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From pure code inspection, it looks like the uuid gatherer may get most asset uuids because the scene object serializer naively pulls non-root parts from all contained scene objects into one mega-object. However, root part uuids may well still be missing, and there may be other odd artifacts from this bug. It appears that storing the size of the coalescence and the offsets is redundant, since one can work out this information from the position data already in the scene object groups.
259 lines
8.7 KiB
C#
259 lines
8.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.AssetService
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{
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public class AssetService : AssetServiceBase, IAssetService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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protected static AssetService m_RootInstance;
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public AssetService(IConfigSource config) : base(config)
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{
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if (m_RootInstance == null)
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{
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m_RootInstance = this;
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MainConsole.Instance.Commands.AddCommand("kfs", false,
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"show digest",
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"show digest <ID>",
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"Show asset digest", HandleShowDigest);
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MainConsole.Instance.Commands.AddCommand("kfs", false,
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"delete asset",
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"delete asset <ID>",
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"Delete asset from database", HandleDeleteAsset);
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if (m_AssetLoader != null)
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{
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IConfig assetConfig = config.Configs["AssetService"];
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if (assetConfig == null)
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throw new Exception("No AssetService configuration");
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string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
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String.Empty);
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bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
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if (assetLoaderEnabled)
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{
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m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs);
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m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs,
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delegate(AssetBase a)
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{
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Store(a);
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});
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}
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m_log.Info("[ASSET SERVICE]: Local asset service enabled");
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}
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}
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}
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public virtual AssetBase Get(string id)
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{
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// m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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{
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m_log.WarnFormat("[ASSET SERVICE]: Could not parse requested asset id {0}", id);
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return null;
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}
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return m_Database.GetAsset(assetID);
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}
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public virtual AssetBase GetCached(string id)
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{
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return Get(id);
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}
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public virtual AssetMetadata GetMetadata(string id)
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{
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// m_log.DebugFormat("[ASSET SERVICE]: Get asset metadata for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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AssetBase asset = m_Database.GetAsset(assetID);
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if (asset != null)
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return asset.Metadata;
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return null;
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}
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public virtual byte[] GetData(string id)
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{
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// m_log.DebugFormat("[ASSET SERVICE]: Get asset data for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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AssetBase asset = m_Database.GetAsset(assetID);
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return asset.Data;
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}
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public virtual bool Get(string id, Object sender, AssetRetrieved handler)
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{
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//m_log.DebugFormat("[AssetService]: Get asset async {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return false;
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AssetBase asset = m_Database.GetAsset(assetID);
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//m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
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handler(id, sender, asset);
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return true;
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}
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public virtual string Store(AssetBase asset)
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{
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// m_log.DebugFormat(
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// "[ASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.ID, asset.Data.Length);
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m_Database.StoreAsset(asset);
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return asset.ID;
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}
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public bool UpdateContent(string id, byte[] data)
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{
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return false;
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}
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public virtual bool Delete(string id)
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{
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m_log.DebugFormat("[ASSET SERVICE]: Deleting asset {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return false;
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AssetBase asset = m_Database.GetAsset(assetID);
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if (asset == null)
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return false;
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if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
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{
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return m_Database.Delete(id);
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}
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else
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m_log.DebugFormat("[ASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
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return false;
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}
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void HandleShowDigest(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Syntax: show digest <ID>");
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return;
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}
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AssetBase asset = Get(args[2]);
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if (asset == null || asset.Data.Length == 0)
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{
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MainConsole.Instance.Output("Asset not found");
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return;
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}
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int i;
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MainConsole.Instance.Output(String.Format("Name: {0}", asset.Name));
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MainConsole.Instance.Output(String.Format("Description: {0}", asset.Description));
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MainConsole.Instance.Output(String.Format("Type: {0}", asset.Type));
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MainConsole.Instance.Output(String.Format("Content-type: {0}", asset.Metadata.ContentType));
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MainConsole.Instance.Output(String.Format("Flags: {0}", asset.Metadata.Flags.ToString()));
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for (i = 0 ; i < 5 ; i++)
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{
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int off = i * 16;
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if (asset.Data.Length <= off)
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break;
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int len = 16;
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if (asset.Data.Length < off + len)
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len = asset.Data.Length - off;
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byte[] line = new byte[len];
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Array.Copy(asset.Data, off, line, 0, len);
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string text = BitConverter.ToString(line);
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MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
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}
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}
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void HandleDeleteAsset(string module, string[] args)
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{
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if (args.Length < 3)
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{
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MainConsole.Instance.Output("Syntax: delete asset <ID>");
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return;
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}
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AssetBase asset = Get(args[2]);
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if (asset == null || asset.Data.Length == 0)
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{
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MainConsole.Instance.Output("Asset not found");
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return;
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}
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Delete(args[2]);
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//MainConsole.Instance.Output("Asset deleted");
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// TODO: Implement this
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MainConsole.Instance.Output("Asset deletion not supported by database");
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}
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}
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}
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