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c67c55e0fcd93e5b68e61e5f1bc4341af48568d3
opensim
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OpenSim
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Region
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ClientStack
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teravus
99a4a91488
* This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
2013-08-07 21:22:04 -05:00
..
Linden
* This makes in-world terrain editing smoother, even in MegaRegions. This change only affects the editing user's experience. Non-editing users will see nothing different from the current 'slow' result. See comments for the thought process and how the issues surrounding terrain editing, cache, bandwidth, threading, terrain patch reliability and throttling were balanced.
2013-08-07 21:22:04 -05:00
Properties
Bump version and assembly version numbers from 0.7.5 to 0.7.6
2013-02-05 00:23:17 +00:00
ClientStackManager.cs
Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.
2013-02-03 08:13:52 -05:00
IClientNetworkServer.cs
refactor: Remove IClientNetworkServer.NetworkStop() in favour of existing Stop().
2013-04-16 21:58:24 +01:00
RegionApplicationBase.cs
Added unit tests for multi-region OARs
2012-09-14 20:32:25 +01:00