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130 lines
3.4 KiB
C#
130 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Interfaces;
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using OpenSim.Framework.Console;
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using libsecondlife;
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using System.Data;
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// Yes, this won't compile on MS, need to deal with that later
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using Mono.Data.SqliteClient;
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using Primitive = OpenSim.Region.Environment.Scenes.Primitive;
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namespace OpenSim.DataStore.SqliteStorage
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{
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public class SqliteDataStore : IRegionDataStore
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{
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private const string primSelect = "select * from prims";
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private const string shapeSelect = "select * from primshapes";
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private DataSet ds;
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public void Initialise(string dbfile, string dbname)
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{
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// for us, dbfile will be the connect string
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MainLog.Instance.Verbose("DATASTORE", "Sqlite - connecting: " + dbfile);
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SqliteConnection conn = new SqliteConnection(dbfile);
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SqliteCommand primSelectCmd = new SqliteCommand(primSelect, conn);
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SqliteDataAdapter primDa = new SqliteDataAdapter(primSelectCmd);
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SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
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SqliteDataAdapter shapeDa = new SqliteDataAdapter(shapeSelectCmd);
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ds = new DataSet();
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// We fill the data set, now we've got copies in memory for the information
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// TODO: see if the linkage actually holds.
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primDa.FillSchema(ds, SchemaType.Mapped, "PrimSchema");
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primDa.Fill(ds, "prims");
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shapeDa.FillSchema(ds, SchemaType.Mapped, "ShapeSchema");
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shapeDa.Fill(ds, "primshapes");
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return;
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}
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private void StoreSceneObject(SceneObject obj)
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{
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}
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public void StoreObject(AllNewSceneObjectPart2 obj)
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{
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// TODO: Serializing code
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["shapes"];
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}
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private void addPrim(Primitive prim)
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{
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DataTable prims = ds.Tables["prims"];
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DataTable shapes = ds.Tables["shapes"];
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DataRow row;
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}
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public void StoreObject(SceneObject obj)
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{
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foreach (Primitive prim in obj.Children.Values)
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{
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addPrim(prim);
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}
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MainLog.Instance.Verbose("Dump of prims: {0}", ds.GetXml());
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}
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public void RemoveObject(LLUUID obj)
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{
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// TODO: remove code
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}
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public List<SceneObject> LoadObjects()
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{
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List<SceneObject> retvals = new List<SceneObject>();
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MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + " objects");
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return retvals;
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}
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public void StoreTerrain(double[,] ter)
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{
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}
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public double[,] LoadTerrain()
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{
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return null;
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}
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public void RemoveLandObject(uint id)
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{
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}
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public void StoreParcel(Land parcel)
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{
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}
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public List<Land> LoadLandObjects()
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{
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return new List<Land>();
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}
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public void Shutdown()
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{
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// TODO: DataSet commit
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}
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}
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}
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