mirror of
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* This still has the image throttler in it.. as is... so it's not suitable for live yet.... The throttler keeps track of the task throttle but doesn't balance the UDP throttle yet.
478 lines
17 KiB
C#
478 lines
17 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Reflection;
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using System.IO;
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using System.Threading;
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using System.Web;
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using Mono.Addins;
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using OpenSim.Framework.Monitoring;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Capabilities.Handlers;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.ClientStack.Linden
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
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public class GetMeshModule : INonSharedRegionModule
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Scene m_scene;
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private IAssetService m_AssetService;
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private bool m_Enabled = true;
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private string m_URL;
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struct aPollRequest
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{
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public PollServiceMeshEventArgs thepoll;
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public UUID reqID;
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public Hashtable request;
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}
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public class aPollResponse
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{
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public Hashtable response;
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public int bytes;
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static GetMeshHandler m_getMeshHandler;
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private IAssetService m_assetService = null;
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private static Thread[] m_workerThreads = null;
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private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
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new OpenMetaverse.BlockingQueue<aPollRequest>();
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private Dictionary<UUID, PollServiceMeshEventArgs> m_pollservices = new Dictionary<UUID, PollServiceMeshEventArgs>();
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#region ISharedRegionModule Members
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~GetMeshModule()
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{
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foreach (Thread t in m_workerThreads)
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Watchdog.AbortThread(t.ManagedThreadId);
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void Initialise(IConfigSource source)
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{
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IConfig config = source.Configs["ClientStack.LindenCaps"];
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if (config == null)
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return;
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m_URL = config.GetString("Cap_GetMesh", string.Empty);
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// Cap doesn't exist
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if (m_URL != string.Empty)
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m_Enabled = true;
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}
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public void AddRegion(Scene pScene)
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{
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if (!m_Enabled)
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return;
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m_scene = pScene;
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m_assetService = pScene.AssetService;
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
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m_scene.EventManager.OnDeregisterCaps -= DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate -= ThrottleUpdate;
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m_scene = null;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_Enabled)
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return;
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m_AssetService = m_scene.RequestModuleInterface<IAssetService>();
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m_scene.EventManager.OnRegisterCaps += RegisterCaps;
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// We'll reuse the same handler for all requests.
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m_getMeshHandler = new GetMeshHandler(m_assetService);
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m_scene.EventManager.OnDeregisterCaps += DeregisterCaps;
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m_scene.EventManager.OnThrottleUpdate += ThrottleUpdate;
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if (m_workerThreads == null)
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{
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m_workerThreads = new Thread[2];
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for (uint i = 0; i < 2; i++)
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{
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m_workerThreads[i] = Watchdog.StartThread(DoMeshRequests,
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String.Format("MeshWorkerThread{0}", i),
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ThreadPriority.Normal,
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false,
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false,
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null,
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int.MaxValue);
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}
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}
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}
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public void Close() { }
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public string Name { get { return "GetMeshModule"; } }
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#endregion
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private void DoMeshRequests()
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{
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while (true)
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{
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aPollRequest poolreq = m_queue.Dequeue();
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poolreq.thepoll.Process(poolreq);
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}
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}
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// Now we know when the throttle is changed by the client in the case of a root agent or by a neighbor region in the case of a child agent.
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public void ThrottleUpdate(ScenePresence p)
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{
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byte[] throttles = p.ControllingClient.GetThrottlesPacked(1);
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UUID user = p.UUID;
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int imagethrottle = ExtractTaskThrottle(throttles);
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PollServiceMeshEventArgs args;
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if (m_pollservices.TryGetValue(user, out args))
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{
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args.UpdateThrottle(imagethrottle);
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}
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}
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private int ExtractTaskThrottle(byte[] pthrottles)
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{
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byte[] adjData;
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int pos = 0;
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if (!BitConverter.IsLittleEndian)
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{
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byte[] newData = new byte[7 * 4];
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Buffer.BlockCopy(pthrottles, 0, newData, 0, 7 * 4);
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for (int i = 0; i < 7; i++)
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Array.Reverse(newData, i * 4, 4);
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adjData = newData;
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}
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else
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{
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adjData = pthrottles;
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}
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// 0.125f converts from bits to bytes
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//int resend = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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//pos += 4;
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// int land = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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//pos += 4;
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// int wind = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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// pos += 4;
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// int cloud = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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// pos += 4;
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pos += 16;
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int task = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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// pos += 4;
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//int texture = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f); //pos += 4;
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//int asset = (int)(BitConverter.ToSingle(adjData, pos) * 0.125f);
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return task;
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}
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private class PollServiceMeshEventArgs : PollServiceEventArgs
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{
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private List<Hashtable> requests =
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new List<Hashtable>();
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private Dictionary<UUID, aPollResponse> responses =
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new Dictionary<UUID, aPollResponse>();
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private Scene m_scene;
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private CapsDataThrottler m_throttler = new CapsDataThrottler(100000, 1400000, 10000);
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public PollServiceMeshEventArgs(UUID pId, Scene scene) :
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base(null, null, null, null, pId, int.MaxValue)
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{
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m_scene = scene;
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// x is request id, y is userid
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HasEvents = (x, y) =>
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{
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lock (responses)
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{
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bool ret = m_throttler.hasEvents(x, responses);
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m_throttler.ProcessTime();
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return ret;
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}
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};
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GetEvents = (x, y) =>
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{
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lock (responses)
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{
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try
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{
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return responses[x].response;
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}
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finally
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{
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responses.Remove(x);
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}
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}
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};
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// x is request id, y is request data hashtable
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Request = (x, y) =>
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{
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aPollRequest reqinfo = new aPollRequest();
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reqinfo.thepoll = this;
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reqinfo.reqID = x;
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reqinfo.request = y;
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m_queue.Enqueue(reqinfo);
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};
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// this should never happen except possible on shutdown
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NoEvents = (x, y) =>
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{
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/*
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lock (requests)
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{
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Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString());
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requests.Remove(request);
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}
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*/
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Hashtable response = new Hashtable();
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response["int_response_code"] = 500;
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response["str_response_string"] = "Script timeout";
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response["content_type"] = "text/plain";
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response["keepalive"] = false;
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response["reusecontext"] = false;
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return response;
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};
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}
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public void Process(aPollRequest requestinfo)
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{
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Hashtable response;
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UUID requestID = requestinfo.reqID;
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// If the avatar is gone, don't bother to get the texture
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if (m_scene.GetScenePresence(Id) == null)
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{
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response = new Hashtable();
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response["int_response_code"] = 500;
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response["str_response_string"] = "Script timeout";
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response["content_type"] = "text/plain";
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response["keepalive"] = false;
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response["reusecontext"] = false;
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lock (responses)
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responses[requestID] = new aPollResponse() { bytes = 0, response = response };
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return;
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}
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response = m_getMeshHandler.Handle(requestinfo.request);
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lock (responses)
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{
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responses[requestID] = new aPollResponse()
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{
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bytes = (int)response["int_bytes"],
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response = response
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};
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}
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m_throttler.ProcessTime();
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}
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internal void UpdateThrottle(int pimagethrottle)
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{
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m_throttler.ThrottleBytes = pimagethrottle;
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}
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}
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public void RegisterCaps(UUID agentID, Caps caps)
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{
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// UUID capID = UUID.Random();
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if (m_URL == "localhost")
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{
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string capUrl = "/CAPS/" + UUID.Random() + "/";
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// Register this as a poll service
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PollServiceMeshEventArgs args = new PollServiceMeshEventArgs(agentID, m_scene);
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args.Type = PollServiceEventArgs.EventType.Mesh;
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
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string hostName = m_scene.RegionInfo.ExternalHostName;
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uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
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string protocol = "http";
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if (MainServer.Instance.UseSSL)
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{
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hostName = MainServer.Instance.SSLCommonName;
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port = MainServer.Instance.SSLPort;
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protocol = "https";
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}
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caps.RegisterHandler("GetMesh", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
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m_pollservices.Add(agentID, args);
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m_capsDict[agentID] = capUrl;
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}
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else
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{
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// m_log.DebugFormat("[GETMESH]: {0} in region {1}", m_URL, m_scene.RegionInfo.RegionName);
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caps.RegisterHandler("GetMesh", m_URL);
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}
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}
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private void DeregisterCaps(UUID agentID, Caps caps)
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{
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string capUrl;
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PollServiceMeshEventArgs args;
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if (m_capsDict.TryGetValue(agentID, out capUrl))
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{
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MainServer.Instance.RemoveHTTPHandler("", capUrl);
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m_capsDict.Remove(agentID);
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}
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if (m_pollservices.TryGetValue(agentID, out args))
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{
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m_pollservices.Remove(agentID);
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}
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}
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internal sealed class CapsDataThrottler
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{
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private volatile int currenttime = 0;
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private volatile int lastTimeElapsed = 0;
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private volatile int BytesSent = 0;
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private int oversizedImages = 0;
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public CapsDataThrottler(int pBytes, int max, int min)
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{
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ThrottleBytes = pBytes;
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lastTimeElapsed = Util.EnvironmentTickCount();
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}
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public bool hasEvents(UUID key, Dictionary<UUID, aPollResponse> responses)
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{
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PassTime();
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// Note, this is called IN LOCK
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bool haskey = responses.ContainsKey(key);
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if (!haskey)
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{
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return false;
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}
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aPollResponse response;
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if (responses.TryGetValue(key, out response))
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{
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// Normal
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if (BytesSent + response.bytes <= ThrottleBytes)
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{
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BytesSent += response.bytes;
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//TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + 1000, unlockyn = false };
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//m_actions.Add(timeBasedAction);
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return true;
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}
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// Big textures
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else if (response.bytes > ThrottleBytes && oversizedImages <= ((ThrottleBytes % 50000) + 1))
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{
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Interlocked.Increment(ref oversizedImages);
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BytesSent += response.bytes;
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//TimeBasedAction timeBasedAction = new TimeBasedAction { byteRemoval = response.bytes, requestId = key, timeMS = currenttime + (((response.bytes % ThrottleBytes)+1)*1000) , unlockyn = false };
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//m_actions.Add(timeBasedAction);
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return true;
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}
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else
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{
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return false;
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}
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}
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return haskey;
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}
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public void ProcessTime()
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{
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PassTime();
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}
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private void PassTime()
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{
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currenttime = Util.EnvironmentTickCount();
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int timeElapsed = Util.EnvironmentTickCountSubtract(currenttime, lastTimeElapsed);
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//processTimeBasedActions(responses);
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if (Util.EnvironmentTickCountSubtract(currenttime, timeElapsed) >= 1000)
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{
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lastTimeElapsed = Util.EnvironmentTickCount();
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BytesSent -= ThrottleBytes;
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if (BytesSent < 0) BytesSent = 0;
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if (BytesSent < ThrottleBytes)
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{
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oversizedImages = 0;
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}
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}
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}
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public int ThrottleBytes;
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}
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}
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}
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