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47 lines
1.7 KiB
C#
47 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using Axiom.Math;
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using libsecondlife;
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using OpenSim.Framework.Types;
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namespace SimpleApp
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{
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public class ComplexObject : SceneObjectGroup
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{
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private LLQuaternion m_rotationDirection;
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private class RotatingWheel : SceneObjectPart
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{
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private static LLQuaternion m_rotationDirection = new LLQuaternion(0.05f, 0, 0);
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public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID, LLVector3 groupPosition, LLVector3 offsetPosition)
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: base(regionHandle, parent, ownerID, localID, BoxShape.Default, groupPosition, offsetPosition )
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{
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}
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public override void UpdateMovement()
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{
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UpdateRotation(RotationOffset * m_rotationDirection);
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}
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}
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public override void UpdateMovement()
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{
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UpdateGroupRotation(Rotation * m_rotationDirection);
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base.UpdateMovement();
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}
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public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos )
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: base(scene, regionHandle, ownerID, localID, pos, BoxShape.Default )
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{
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m_rotationDirection = new LLQuaternion(0.05f, 0.1f, 0.15f);
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, 1f)));
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AddPart(new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(0, 0, -1f)));
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}
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}
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}
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