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opensim
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c16aafee09bfcce12c3d667cd6ec382e29695490
opensim
/
OpenSim
/
Region
/
Environment
/
Scenes
/
Scripting
History
MW
c16aafee09
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
2007-08-28 18:30:28 +00:00
..
IScriptHost.cs
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
2007-08-27 11:18:50 +00:00
NullScriptHost.cs
Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
2007-08-27 11:18:50 +00:00
ScriptEngineInterface.cs
(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
2007-08-22 18:09:38 +00:00
ScriptEngineLoader.cs
ScriptEngine: Some error handling, logs to logger
2007-08-14 15:59:36 +00:00