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opensim
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c2cf22ea4fc42d8582aa6aa2df48a3ce06813d56
opensim
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OpenSim
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Region
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ClientStack
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Diva Canto
c74cef0f42
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2015-05-07 19:24:08 -07:00
..
Linden
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2015-05-07 19:24:08 -07:00
Properties
Bump version and assembly version numbers from 0.7.5 to 0.7.6
2013-02-05 00:23:17 +00:00
ClientStackManager.cs
Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
2013-02-03 08:13:52 -05:00
IClientNetworkServer.cs
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
2013-04-16 21:58:24 +01:00
RegionApplicationBase.cs
Moved these two estate-related interfaces to the projects where they belong.
2014-05-30 13:11:46 -07:00