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* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
200 lines
6.7 KiB
C#
200 lines
6.7 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using log4net.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.AssetLoader.Filesystem;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Statistics;
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namespace OpenSim.Grid.AssetServer
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{
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/// <summary>
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/// An asset server
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/// </summary>
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public class OpenAsset_Main : BaseOpenSimServer, conscmd_callback
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public AssetConfig m_config;
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public static OpenAsset_Main assetserver;
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// Temporarily hardcoded - should be a plugin
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protected IAssetLoader assetLoader = new AssetLoaderFileSystem();
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private IAssetProvider m_assetProvider;
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[STAThread]
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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m_log.Info("Starting...\n");
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assetserver = new OpenAsset_Main();
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assetserver.Startup();
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assetserver.Work();
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public OpenAsset_Main()
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{
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m_console = new ConsoleBase("OpenAsset", this);
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MainConsole.Instance = m_console;
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}
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public void Startup()
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{
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m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
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m_log.Info("[ASSET]: Setting up asset DB");
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setupDB(m_config);
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m_log.Info("[ASSET]: Loading default asset set..");
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LoadDefaultAssets();
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m_log.Info("[ASSET]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(m_config.HttpPort);
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StatsManager.StartCollectingAssetStats();
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AddHttpHandlers();
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m_httpServer.Start();
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}
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protected void AddHttpHandlers()
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{
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m_httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider));
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m_httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider));
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}
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public byte[] GetAssetData(LLUUID assetID, bool isTexture)
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{
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return null;
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}
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public IAssetProvider LoadDatabasePlugin(string FileName, string connect)
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{
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m_log.Info("[ASSET SERVER]: LoadDatabasePlugin: Attempting to load " + FileName);
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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IAssetProvider assetPlugin = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
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if (typeInterface != null)
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{
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IAssetProvider plug =
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(IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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assetPlugin = plug;
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assetPlugin.Initialise(connect);
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m_log.Info("[ASSET SERVER]: Added " + assetPlugin.Name + " " + assetPlugin.Version);
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break;
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}
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typeInterface = null;
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}
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}
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pluginAssembly = null;
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return assetPlugin;
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}
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public void setupDB(AssetConfig config)
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{
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try
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{
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m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider, config.DatabaseConnect);
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if (m_assetProvider == null)
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{
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m_log.Error("[ASSET]: Failed to load a database plugin, server halting");
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Environment.Exit(-1);
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}
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}
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catch (Exception e)
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{
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m_log.Warn("[ASSET]: setupDB() - Exception occured");
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m_log.Warn("[ASSET]: " + e.ToString());
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}
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}
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public void LoadDefaultAssets()
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{
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assetLoader.ForEachDefaultXmlAsset(StoreAsset);
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}
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protected void StoreAsset(AssetBase asset)
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{
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m_assetProvider.CreateAsset(asset);
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}
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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switch (cmd)
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{
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case "help":
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m_console.Notice("stats - statistical information for this server");
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break;
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case "stats":
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m_console.Notice("STATS", Environment.NewLine + StatsManager.AssetStats.Report());
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break;
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case "shutdown":
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m_console.Close();
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Environment.Exit(0);
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break;
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}
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}
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}
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}
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