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* This also means that the command quit (as well as shutdown) will now close down grid servers (instead of only being in place for the region server)
153 lines
5.9 KiB
C#
153 lines
5.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using log4net.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.MessagingServer
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{
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/// <summary>
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/// </summary>
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public class OpenMessage_Main : BaseOpenSimServer, conscmd_callback
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private MessageServerConfig Cfg;
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private MessageService msgsvc;
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private LLUUID m_lastCreatedUser = LLUUID.Random();
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[STAThread]
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public static void Main(string[] args)
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{
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XmlConfigurator.Configure();
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m_log.Info("Launching MessagingServer...");
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OpenMessage_Main messageserver = new OpenMessage_Main();
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messageserver.Startup();
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messageserver.Work();
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}
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private OpenMessage_Main()
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{
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m_console = new ConsoleBase("OpenMessage", this);
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MainConsole.Instance = m_console;
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands\n");
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while (true)
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{
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m_console.Prompt();
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}
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}
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public void Startup()
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{
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Cfg = new MessageServerConfig("MESSAGING SERVER", (Path.Combine(Util.configDir(), "MessagingServer_Config.xml")));
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m_log.Info("[REGION]: Starting HTTP process");
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m_httpServer = new BaseHttpServer(Cfg.HttpPort);
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msgsvc = new MessageService(Cfg);
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if (msgsvc.registerWithUserServer())
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{
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m_httpServer.AddXmlRPCHandler("login_to_simulator", msgsvc.UserLoggedOn);
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m_httpServer.AddXmlRPCHandler("logout_of_simulator", msgsvc.UserLoggedOff);
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//httpServer.AddXmlRPCHandler("get_user_by_name", m_userManager.XmlRPCGetUserMethodName);
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//httpServer.AddXmlRPCHandler("get_user_by_uuid", m_userManager.XmlRPCGetUserMethodUUID);
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//httpServer.AddXmlRPCHandler("get_avatar_picker_avatar", m_userManager.XmlRPCGetAvatarPickerAvatar);
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//httpServer.AddXmlRPCHandler("add_new_user_friend", m_userManager.XmlRpcResponseXmlRPCAddUserFriend);
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//httpServer.AddXmlRPCHandler("remove_user_friend", m_userManager.XmlRpcResponseXmlRPCRemoveUserFriend);
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//httpServer.AddXmlRPCHandler("update_user_friend_perms", m_userManager.XmlRpcResponseXmlRPCUpdateUserFriendPerms);
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//httpServer.AddXmlRPCHandler("get_user_friend_list", m_userManager.XmlRpcResponseXmlRPCGetUserFriendList);
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//httpServer.AddStreamHandler(
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//new RestStreamHandler("DELETE", "/usersessions/", m_userManager.RestDeleteUserSessionMethod));
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m_httpServer.Start();
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m_log.Info("[SERVER]: Messageserver 0.5 - Startup complete");
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}
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else
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{
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m_log.Error("[STARTUP]: Unable to connect to User Server");
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}
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}
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public void do_create(string what)
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{
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switch (what)
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{
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case "user":
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try
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{
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//userID =
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//m_userManager.AddUserProfile(tempfirstname, templastname, tempMD5Passwd, regX, regY);
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} catch (Exception ex)
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{
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m_console.Error("[SERVER]: Error creating user: {0}", ex.ToString());
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}
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try
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{
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//RestObjectPoster.BeginPostObject<Guid>(m_userManager._config.InventoryUrl + "CreateInventory/",
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//userID.UUID);
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}
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catch (Exception ex)
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{
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m_console.Error("[SERVER]: Error creating inventory for user: {0}", ex.ToString());
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}
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// m_lastCreatedUser = userID;
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break;
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}
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}
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protected override void Shutdown()
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{
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msgsvc.deregisterWithUserServer();
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base.Shutdown();
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}
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}
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}
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