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cac98171e5143dbcd37acca00a9e4ed87ec4e477
opensim
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OpenSim
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Framework
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Communications
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MW
cac98171e5
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
...
Just need to store this data out to a database.
2007-12-02 14:56:23 +00:00
..
Cache
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
2007-12-02 14:56:23 +00:00
Capabilities
* Added better logging to AssetCache
2007-11-06 11:10:45 +00:00
Properties
* Optimized usings
2007-10-30 09:05:31 +00:00
RestClient
debug tracing for asset server hangs
2007-11-01 22:01:26 +00:00
CAPSService.cs
* Optimized usings
2007-10-30 09:05:31 +00:00
CommunicationsManager.cs
Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist.
2007-12-02 14:56:23 +00:00
IGridServices.cs
Fixed an event in the events chain in inter-region communications.
2007-11-27 13:46:52 +00:00
IInterRegionCommunications.cs
* Fixed about 7 issues with restarting sims and resolved interRegion comms issues. This includes the issue that MW described this morning.
2007-11-29 02:07:19 +00:00
IInventoryServices.cs
Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?
2007-12-01 18:49:17 +00:00
InventoryServiceBase.cs
Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?
2007-12-01 18:49:17 +00:00
LoginResponse.cs
return of the inv-lib-root patch from Justin Casey (IBM)
2007-11-30 15:27:56 +00:00
LoginService.cs
return of the inv-lib-root patch from Justin Casey (IBM)
2007-11-30 15:27:56 +00:00
UserManagerBase.cs
Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?
2007-12-01 18:49:17 +00:00