float total = 0.0f;
int lineSize = line * Constants.TerrainPatchSize;
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
total += linein[lineSize + n];
}
lineout[lineSize] = OO_SQRT2 * total;
int uptr = 0;
for (int u = 1; u < Constants.TerrainPatchSize; u++)
{
total = 0.0f;
uptr += Constants.TerrainPatchSize;
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
total += linein[lineSize + n] * CosineTable16[uptr + n];
}
lineout[lineSize + u] = total;
}
}
*/
private static void DCTLine16(float[] linein, float[] lineout, int line)
{
// outputs transpose data (lines exchanged with coluns )
// so to save a bit of cpu when doing coluns
float total = 0.0f;
int lineSize = line*Constants.TerrainPatchSize;
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
total += linein[lineSize + n];
}
lineout[line] = OO_SQRT2*total;
for (int u = Constants.TerrainPatchSize;
u < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
u += Constants.TerrainPatchSize)
{
total = 0.0f;
for (int ptrn = lineSize, ptru = u; ptrn < lineSize + Constants.TerrainPatchSize; ptrn++,ptru++)
{
total += linein[ptrn]*CosineTable16[ptru];
}
lineout[line + u] = total;
}
}
/*
private static void DCTColumn16(float[] linein, int[] lineout, int column)
{
float total = 0.0f;
// const float oosob = 2.0f / Constants.TerrainPatchSize;
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
total += linein[Constants.TerrainPatchSize * n + column];
}
// lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * QuantizeTable16[column]);
for (int uptr = Constants.TerrainPatchSize; uptr < Constants.TerrainPatchSize * Constants.TerrainPatchSize; uptr += Constants.TerrainPatchSize)
{
total = 0.0f;
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
total += linein[Constants.TerrainPatchSize * n + column] * CosineTable16[uptr + n];
}
// lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]);
lineout[CopyMatrix16[uptr + column]] = (int)(total * QuantizeTable16[uptr + column]);
}
}
*/
private static void DCTColumn16(float[] linein, int[] lineout, int column)
{
// input columns are in fact stored in lines now
float total = 0.0f;
// const float oosob = 2.0f / Constants.TerrainPatchSize;
int inlinesptr = Constants.TerrainPatchSize*column;
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
total += linein[inlinesptr + n];
}
// lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
lineout[CopyMatrix16[column]] = (int) (OO_SQRT2*total*QuantizeTable16[column]);
for (int uptr = Constants.TerrainPatchSize;
uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
uptr += Constants.TerrainPatchSize)
{
total = 0.0f;
for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++)
{
total += linein[n]*CosineTable16[ptru];
}
// lineout[CopyMatrix16[Constants.TerrainPatchSize * u + column]] = (int)(total * oosob * QuantizeTable16[Constants.TerrainPatchSize * u + column]);
lineout[CopyMatrix16[uptr + column]] = (int) (total*QuantizeTable16[uptr + column]);
}
}
private static int DCTColumn16Wbits(float[] linein, int[] lineout, int column, int wbits, int maxwbits)
{
// input columns are in fact stored in lines now
bool dowbits = wbits != maxwbits;
int wbitsMaxValue = 1 << wbits;
float total = 0.0f;
// const float oosob = 2.0f / Constants.TerrainPatchSize;
int inlinesptr = Constants.TerrainPatchSize*column;
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
total += linein[inlinesptr + n];
}
// lineout[CopyMatrix16[column]] = (int)(OO_SQRT2 * total * oosob * QuantizeTable16[column]);
int tmp = (int) (OO_SQRT2*total*QuantizeTable16[column]);
lineout[CopyMatrix16[column]] = tmp;
if (dowbits)
{
if (tmp < 0) tmp *= -1;
while (tmp > wbitsMaxValue)
{
wbits++;
wbitsMaxValue = 1 << wbits;
if (wbits == maxwbits)
{
dowbits = false;
break;
}
}
}
for (int uptr = Constants.TerrainPatchSize;
uptr < Constants.TerrainPatchSize*Constants.TerrainPatchSize;
uptr += Constants.TerrainPatchSize)
{
total = 0.0f;
for (int n = inlinesptr, ptru = uptr; n < inlinesptr + Constants.TerrainPatchSize; n++, ptru++)
{
total += linein[n]*CosineTable16[ptru];
}
tmp = (int) (total*QuantizeTable16[uptr + column]);
lineout[CopyMatrix16[uptr + column]] = tmp;
if (dowbits)
{
if (tmp < 0) tmp *= -1;
while (tmp > wbitsMaxValue)
{
wbits++;
wbitsMaxValue = 1 << wbits;
if (wbits == maxwbits)
{
dowbits = false;
break;
}
}
}
}
return wbits;
}
public static void DecodePatch(int[] patches, BitPack bitpack, TerrainPatch.Header header, int size)
{
for (int n = 0; n < size*size; n++)
{
// ?
int temp = bitpack.UnpackBits(1);
if (temp != 0)
{
// Value or EOB
temp = bitpack.UnpackBits(1);
if (temp != 0)
{
// Value
temp = bitpack.UnpackBits(1);
if (temp != 0)
{
// Negative
temp = bitpack.UnpackBits((int) header.WordBits);
patches[n] = temp*-1;
}
else
{
// Positive
temp = bitpack.UnpackBits((int) header.WordBits);
patches[n] = temp;
}
}
else
{
// Set the rest to zero
// TODO: This might not be necessary
for (int o = n; o < size*size; o++)
{
patches[o] = 0;
}
break;
}
}
else
{
patches[n] = 0;
}
}
}
private static void EncodePatch(BitPack output, int[] patch, int postquant, int wbits)
{
int maxwbitssize = (1 << wbits) - 1;
if (postquant > Constants.TerrainPatchSize*Constants.TerrainPatchSize || postquant < 0)
{
Logger.Log("Postquant is outside the range of allowed values in EncodePatch()", Helpers.LogLevel.Error);
return;
}
if (postquant != 0) patch[Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant] = 0;
for (int i = 0; i < Constants.TerrainPatchSize*Constants.TerrainPatchSize; i++)
{
int temp = patch[i];
if (temp == 0)
{
bool eob = true;
for (int j = i; j < Constants.TerrainPatchSize*Constants.TerrainPatchSize - postquant; j++)
{
if (patch[j] != 0)
{
eob = false;
break;
}
}
if (eob)
{
output.PackBits(ZERO_EOB, 2);
return;
}
output.PackBits(ZERO_CODE, 1);
}
else
{
if (temp < 0)
{
temp *= -1;
if (temp > maxwbitssize) temp = maxwbitssize;
output.PackBits(NEGATIVE_VALUE, 3);
output.PackBits(temp, wbits);
}
else
{
if (temp > maxwbitssize) temp = maxwbitssize;
output.PackBits(POSITIVE_VALUE, 3);
output.PackBits(temp, wbits);
}
}
}
}
public static float[] DecompressPatch(int[] patches, TerrainPatch.Header header, TerrainPatch.GroupHeader group)
{
float[] block = new float[group.PatchSize*group.PatchSize];
float[] output = new float[group.PatchSize*group.PatchSize];
int prequant = (header.QuantWBits >> 4) + 2;
int quantize = 1 << prequant;
float ooq = 1.0f/quantize;
float mult = ooq*header.Range;
float addval = mult*(1 << (prequant - 1)) + header.DCOffset;
if (group.PatchSize == Constants.TerrainPatchSize)
{
for (int n = 0; n < Constants.TerrainPatchSize*Constants.TerrainPatchSize; n++)
{
block[n] = patches[CopyMatrix16[n]]*DequantizeTable16[n];
}
float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
for (int o = 0; o < Constants.TerrainPatchSize; o++)
IDCTColumn16(block, ftemp, o);
for (int o = 0; o < Constants.TerrainPatchSize; o++)
IDCTLine16(ftemp, block, o);
}
else
{
for (int n = 0; n < Constants.TerrainPatchSize*2*Constants.TerrainPatchSize*2; n++)
{
block[n] = patches[CopyMatrix32[n]]*DequantizeTable32[n];
}
Logger.Log("Implement IDCTPatchLarge", Helpers.LogLevel.Error);
}
for (int j = 0; j < block.Length; j++)
{
output[j] = block[j]*mult + addval;
}
return output;
}
private static int[] CompressPatch(float[] patchData, TerrainPatch.Header header, int prequant, out int wbits)
{
float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
int wordsize = (prequant - 2) & 0x0f;
float oozrange = 1.0f/header.Range;
float range = (1 << prequant);
float premult = oozrange*range;
float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
header.QuantWBits = wordsize;
header.QuantWBits |= wordsize << 4;
int k = 0;
for (int j = 0; j < Constants.TerrainPatchSize; j++)
{
for (int i = 0; i < Constants.TerrainPatchSize; i++)
block[k++] = patchData[j*Constants.TerrainPatchSize + i]*premult - sub;
}
float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
int maxWbits = prequant + 5;
wbits = (prequant >> 1);
for (int o = 0; o < Constants.TerrainPatchSize; o++)
DCTLine16(block, ftemp, o);
for (int o = 0; o < Constants.TerrainPatchSize; o++)
wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
return itemp;
}
private static int[] CompressPatch(float[,] patchData, TerrainPatch.Header header, int prequant, out int wbits)
{
float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
float oozrange = 1.0f/header.Range;
float range = (1 << prequant);
float premult = oozrange*range;
float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
int wordsize = (prequant - 2) & 0x0f;
header.QuantWBits = wordsize;
header.QuantWBits |= wordsize << 4;
int k = 0;
for (int j = 0; j < Constants.TerrainPatchSize; j++)
{
for (int i = 0; i < Constants.TerrainPatchSize; i++)
block[k++] = patchData[j, i]*premult - sub;
}
float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
int maxWbits = prequant + 5;
wbits = (prequant >> 1);
for (int o = 0; o < Constants.TerrainPatchSize; o++)
DCTLine16(block, ftemp, o);
for (int o = 0; o < Constants.TerrainPatchSize; o++)
wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
return itemp;
}
private static int[] CompressPatch(TerrainData terrData, int patchX, int patchY, TerrainPatch.Header header,
int prequant, out int wbits)
{
float[] block = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
int wordsize = prequant;
float oozrange = 1.0f/header.Range;
float range = (1 << prequant);
float premult = oozrange*range;
float sub = (1 << (prequant - 1)) + header.DCOffset*premult;
header.QuantWBits = wordsize - 2;
header.QuantWBits |= (prequant - 2) << 4;
int k = 0;
int yPatchLimit = patchY >= (terrData.SizeY / Constants.TerrainPatchSize) ?
(terrData.SizeY - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchY;
yPatchLimit = (yPatchLimit + 1) * Constants.TerrainPatchSize;
int xPatchLimit = patchX >= (terrData.SizeX / Constants.TerrainPatchSize) ?
(terrData.SizeX - Constants.TerrainPatchSize) / Constants.TerrainPatchSize : patchX;
xPatchLimit = (xPatchLimit + 1) * Constants.TerrainPatchSize;
for (int yy = patchY * Constants.TerrainPatchSize; yy < yPatchLimit; yy++)
{
for (int xx = patchX * Constants.TerrainPatchSize; xx < xPatchLimit; xx++)
{
block[k++] = terrData[xx, yy] * premult - sub;
}
}
float[] ftemp = new float[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
int[] itemp = new int[Constants.TerrainPatchSize*Constants.TerrainPatchSize];
int maxWbits = prequant + 5;
wbits = (prequant >> 1);
for (int o = 0; o < Constants.TerrainPatchSize; o++)
DCTLine16(block, ftemp, o);
for (int o = 0; o < Constants.TerrainPatchSize; o++)
wbits = DCTColumn16Wbits(ftemp, itemp, o, wbits, maxWbits);
return itemp;
}
#region Initialization
private static void BuildDequantizeTable16()
{
for (int j = 0; j < Constants.TerrainPatchSize; j++)
{
for (int i = 0; i < Constants.TerrainPatchSize; i++)
{
DequantizeTable16[j*Constants.TerrainPatchSize + i] = 1.0f + 2.0f*(i + j);
}
}
}
private static void BuildQuantizeTable16()
{
const float oosob = 2.0f/Constants.TerrainPatchSize;
for (int j = 0; j < Constants.TerrainPatchSize; j++)
{
for (int i = 0; i < Constants.TerrainPatchSize; i++)
{
// QuantizeTable16[j * Constants.TerrainPatchSize + i] = 1.0f / (1.0f + 2.0f * ((float)i + (float)j));
QuantizeTable16[j*Constants.TerrainPatchSize + i] = oosob/(1.0f + 2.0f*(i + (float) j));
}
}
}
private static void SetupCosines16()
{
const float hposz = (float) Math.PI*0.5f/Constants.TerrainPatchSize;
for (int u = 0; u < Constants.TerrainPatchSize; u++)
{
for (int n = 0; n < Constants.TerrainPatchSize; n++)
{
CosineTable16[u*Constants.TerrainPatchSize + n] = (float) Math.Cos((2.0f*n + 1.0f)*u*hposz);
}
}
}
private static void BuildCopyMatrix16()
{
bool diag = false;
bool right = true;
int i = 0;
int j = 0;
int count = 0;
while (i < Constants.TerrainPatchSize && j < Constants.TerrainPatchSize)
{
CopyMatrix16[j*Constants.TerrainPatchSize + i] = count++;
if (!diag)
{
if (right)
{
if (i < Constants.TerrainPatchSize - 1) i++;
else j++;
right = false;
diag = true;
}
else
{
if (j < Constants.TerrainPatchSize - 1) j++;
else i++;
right = true;
diag = true;
}
}
else
{
if (right)
{
i++;
j--;
if (i == Constants.TerrainPatchSize - 1 || j == 0) diag = false;
}
else
{
i--;
j++;
if (j == Constants.TerrainPatchSize - 1 || i == 0) diag = false;
}
}
}
}
#endregion Initialization
}
}