Files
opensim/OpenSim/Region/Environment/Modules/ChatModule.cs
MW bfd36e2e83 Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00

200 lines
8.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.IO;
using libsecondlife;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Console;
namespace OpenSim.Region.Environment.Modules
{
public class ChatModule : IRegionModule, ISimChat
{
private Scene m_scene;
private string m_server = "irc2.choopa.net";
private int m_port = 6668;
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
private string m_nick = "OSimBot";
private string m_channel = "#opensim";
private NetworkStream m_stream;
private TcpClient m_irc;
private StreamWriter m_ircWriter;
private StreamReader m_ircReader;
private Thread pingSender;
private Thread listener;
private bool connected = false;
public ChatModule()
{
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
}
public void Initialise(Scene scene)
{
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
m_scene.RegisterModuleInterface<ISimChat>(this);
}
public void PostInitialise()
{
/*
try
{
m_irc = new TcpClient(m_server, m_port);
m_stream = m_irc.GetStream();
m_ircReader = new StreamReader(m_stream);
m_ircWriter = new StreamWriter(m_stream);
pingSender = new Thread(new ThreadStart(this.PingRun));
pingSender.Start();
listener = new Thread(new ThreadStart(this.ListenerRun));
listener.Start();
m_ircWriter.WriteLine(m_user);
m_ircWriter.Flush();
m_ircWriter.WriteLine("NICK " + m_nick);
m_ircWriter.Flush();
m_ircWriter.WriteLine("JOIN " + m_channel);
m_ircWriter.Flush();
connected = true;
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
*/
}
public void CloseDown()
{
m_ircWriter.Close();
m_ircReader.Close();
m_irc.Close();
}
public string GetName()
{
return "ChatModule";
}
public bool IsSharedModule()
{
return false;
}
public void NewClient(IClientAPI client)
{
client.OnChatFromViewer += SimChat;
}
public void PingRun()
{
while (true)
{
m_ircWriter.WriteLine("PING :" + m_server);
m_ircWriter.Flush();
Thread.Sleep(15000);
}
}
public void ListenerRun()
{
string inputLine;
LLVector3 pos = new LLVector3(128, 128, 20);
while (true)
{
while ((inputLine = m_ircReader.ReadLine()) != null)
{
Console.WriteLine(inputLine);
if (inputLine.Contains(m_channel))
{
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
presence.ControllingClient.SendChatMessage(Helpers.StringToField(mess), 255, pos, "IRC:",
LLUUID.Zero);
});
}
}
}
}
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
ScenePresence avatar = null;
avatar = m_scene.RequestAvatar(fromAgentID);
if (avatar != null)
{
fromPos = avatar.AbsolutePosition;
fromName = avatar.Firstname + " " + avatar.Lastname;
avatar = null;
}
if (connected)
{
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + ">: " + Util.FieldToString(message));
m_ircWriter.Flush();
}
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -1000;
//err ??? the following code seems to be request a scenePresence when it already has a ref to it
avatar = m_scene.RequestAvatar(presence.ControllingClient.AgentId);
if (avatar != null)
{
dis = (int)avatar.AbsolutePosition.GetDistanceTo(fromPos);
}
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
}
break;
case 0xff: // Broadcast
presence.ControllingClient.SendChatMessage(message, type, fromPos, fromName,
fromAgentID);
break;
}
});
}
}
}