Files
opensim/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
lbsa71 6b7930104b * Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
2008-06-24 21:09:49 +00:00

122 lines
3.8 KiB
C#

using System;
using System.IO;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.ScriptEngine.Shared
{
public class DetectParams
{
public DetectParams()
{
Key = LLUUID.Zero;
OffsetPos = new LSL_Types.Vector3();
LinkNum = 0;
Group = LLUUID.Zero;
Name = String.Empty;
Owner = LLUUID.Zero;
Position = new LSL_Types.Vector3();
Rotation = new LSL_Types.Quaternion();
Type = 0;
Velocity = new LSL_Types.Vector3();
}
public LLUUID Key;
public LSL_Types.Vector3 OffsetPos;
public int LinkNum;
public LLUUID Group;
public string Name;
public LLUUID Owner;
public LSL_Types.Vector3 Position;
public LSL_Types.Quaternion Rotation;
public int Type;
public LSL_Types.Vector3 Velocity;
public void Populate(Scene scene)
{
SceneObjectPart part = scene.GetSceneObjectPart(Key);
if (part == null) // Avatar, maybe?
{
ScenePresence presence = scene.GetScenePresence(Key);
if (presence == null)
return;
Name = presence.Firstname + " " + presence.Lastname;
Owner = Key;
Position = new LSL_Types.Vector3(
presence.AbsolutePosition.X,
presence.AbsolutePosition.X,
presence.AbsolutePosition.Z);
Rotation = new LSL_Types.Quaternion(
presence.Rotation.x,
presence.Rotation.y,
presence.Rotation.z,
presence.Rotation.w);
Velocity = new LSL_Types.Vector3(
presence.Velocity.X,
presence.Velocity.X,
presence.Velocity.Z);
Type = 0x01; // Avatar
if (presence.Velocity != LLVector3.Zero)
Type |= 0x02; // Active
Group = presence.ControllingClient.ActiveGroupId;
return;
}
part=part.ParentGroup.RootPart; // We detect objects only
LinkNum = 0; // Not relevant
Group = part.GroupID;
Name = part.Name;
Owner = part.OwnerID;
if (part.Velocity == LLVector3.Zero)
Type = 0x04; // Passive
else
Type = 0x02; // Passive
foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
{
if (p.ContainsScripts())
{
Type |= 0x08; // Scripted
break;
}
}
Position = new LSL_Types.Vector3(part.AbsolutePosition.X,
part.AbsolutePosition.Y,
part.AbsolutePosition.Z);
LLQuaternion wr = part.GetWorldRotation();
Rotation = new LSL_Types.Quaternion(wr.X, wr.Y, wr.Z, wr.W);
Velocity = new LSL_Types.Vector3(part.Velocity.X,
part.Velocity.Y,
part.Velocity.Z);
}
}
public class EventParams
{
public EventParams(string eventName, Object[] eventParams, DetectParams[] detectParams)
{
EventName=eventName;
Params=eventParams;
DetectParams=detectParams;
}
public string EventName;
public Object[] Params;
public DetectParams[] DetectParams;
}
}