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In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response. More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
125 lines
4.5 KiB
C#
125 lines
4.5 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.IO;
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using libsecondlife;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Data;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Framework.Communications.Caches
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{
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public class InventoryFolder : InventoryFolderBase
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{
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// Fields
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public Dictionary<LLUUID, InventoryItemBase> Items = new Dictionary<LLUUID, InventoryItemBase>();
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public Dictionary<LLUUID, InventoryFolder> SubFolders = new Dictionary<LLUUID, InventoryFolder>();
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public InventoryFolder(InventoryFolderBase folderbase)
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{
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this.agentID = folderbase.agentID;
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this.folderID = folderbase.folderID;
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this.name = folderbase.name;
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this.parentID = folderbase.parentID;
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this.type = folderbase.type;
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this.version = folderbase.version;
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}
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public InventoryFolder()
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{
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}
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// Methods
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public InventoryFolder CreateNewSubFolder(LLUUID folderID, string folderName, ushort type)
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{
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InventoryFolder subFold = new InventoryFolder();
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subFold.name = folderName;
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subFold.folderID = folderID;
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subFold.type = (short) type;
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subFold.parentID = this.folderID;
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subFold.agentID = this.agentID;
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this.SubFolders.Add(subFold.folderID, subFold);
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return subFold;
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}
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public InventoryItemBase HasItem(LLUUID itemID)
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{
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InventoryItemBase base2 = null;
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if (this.Items.ContainsKey(itemID))
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{
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return this.Items[itemID];
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}
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foreach (InventoryFolder folder in this.SubFolders.Values)
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{
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base2 = folder.HasItem(itemID);
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if (base2 != null)
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{
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break;
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}
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}
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return base2;
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}
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public InventoryFolder HasSubFolder(LLUUID folderID)
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{
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InventoryFolder returnFolder = null;
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if (this.SubFolders.ContainsKey(folderID))
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{
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returnFolder = this.SubFolders[folderID];
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}
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else
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{
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foreach (InventoryFolder folder in this.SubFolders.Values)
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{
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returnFolder = folder.HasSubFolder(folderID);
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if (returnFolder != null)
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{
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break;
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}
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}
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}
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return returnFolder;
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}
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public List<InventoryItemBase> RequestListOfItems()
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{
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List<InventoryItemBase> itemList = new List<InventoryItemBase>();
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foreach (InventoryItemBase item in this.Items.Values)
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{
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itemList.Add(item);
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}
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return itemList;
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}
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}
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}
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