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* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items * An implementation for grid mode will follow.
112 lines
4.9 KiB
C#
112 lines
4.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Framework.Communications
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{
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/// <summary>
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/// Callback used when a user's inventory is received from the inventory service
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/// </summary>
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public delegate void InventoryReceiptCallback(LLUUID userId, ICollection<InventoryFolderImpl> folders, ICollection<InventoryItemBase> items);
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/// <summary>
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/// Defines all the operations one can perform on a user's inventory.
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/// </summary>
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public interface IInventoryServices
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{
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/// <summary>
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/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
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/// inventory has been received
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="callback"></param>
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void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
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/// <summary>
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/// Add a new folder to the given user's inventory
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folder"></param>
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void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
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/// <summary>
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/// Move an inventory folder to a new location
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folder">A folder containing the details of the new location</param>
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void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
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/// <summary>
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/// Purge an inventory folder of all its items and subfolders.
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="folder"></param>
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void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder);
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/// <summary>
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/// Add a new item to the given user's inventory
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="item"></param>
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void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
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/// <summary>
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/// Delete an item from the given user's inventory
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="item"></param>
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void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
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/// <summary>
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/// Create a new inventory for the given user.
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/// </summary>
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/// <param name="user"></param>
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/// <returns>true if the inventory was successfully created, false otherwise</returns>
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bool CreateNewUserInventory(LLUUID user);
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bool HasInventoryForUser(LLUUID userID);
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/// <summary>
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/// Retrieve the root inventory folder for the given user.
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/// </summary>
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/// <param name="userID"></param>
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/// <returns>null if no root folder was found</returns>
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InventoryFolderBase RequestRootFolder(LLUUID userID);
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/// <summary>
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/// Returns a list of all the folders in a given user's inventory.
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/// </summary>
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/// <param name="userId"></param>
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/// <returns>A flat list of the user's inventory folder tree,
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/// null if there is no inventory for this user</returns>
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List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
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}
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}
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